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Goldon Studios launches their AAA shooter game ‘Rage Effect: Mobile’

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Mumbai: Rage Effect: Mobile, the AAA shooter game of India, developed by Goldon Studios, has officially been launched on both Android and iOS platforms. The adrenaline-pumping shooter, which crossed 120,000 pre-registrations in open beta, promises to bring a unique blend of high-octane gameplay, Indian-inspired content, and cutting-edge technology.

Developed by a team of gaming veterans with experience from Assassin’s Creed, Sims, Anno, Google Play, and Activision, and known for publishing top 100 iOS games globally, Rage Effect: Mobile stands out with its innovative features. Players can not only customise weapons and maps, but also create their own communities through Rage Guilds. With seamless cross-play across Android, iOS, and PC, user-generated maps, and community-driven development that incorporates player feedback, Rage Effect encourages creativity and engagement in every aspect of gameplay.

One of the standout elements of Rage Effect: Mobile is also its infusion of Indian culture into the gameplay. The game features Indian-inspired maps based on iconic locations, providing a unique twist to traditional shooter gameplay. Additionally, it boasts culturally-relevant, India-based content, with character skins, weapon designs, in-game events, and Easter eggs that celebrate India’s rich heritage, diversity, and festivals.

Goldon Studios, founder and CEO Karn Saxena said, “We are delighted to unveil India’s very first AAA shooter game. At Goldon Studios, our passion lies in delivering unforgettable experiences. In the next two years, we envision that Rage Effect will become a household name and the go-to game for all platforms in India, whether it’s mobile, PC, or console. With over 600 million gamers and more than a billion internet users, the market is primed for culturally relevant content. As India’s only studio developing premium games for both PC and mobile, we are committed to reinvesting our revenue into development and marketing to keep raising the bar.”

Goldon Studios is dedicated to nurturing the esports ecosystem in India by forming partnerships with major esports events and collaborating with elite athletes. To support and promote local talent, the studio will be working closely with Team Liquid, one of the world’s most distinguished eports organisations, to create a vibrant competitive scene for Rage Effect: Mobile in India.
“We aim to establish Rage Effect: Mobile as a premier esports title. We are optimising the game for both mobile and PC platforms, with a focus on competitive balance and engaging spectator experiences. Our team, which includes a former esports athlete from India’s top 10 CS:GO and Valorant teams, is actively developing in-game esports features and planning creative gaming events. We are also proud to have the support of Liquid Esports, who have playtested the game and provided valuable feedback,” further added Karn Saxena.
According to the ‘India Games Market Report 2023’ by Niko Partners, India is predominantly a mobile-first market, with 96.8 per cent of gamers using smartphones or tablets. The total number of gamers across all platforms is projected to reach 641.2 million by 2027.

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Trinity Gaming, one of India’s leading gaming content and marketing companies, will play a pivotal role in shaping the marketing strategy and driving user acquisition for Rage Effect: Mobile. Acting as the marketing arm for the game publisher, Trinity will leverage its expertise and vast operational network to build a robust social media presence and engage deeply with the gaming community. Their hands-on approach will ensure a comprehensive and effective campaign, further strengthening the game’s position in the Indian market.

Rage Effect: Mobile is currently available on the Google Play Store and App Store in select regions, including India, Brazil, Indonesia, the Philippines, Iraq, the United States, and China, and has the potential to be a game-changer for India’s burgeoning mobile gaming market.

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Gaming

Checkmate Goes Digital as Chess Joins Esports Nations Cup 2026

From boards to bytes, chess readies for a nation-first showdown in Riyadh.

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MUMBAI: When pawns meet power plays, the game changes. Chess, the world’s oldest mind sport, is officially stepping deeper into the digital arena after the Esports World Cup Foundation confirmed it as one of 16 titles at the inaugural Esports Nations Cup 2026, set to unfold in Riyadh from 2 to 29 November.

For a game synonymous with quiet halls and ticking clocks, this is a bold move. Chess at ENC 2026 promises scale, spectacle and serious competition, fielding an unprecedented 128 players and opening the board to fresh talent and underrepresented nations as the sport’s esports evolution gathers pace.

The chess competition will run from November 2 to November 8, culminating in a playoff final. The opening phase features 128 players split into 16 round-robin groups of eight, with the top four from each group advancing.

That leaves 64 players battling it out in a single-elimination playoff bracket. Early rounds will be best-of-two, while the quarterfinals onward step up to best-of-four encounters. Deadlocks will be settled via Armageddon tie-breakers, and all matches will be played in a Rapid 10+0 format, designed for speed, tension and drama.

National pride is front and centre. Of the 128 slots, 64 players will receive direct invitations based on Champions Chess Tour rankings, limited to one per nation. Another 56 players will qualify through regional online qualifiers, while eight wildcard spots round out the field.

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Qualifiers will be hosted by Chess.com across seven regions, including Middle East + India + Central Asia, with two qualifier windows in June 2026. Each country can field a maximum of two players, ensuring both depth and diversity across the draw.

