Event Coverage
Decoding the Indian online video watchers remains an enigma
MUMBAI: Perhaps the biggest challenge for programmers on online media is to define and segregate the online viewers who will take to OTT mediums in India.
Following the presentation on OTT trends in the APAC region by Media Partners Asia executive director Vivek Couto at VidNet, this question expectedly assumed importance.
Indian Television Dot Com’s founder CEO and editor in chief Anil Wanvari flagged off the discussion by asking Isobar India MD Shamsuddin Jasani to define who is a customer for him?
“A person who is consuming digital content through any medium be it TV, mobile, YouTube, Facebook, etc is my customer. I would spend dollars on a person who is consuming content via digital platforms, what is he consuming, time spent on that piece of content,” said Jasani.
Adding his perspective on defining a digital customer was FoxyMoron co-founder Suveer Bajaj. He seconded the definition of an OTT consumer and added that he was one who migrated to the digital medium. “I have come across consumers who are consuming three hours on digital. There is a very powerful change that we are seeing right now. These people are plunging on digital than TV.”
Citing example from his own personal experience, Jasani highlighted how his 6-year old kid consumes around six to seven hours of video content on various platforms like Voot, YouTube, etc. He opined that this is a powerful change that he is witnessing from TV which happens through demand. Bajaj further added that it is not just on demand but also on the go.
dittoTV business head Archana Anand strongly believed on the platform’s subscription model. Underlining the success of ditto TV’s campaign and aggressive pricing, Anand believed that she and her team had grown the pie by reaching out to people who are not internet savvy audience and is very clear on not getting content for free. “We have marked the people who perhaps are not typical OTT audience to whom TV is being provided at a subscription of Rs 20. There is a huge audience who is alien to OTT in India and we are trying to get them on board by handholding them throughout the entire procedure of getting our app by just a missed call.
Arre co-founder Ajay Chacko was sure he did not intend to become an OTT platform. “The way we are defining our consumers is not just through access and comfort but by creating new forms of content to drive change.”
Voot, the AVOD platform from Viacom18 which is often credited with bolstering kids and originals apart from content from the various channels falling under the network, has targeted their digital natives. Their Head marketing and partnerships Akash Banerji dissected consumers into different categories depending upon-access and comfort, demographics and content business offers.
Discussing the first point, he explained that there are 180 million TV households in India with an average of at least two persons in every house, meaning 350 million subscribers on Internet who are not necessarily active users. “In India, we have 120 video consumers out of which 20-30 million are native digital who are consuming videos online. It is up to a platform whether they are targeting digital natives or getting internet consumers who are not consuming videos or are looking at growing the pie of digital.”
The discussion went a notch up with the panelists enlightening the audience on the regional content that the content providers have created so far.
Even the consumers come from varied backgrounds. At the base of the pyramid is the young, college or office going people who are mostly from the metropolitans. The older males and women who are consuming on mobile and desktop are not consuming high velocity content like the youth comprise the mid level. Banerji said that in the past 18-24 months, he has also seen consumers evolving from tier 2 and tier 3 markets primarily consuming content on mobiles. “Rural consumers which are about 200 million i.e 80 per cent of India are also coming up on board in the next few years.”
Voot follows clear cut understanding of content and is leveraging on its popular content library of TV shows from market. Kids content and Voot originals are the other two important key factors for the platform. “Our Voot originals do not have to follow any format or template. They have to resonate with the consumers”, he added.
Banerji strongly believes that it is a myth for any business to chase app download numbers. “The players should work on active users and the video watch time.”
With the second most important driver being content, focusing on just the demographics is not enough. Yash Raj Films Head of content and development Nikhil Taneja said the digital audience is primarily between the ages of 18 to 34. “We are not targeted at providing entertainment to the audiences through effective storytelling and providing emotions through content.”
He also spoke about the different gender differences by sharing some interesting statistics about the traction and viewership of YRF’s shows. The platform, being a YouTube channel, manages to get some revenue from their channel but also has various other ways to make money. “We launch our own talent and if that talent gets picked by an advertiser, we are benefitted. Our show Love Shots has been picked up by airlines. It is definitely early for advertisers to invest but that does not stop us from creating good quality content.”
Adding to that, Jasani said, “The customers are agnostic in accessing content and consume digital data through Wi-fi and other services available to them. The offline viewing space is also brewing up rapidly in India. If we are putting an advertiser on every stage of digital consumption, there is no need for him to be on TV.” With various service providers launching 4G, Jasani opined that within 18 months the data is going to become cheap. “Adding to cheap data rates is the launch of smartphones for Rs 2,000 which is also going to grow in the future.”
