Event Coverage
Govt extends support to M&E sector in fighting digital piracy
NEW DELHI: The government of India yesterday stressed that it stood alongside the media and entertainment (M&E) industry in fighting digital piracy to safeguard loss of revenue and ease norms for doing business, while CII entertainment committee head and Viacom18 group CEO Sudhanshu Vats, on behalf of the industry, admitted that automation could result in loss of jobs leading to challenging times, but said the core of the industry will be ‘automation-proof’.
“The government will stand with you on the issue of digital piracy,” department of industrial policy & promotion (DIPP) joint secretary Rajiv Aggarwal told the audience on Tuesday at the CII-organised Big Picture Summit here, adding that they were exploring a national anti-piracy regulation or regime and there was no need to get further into enacting complicated laws but finding solutions based on global experiences.
Digital or online piracy is not only a big global challenge for the M&E industry, but has awakened stakeholders in India too who are feeling the heat of heavy loss of revenue due to rampant piracy of Indian content worldwide.
Pointing out that the Indian government is alive to the issue of digital piracy and the potential of the M&E industry in being able to generate revenues and employment in the country, Aggarwal said that they were looking at how global and some local bodies (like PIPCU of the UK, TIPCU in Telangana and Maharashtra’s online anti-piracy unit) were addressing this challenge.
Dwelling further on this issue, he exhorted the industry stakeholders to give feedback that will help India in forming a strong case and point of view for submission at WIPO where discussions are on to formulate standards for a global broadcast treaty.
This year’s Big Picture Summit, an annual two-day conference on issues related to M&E industry, has been themed `The Digital Takeover’, which lays emphasis on the creeping digitisation in general and of delivery services like cable, HITS and OTT, and an impending automation (egged on by the likes of AI) of the various industry sectors.
TRAI non-committal on exploring auctioning of TV licences
SK Gupta, telecom regulatory authority of India (TRAI) secretary, which is the telecoms and broadcast regulator, while dwelling on various issues of the recently issued recommendations on net neutrality said the organisation’s efforts have always laid emphasis on consumer interest, while creating a level playing field for all players.
Incidentally, at a time when the FCC has dismantled net neutrality norms in the US, put in place by the Obama regime earlier, favouring walled gardens of content and premium tiered pricing of various services, India’s TRAI has upheld net neutrality stating that all content should be made available to all distribution platforms on a non-discriminatory basis, apart from other level playing initiatives.
Later, asked by journalists on the sidelines whether TRAI was exploring a consultation paper on auctioning of TV licences or permissions on the advice of the ministry of information and broadcasting (MIB), Gupta said he at least was not aware of any such move. He was non-committal when pressed on the issue.
Asian Age newspaper a week back had reported that the government was exploring auctioning of television channel frequencies on the lines of telecoms spectrum, coal blocks and FM radio licences. Reason: bid to increase government revenues as presently permission to uplink and/or downlink TV channels cost a fixed amount with the applicant fulfilling certain set out financial norms, apart from getting clearances for satellite space and internal security. The newspaper report had added that MIB had sought advice from TRAI in this regard. What the report did not clarify was whether the auctioning was of TV licences pertained to DTT (digital terrestrial transmission) or satellite-delivered TV channels later distributed by cable and online.
M&E industry holds key to creating future-proof, dynamic workforce: Vats
Earlier in the morning, setting the agenda for the two-day conference, CII entertainment committee head and Viacom18 group CEO Sudhanshu Vats in his opening address said that the theme of ‘Digital Takeover’ was a topic that had “loads of nuances” that needed to be addressed in a proper perspective.
“In my honest assessment, this is an extremely provocative theme – and one that can mean different things to different people. I can imagine some of my colleagues from the broadcast sector feeling upset. I can also imagine what some of my younger colleagues, who are already social media influencers thinking – this theme is passé, the takeover was complete a few years ago. I don’t want to pick a side at this stage and I’m certain that no definitive side can be picked,” Vats said, adding that he hoped the theme would help delegates form their own distinctive understanding of the future of the Indian industry in general.
Pointing out that digital takeover could mean greater automation and fewer human jobs, a trend that could is likely to play out slowly in India because of availability of cheap labour, Vats said the Indian M&E sector directly employs between 1.1-1.2 million Indians and in the next five years one million more jobs would be added, thereby playing a role in “assuaging the challenge”. He added: “If we achieve breakout growth, that number can also touch five million. However, I would like to draw your attention not to the number of jobs but to their quality.”