Chess already tasted esports stardom at the 2025 Esports World Cup, where 20 nations were represented and the intensity surprised even purists. The event ended with Magnus Carlsen lifting the title for Team Liquid, sealing chess’s credentials as a natural fit for high-stakes digital competition.

India’s top-ranked player Arjun Erigaisi called the experience “unlike any chess tournament I’ve played before”, adding that the energy of the esports stage is drawing new audiences into the game.

For commentators and fans alike, the shift to a nation-based format raises the stakes. Chessbase India co-founder Sagar Shah likened the moment to the excitement of the Chess Olympiad, while grandmaster and broadcaster Tania Sachdev said the national format adds “pride, pressure and passion” that pulls viewers in deeper.

From silent calculation to roaring crowds, chess at the Esports Nations Cup 2026 is less about moving pieces and more about moving perceptions. Checkmate, it seems, has gone fully digital.

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Road to EWC unites 230 tournaments worldwide ahead of Esports World Cup 2026

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RIYADH: The Esports World Cup Foundation has launched Road to EWC, a worldwide qualification programme for the Esports World Cup 2026, stitching together more than 230 tournaments across major esports regions into a single global competitive season.

Running from grassroots qualifiers to elite international leagues, the initiative creates a unified pathway for players and clubs to reach the Esports World Cup finals in Riyadh from 6 July to 23 August, 2026. The season integrates publisher-led ecosystems and major circuits into one calendar, offering year-round visibility for fans and structured progression for competitors.

“Road to EWC brings together the journeys that shape competitive esports,” said Esports World Cup Foundation chief product officer Faisal Bin Homran. “It gives players, clubs, publishers and fans a defined season to plan around, building a sustainable and global competitive ecosystem.”

The qualification network spans leading events including the Apex Legends Global Series, Capcom Cup, Chess.com Global Championship, EVO, Free Fire World Series, EA Sports FC Pro, Pubg Global Series, Rocket League Championship Series, Overwatch Champions Series, Tekken World Tour Finals, and official circuits for Call of Duty, League of Legends, Fortnite, Rainbow Six Siege, Trackmania and Valorant.

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Open online qualifiers will also run for titles such as Dota 2, Teamfight Tactics, Call of Duty: Warzone and Chess, widening access for emerging talent.

In 2025, more than 2,500 players from over 100 countries qualified through the Road to EWC programme. Highlights included 15-year-old Free Fire player Rasyah Rasyid becoming the youngest champion in event history, EA FC star Manuel Bachoore claiming gold, and Street Fighter icon Zeng “Xiao Hai” Zhuojun securing another major title. Team Falcons captured their second club championship following a dramatic Overwatch 2 victory.

A dedicated Road to EWC hub will track qualification events, schedules and viewing options throughout the season. Ticket sales for the Esports World Cup 2026 are now live, with international partners across the US, Europe, Middle East, India and China.

The Esports World Cup returns to Riyadh next summer, bringing together the world’s top clubs across multiple game titles to compete for the largest prize pool in esports history.

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Nintendo shares slide 10 per cent despite profit jump, hit by chip shortages

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KYOTO: Nintendo shares slid more than 10 per cent on Wednesday, a day after the gaming giant missed market forecasts for quarterly revenue and warned of mounting pressure from a global memory chip shortage, as per media reports.

The company beat profit expectations, posting a 24 per cent year-on-year rise, driven by strong sales of the Nintendo Switch franchise. Revenue surged 86 per cent, with the original Switch now the firm’s best-selling console since its launch in 2017.

Yet rising component costs are weighing on investor sentiment. Nintendo relies heavily on dynamic random access memory (DRAM), a segment grappling with acute shortages as artificial intelligence and data centre demand soak up supply.

Ortus Advisors head of Japanese equity strategy Andrew Jackson, said markets remain uneasy about the impact of higher memory prices on Nintendo’s margins.

President Shuntaro Furukawa acknowledged that while soaring memory costs have not yet dented results for the current financial year, prolonged price pressures could squeeze profitability.

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TrendForce estimates that contract prices for conventional Dram chips in the first quarter could jump between 90 and 95 per cent from the previous quarter. A senior semiconductor industry executive recently told CNBC the shortage may last until 2027.

Kantan Games chief executive of consultancy Serkan Toto, said sustained cost inflation could force Nintendo to raise console prices: a risky move for its largely casual user base.

The company’s newest device, Switch 2, launched in June last year and already dominates its console sales mix. But analysts warn that momentum in the first year is critical for any new platform.

Concerns persist over whether Switch 2 can match the runaway success of its predecessor, despite Nintendo holding firm on its full-year sales forecast.

The outlook hinges on upcoming blockbuster releases, including Mario Tennis Fever in February and Pokémon Pokopia in March. Nintendo is also banking on The Super Mario Galaxy Movie, due in April, to replicate the sales boost sparked by its 2023 hit film.

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Omdia senior analyst James McWhirter, said 2026 would be a “make-or-break” year as Nintendo seeks broader mass-market appeal for Switch 2.

Nintendo shares are down more than 15 per cent so far this year.

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