Banerji also shed light on how the viewing dynamics are changing and why that change is happening. “With consumers in control of what they consume and content being the king, the need for quality content is just going to grow. The illusion that most of us have on the content that can go on a digital platform has to be broken”.
The panel discussion also concentrated on the discovery of content in various languages which is currently difficult. The players said they were collectively working on the challenge.
One thing that all the panelists accepted was to keep innovating and experimenting with content.
Anand spoke of how asked how she is facing a challenge from payment gateways as they are in English which majority of the Indians do not understand. “Even if there is a potential customer, he has to be guided to pay for my subscription and so.80 per cent of my potential subscribers cannot be captured.” She opined that all the players in the eco-system and various payment platforms have to think in this direction.
But are there advertisers willing to get on board? Bajaj said that it is no more about ads but content. Selective content will attract specific advertisers.
“Advertisers are squeamish to put money. We decide after evaluating how it will help the brand after a year. We are no more selling a product but brand through its content,” said Taneja.
“We are not finicky about not putting ads on dittoTV. There is an ad replacement technology through which I can have two different ads on TV and digital for the same content,” added Anand.
Jasani said the digital advertising pie is small as the major audience is not yet online. The consumers are not ready to pay for content but the fact that innumerable content creators are evolving cannot be sidelined. With both AVOD and SVOD having their own perks and challenges, there is no tangible answer that any player can provide currently.
It is an exciting space where everyone is experimenting and innovating. The panel discussion concluded by citing that both the models will co-exist at least for 10 years down the line.
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.
Event Coverage
Transcend Goa Day 2 closes with a vision for cross‑border storytelling and shared narratives
Day two of Transcend Goa 2026 built on the momentum of the opening day and offered a deeper dive into the possibilities of transmedia storytelling and IP creation. Through a mix of panel discussions, and visionary presentations, the second day highlighted both the challenges and opportunities of building story worlds that thrived across platforms, leaving participants inspired by the breadth of ideas and collaborations that were showcased.
The second day began with the session Transmedia History of Japan Manga/Anime/Game IPs in the Partnership of East Asia. The session explored the evolution of Japanese manga, anime, and game IPs as transmedia ecosystems, shaped through long‑standing collaborations across East Asia. The speaker for the session was RE Entertainment CEO & president Atsuo Nakayama.
The session ahead was titled A World Where Narratives are Currency. It explored how powerful narratives function as both creative and commercial currency, shaping brands, fandoms, and franchises in the global media landscape. Speakers included Big Bad Wolf founder Dhruv Jagasia, Matter Entertainment founder & CEO Caleb Franklin, Storiculture transmedia producer Tarana Reddy, with the discussion moderated by writer Ankur Pathak.
The next session post‑lunch was Building Mugafi into a Transmedia Giant. It took a deep dive into transforming Mugafi into a scalable, story‑driven ecosystem. The discussion explored how IP development, technology, and creator communities converge to build a transmedia platform that nurtures talent, expands narratives, and unlocks global opportunities. The speaker for this session was Mugafi founder Vipul Agrawal.
The session titled From Collectibles to Culture – Toys, Merchandising & Global Transmedia Value Chains focused on merchandising and consumer products. It examined how toys, collectibles, and licensing strategies can expand a story’s reach and create sustainable value chains across film, television, gaming, and more. Speakers included Weta head of consumer products Kim Faiga and Weta consumer products sales manager Jack Oolders, with the discussion moderated by Bulletproof Entertainment founder Harish Rao.
The last session for the day was titled The Next Wave of Global IP – Connecting India, Asia & the West. It spotlighted emerging intellectual properties that bridge continents and cultures, highlighting collaborative projects linking creators in India, Asia, and the West. By showcasing case studies on scaling IP across borders, the discussion underscored how co‑productions and shared narratives can reach audiences worldwide. Speakers included 88 Pictures founder & CEO Milind Shinde, CDL TV CEO Charuvi Agrawal, writer Binky Mendez, and Lakshya Digital CEO Manvendra Shukul, with the discussion moderated by Locomotive Global founder Sunder Aaron.
Transcend Goa 2026, concluded with closing remarks from Rao and representatives of the government of Goa, followed by a networking evening. The sessions across the event captured the spirit of collaboration and innovation, showcasing how transmedia storytelling and IP creation can transcend borders, formats, and industries. As the event drew to a close, participants left with renewed inspiration, strengthened connections, and a shared vision for the future of global media and entertainment.
Event Coverage
Transcend Goa 2026 Day 1 showcases India’s journey in storytelling, IP creation and transmedia content
Day One of Transcend Goa 2026 marked a significant step for India’s creative industries, as the inaugural transmedia conclave unfolded at the Marquinez Palace in Panjim on 15 January. The summit brought together leading voices from cinema, publishing, gaming, animation and emerging technologies to discuss how stories can move fluidly across formats and reach audiences in new ways.