Explaining that skills, like creativity, story-telling, emotional intelligence and cognitive ability, in M&E sector were most ‘non-routine’ jobs, Vats said, “These are also the skills that can be transferred to other sectors, making us a part of the solution. Of course, we too will face our share of the burden. Some roles will be automated, and the media organisation might look very different in 2027, but our core will still be automation-proof.”
Vats also pointed out that the private sector needed to be more ‘creator-friendly’ or ‘freelancer-friendly’, which also meant that the M&E sector could hold the key to “creating a future-proof, agile, dynamic workforce” that can take its skills and drive impact across industries even as the government continued to create a better business environment.
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Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.
Event Coverage
Transcend Goa Day 2 closes with a vision for cross‑border storytelling and shared narratives
Day two of Transcend Goa 2026 built on the momentum of the opening day and offered a deeper dive into the possibilities of transmedia storytelling and IP creation. Through a mix of panel discussions, and visionary presentations, the second day highlighted both the challenges and opportunities of building story worlds that thrived across platforms, leaving participants inspired by the breadth of ideas and collaborations that were showcased.
The second day began with the session Transmedia History of Japan Manga/Anime/Game IPs in the Partnership of East Asia. The session explored the evolution of Japanese manga, anime, and game IPs as transmedia ecosystems, shaped through long‑standing collaborations across East Asia. The speaker for the session was RE Entertainment CEO & president Atsuo Nakayama.
The session ahead was titled A World Where Narratives are Currency. It explored how powerful narratives function as both creative and commercial currency, shaping brands, fandoms, and franchises in the global media landscape. Speakers included Big Bad Wolf founder Dhruv Jagasia, Matter Entertainment founder & CEO Caleb Franklin, Storiculture transmedia producer Tarana Reddy, with the discussion moderated by writer Ankur Pathak.
The next session post‑lunch was Building Mugafi into a Transmedia Giant. It took a deep dive into transforming Mugafi into a scalable, story‑driven ecosystem. The discussion explored how IP development, technology, and creator communities converge to build a transmedia platform that nurtures talent, expands narratives, and unlocks global opportunities. The speaker for this session was Mugafi founder Vipul Agrawal.
The session titled From Collectibles to Culture – Toys, Merchandising & Global Transmedia Value Chains focused on merchandising and consumer products. It examined how toys, collectibles, and licensing strategies can expand a story’s reach and create sustainable value chains across film, television, gaming, and more. Speakers included Weta head of consumer products Kim Faiga and Weta consumer products sales manager Jack Oolders, with the discussion moderated by Bulletproof Entertainment founder Harish Rao.
The last session for the day was titled The Next Wave of Global IP – Connecting India, Asia & the West. It spotlighted emerging intellectual properties that bridge continents and cultures, highlighting collaborative projects linking creators in India, Asia, and the West. By showcasing case studies on scaling IP across borders, the discussion underscored how co‑productions and shared narratives can reach audiences worldwide. Speakers included 88 Pictures founder & CEO Milind Shinde, CDL TV CEO Charuvi Agrawal, writer Binky Mendez, and Lakshya Digital CEO Manvendra Shukul, with the discussion moderated by Locomotive Global founder Sunder Aaron.
Transcend Goa 2026, concluded with closing remarks from Rao and representatives of the government of Goa, followed by a networking evening. The sessions across the event captured the spirit of collaboration and innovation, showcasing how transmedia storytelling and IP creation can transcend borders, formats, and industries. As the event drew to a close, participants left with renewed inspiration, strengthened connections, and a shared vision for the future of global media and entertainment.
Event Coverage
Transcend Goa 2026 Day 1 showcases India’s journey in storytelling, IP creation and transmedia content
Day One of Transcend Goa 2026 marked a significant step for India’s creative industries, as the inaugural transmedia conclave unfolded at the Marquinez Palace in Panjim on 15 January. The summit brought together leading voices from cinema, publishing, gaming, animation and emerging technologies to discuss how stories can move fluidly across formats and reach audiences in new ways.
Conceived as a platform to showcase India’s growing strength in original IP and cross‑media innovation, the conclave set out to highlight the country’s transition from service‑driven work to globally recognised creative leadership. With the support of the Government of Goa, the Entertainment Society of Goa (ESG) and Goa Future Proof curated the event to spark dialogue on the future of storytelling and its impact on culture and commerce.
The day opened with an address by a Government of Goa representative and ESG chief executive officer Asvin Chandru. He said, “Goa has been envisioned as a future facing space where cinema, publishing, gaming, technology and artificial intelligence converge, reflecting the state’s ambition to emerge as a hub for creative, innovation and cultural exchange. Over the next two days, we hope this conclave inspires meaningful dialog, learning and collaboration across disciplines.”
Next, government of Goa chief secretary and planning secretary V Candavelou took the stage, setting the tone for the discussions ahead. He noted, “You all know that transmedia storytelling has undergone a transformational change. With the evolving of new technologies, this storytelling keeps on changing. The Transcend Goa summit is making this platform available to all the stakeholders to exhibit their talents. I hope that these two days spark meaningful conversation and ideas for the future.”
The event was graced by Goa’s chief minister Dr Pramod Sawant. “Transcend Goa is a simple idea to create a space where the culture meets technology, creates a space where the creativity connects with opportunity,” he said taking the stage. “The summit is also a pilot. It allows us to learn and understand how Goa can position itself as a large, creative and digital economy. Even small steps matter when we move in the right direction. If this discussion is of value to the creators’ businesses and the students, then these efforts will serve its purpose.”
He further said, “Goa always attracted the artist and thinkers. Today, it also has the students who code, design, animate, write and build the digital products. This summit gives them the exposure. This platform can open new doors and sparks new ideas. The government of Goa has extended support to Transcend Goa because we believe in the enabling of this platform. The Entertainment Society of Goa (ESG) has been entrusted and with the responsibility because it understands the culture landscape and has the capacity to execute such initiatives. We see the summit as a part of the larger efforts, our efforts to strengthen the Goa’s creative economy.”
The keynote was delivered by Creativeland Group chairman Sajan Raj Kurup, who underscored the importance of building narratives and transmedia content that resonate across platforms and markets.
The day opened with the session Beyond the Screen: Creating Stories that Travel, which examined how narratives moved across film, television, games, social media and immersive experiences. It considered strategies for designing stories that adapted and engaged audiences across formats. Speakers included Emmay Entertainment producer partner and CEO Monisha Advani, Zebu Animation co‑founder and creative director Veerendra Patil, TVF president Vijay Koshy and Creativeland Studios CEO Shobha Sant, with the discussion moderated by Mediasmiths founder Sanjay Ram.
The session The Evolution of India’s Media Ecosystem: Transitioning from Outsourcing to Transmedia IP Creation examined how India’s media sector moved from providing back‑end services to developing original intellectual property that attracted global investment. Speakers included Punnaryug Artvision founder Ashish Kulkarni, Brhat founder Raghav Krishna, with the discussion moderated by Bulletproof Entertainment founder Harish Rao.
Post lunch, the session India’s Original IP Powerhouse: The Raj/Alpha Comics Story presented a case study on how publishers such as Raj Comics and Alpha Comics developed Indian superhero stories into transmedia properties. Speakers included Raj Comics founder Sanjay Gupta, Raj Comics and Alpha Comics founder Vasu Gupta, with the discussion moderated by Animation Xpress India director Mishaal Wanvari.
The session The Art of Creating Multiplatform Narratives explored the craft of building cohesive story worlds that unfolded across film, television, games, social media and other formats. It considered approaches to creative planning, audience engagement and maintaining narrative consistency while using the strengths of each medium. Speakers included filmmaker Raja Krishna Menon, filmmaker Reema Maya and filmmaker Q, with the discussion moderated by Mediasmiths founder Ram.
The session AR Rahman’s Secret Mountain: Building a Transmedia Music Universe introduced the composer’s latest project, Secret Mountain. It highlighted India’s first Meta Band and explored its potential across music, digital platforms and immersive experiences. The presenter for this session was Secret Mountain cofounder Vignesh Raja.
The last session of the day, Animating Success: Green Gold Entertainment’s Journey, highlighted Green Gold Entertainment founder Rajiv Chilaka and his team’s work in building one of India’s leading original animation studios. It traced how Green Gold Entertainment created hit franchises such as Chhota Bheem, developed a merchandise and licensing strategy, and showed that Indian stories could find global resonance. The session featured Chilaka in conversation with Bulletproof Entertainment founder Harish Rao.
The day concluded with a lively networking evening, leaving participants energised and looking forward to the sessions on the second day.
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