Conceived as a platform to showcase India’s growing strength in original IP and cross‑media innovation, the conclave set out to highlight the country’s transition from service‑driven work to globally recognised creative leadership. With the support of the Government of Goa, the Entertainment Society of Goa (ESG) and Goa Future Proof curated the event to spark dialogue on the future of storytelling and its impact on culture and commerce.
The day opened with an address by a Government of Goa representative and ESG chief executive officer Asvin Chandru. He said, “Goa has been envisioned as a future facing space where cinema, publishing, gaming, technology and artificial intelligence converge, reflecting the state’s ambition to emerge as a hub for creative, innovation and cultural exchange. Over the next two days, we hope this conclave inspires meaningful dialog, learning and collaboration across disciplines.”
Next, government of Goa chief secretary and planning secretary V Candavelou took the stage, setting the tone for the discussions ahead. He noted, “You all know that transmedia storytelling has undergone a transformational change. With the evolving of new technologies, this storytelling keeps on changing. The Transcend Goa summit is making this platform available to all the stakeholders to exhibit their talents. I hope that these two days spark meaningful conversation and ideas for the future.”
The event was graced by Goa’s chief minister Dr Pramod Sawant. “Transcend Goa is a simple idea to create a space where the culture meets technology, creates a space where the creativity connects with opportunity,” he said taking the stage. “The summit is also a pilot. It allows us to learn and understand how Goa can position itself as a large, creative and digital economy. Even small steps matter when we move in the right direction. If this discussion is of value to the creators’ businesses and the students, then these efforts will serve its purpose.”
He further said, “Goa always attracted the artist and thinkers. Today, it also has the students who code, design, animate, write and build the digital products. This summit gives them the exposure. This platform can open new doors and sparks new ideas. The government of Goa has extended support to Transcend Goa because we believe in the enabling of this platform. The Entertainment Society of Goa (ESG) has been entrusted and with the responsibility because it understands the culture landscape and has the capacity to execute such initiatives. We see the summit as a part of the larger efforts, our efforts to strengthen the Goa’s creative economy.”
The keynote was delivered by Creativeland Group chairman Sajan Raj Kurup, who underscored the importance of building narratives and transmedia content that resonate across platforms and markets.
The day opened with the session Beyond the Screen: Creating Stories that Travel, which examined how narratives moved across film, television, games, social media and immersive experiences. It considered strategies for designing stories that adapted and engaged audiences across formats. Speakers included Emmay Entertainment producer partner and CEO Monisha Advani, Zebu Animation co‑founder and creative director Veerendra Patil, TVF president Vijay Koshy and Creativeland Studios CEO Shobha Sant, with the discussion moderated by Mediasmiths founder Sanjay Ram.
The session The Evolution of India’s Media Ecosystem: Transitioning from Outsourcing to Transmedia IP Creation examined how India’s media sector moved from providing back‑end services to developing original intellectual property that attracted global investment. Speakers included Punnaryug Artvision founder Ashish Kulkarni, Brhat founder Raghav Krishna, with the discussion moderated by Bulletproof Entertainment founder Harish Rao.
Post lunch, the session India’s Original IP Powerhouse: The Raj/Alpha Comics Story presented a case study on how publishers such as Raj Comics and Alpha Comics developed Indian superhero stories into transmedia properties. Speakers included Raj Comics founder Sanjay Gupta, Raj Comics and Alpha Comics founder Vasu Gupta, with the discussion moderated by Animation Xpress India director Mishaal Wanvari.
The session The Art of Creating Multiplatform Narratives explored the craft of building cohesive story worlds that unfolded across film, television, games, social media and other formats. It considered approaches to creative planning, audience engagement and maintaining narrative consistency while using the strengths of each medium. Speakers included filmmaker Raja Krishna Menon, filmmaker Reema Maya and filmmaker Q, with the discussion moderated by Mediasmiths founder Ram.
The session AR Rahman’s Secret Mountain: Building a Transmedia Music Universe introduced the composer’s latest project, Secret Mountain. It highlighted India’s first Meta Band and explored its potential across music, digital platforms and immersive experiences. The presenter for this session was Secret Mountain cofounder Vignesh Raja.
The last session of the day, Animating Success: Green Gold Entertainment’s Journey, highlighted Green Gold Entertainment founder Rajiv Chilaka and his team’s work in building one of India’s leading original animation studios. It traced how Green Gold Entertainment created hit franchises such as Chhota Bheem, developed a merchandise and licensing strategy, and showed that Indian stories could find global resonance. The session featured Chilaka in conversation with Bulletproof Entertainment founder Harish Rao.
The day concluded with a lively networking evening, leaving participants energised and looking forward to the sessions on the second day.
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