Gaming
Top 10 Mistakes Beginners Make in Points Rummy
Rummy is quite a popular game in India and other countries. It has inspired multiple variants like:
1. Points Rummy
2. Pool Rummy
3. Gin Rummy
4. Deal Rummy
Now, all these games are quite simple to understand.
Despite that, some people make mistakes when they begin playing the game. If you’re one of them, we’ll help you with the same. However, for those of you who have just downloaded a Rummy app, continue reading to learn more about it.
Understanding Points Rummy
This Rummy variant can be played by two to six players and involves one to two decks of cards, depending on the number of players. The fundamental objective of this game is to group all the cards into at least two sequences and sets*, one of which is a pure sequence.
*Note: A sequence is a meld or group of consecutive cards belonging to the same suit or design printed on them. On the other hand, a set refers to a meld of cards belonging to the same rank, or number printed on them.
Before The Game
The dealer hands each player, including themselves, thirteen cards each. After that, the remaining cards form the draw and discard pile*.
*Note: The draw pile is formed by the remaining facedown cards. The discard pile is formed from the topmost card of the draw pile, which is kept face up.
Playing A Round
As with other Rummy online or offline games, players seated to the left of the dealer can start a round in Points Rummy. They can do so by either drawing or discarding a card from the discard pile and the draw pile.
If they:
1. Draw a card from the discard pile or draw pile, then they will have to discard one of their cards.
2. Draw a card from the discard pile, they must use it to meld their cards into valid sequences and sets.
Ending a Round
Your round is said to end when you or another player has managed to meld all your cards into acceptable sequences and sets. If you see that you have melded all your cards, then you can call out “Rummy” or press the relevant button in a game of Points Rummy to win.
Scoring in Points Rummy
You score zero points if you’ve melded all your cards into valid sequences and sets. The players who lose calculate scores by adding up the points held by the unmelded cards.
In other words, the:
1. King, Queen, Jack and Ace carry 10 points each
2. Number cards from Two to Nine carry the points printed on them (two points for Number Two and so on)
3. Joker card carries zero points
Finally, if you ‘drop’ from the game or leave the game before drawing your first card, you will get a penalty of twenty points. On the other hand, you will get a penalty of forty points if you drop after drawing your first card.
10 Common Beginner Mistakes in Points Rummy
Let us now talk about the mistakes that beginners make during the game.
Not Being Familiar With The Rules
Most players often start playing Points Rummy without understanding and memorizing the rules. That’s because they assume that this game will be the same as other Rummy games.
However, that’s not the case. That’s because each variant of Rummy is different. This is why you should download a Rummy app from a reputable website and play the other variants to understand them.
For instance, in Gin Rummy, the person with a ‘deadwood’ value of ten or less, with valid sets and sequences, is declared to be the winner. ‘Deadwood’ refers to the number of unmelded cards.
On the other hand, in Points Rummy, the player who melds all their cards into valid sequences and sets is the winner. So you should understand the rules of this game before you play it. Failing To Plan Ahead
Usually, most beginners randomly draw and discard cards randomly without considering the possible sets and sequences that they can make. They do not try to calculate the sequences and sets they can make with the cards they are dealt.
This lack of pre-planning leads to mistakes like being left with too many high-value cards, or cards that cannot be melded into valid sequences and sets. Holding On To High-Value Cards
As you’re aware, you should aim to score zero, or the lowest points to win in Points Rummy. However, this is not possible if you have unmelded high-value cards like any of the face cards, Number Nine, and Number Eight.
That’s because you will incur a penalty based on the total value of the ungrouped cards. For example, say you have unmelded cards like Ace, Jack, Number Nine, Number Eight and Number Seven.
You will get a penalty of forty-four points. So you will not win the game.
Overusing Jokers
The Joker card can:
. Be used to replace a missing card
. Take on the value of any card to complete a missing sequence or set.
However, that doesn’t mean that you can use two Joker cards in the same set or sequence. It will become an invalid sequence or set.
Not Observing Your Opponents
Another classic mistake that players make is not observing their opponents. The cards drawn or discarded by your opponent give you an insight into the possible melds that they might be forming.
For example, if your opponent has drawn two Number Three cards, then they might be forming a set of Number Three cards.
On the other hand, if your opponent has discarded two Number Five cards, then they might be trying to make a sequence with their other cards.
So you should always observe your opponents and play your own hands accordingly.
Incorrect Declarations
Some players often “declare” or “show” their cards without melding all the cards into valid sequences and sets. For example, as per Points Rummy rules, you should meld your cards into at least two pure sequences to win.
However, some players declare after forming only one set and one sequence. This leads to disqualification. So you should meld your cards into at least two pure sequences to win.
Avoiding Pure Sequences
Players utilize the Joker cards to complete sets or sequences when they can’t use the actual cards. However, those sequences or sets are called “impure” sets or sequences. While these melds will be valid, they will not be counted toward
Poor Card Management
This is another mistake that rookies make. They are unable to meld the cards they have into proper valid sequences or sets, or they discard valuable or wrong cards. For instance, if you have three Number Five cards and a sequence of Number Nine, Eight, Seven, and Six.
Some players form a sequence with Number Eight, Seven, Six, and Five. This leaves them with one Number Nine and two Number Five cards, which they cannot use in any meld.
Playing On With A Poor Hand
Some people continue to play despite not having good cards. For example, let us consider the scenario mentioned in the previous section. You obviously cannot use the Number Nine and two Number Five cards to make a valid meld.
Now, say you drew a card from the draw pile to form a valid meld. However, if that card is a Number Seven or Six, you cannot use it for that round either. In such a scenario, you should ideally drop from the game.
However, some players don’t. They usually incur a penalty later on.
Revealing Your Hand
You should attempt not to draw any cards from the discard pile, since your opponent will be able to get an insight into the melds you’re forming. We would recommend avoiding this as much as possible.
Wrapping Up
Points Rummy is quite an engaging game, which you can enjoy playing once you master it. Do remember to read all the rules we’ve mentioned above to gain a better understanding of the game.
Additionally, we would recommend downloading a Rummy app from a reputable website and playing practice games. You will be able to reduce the frequency of your mistakes in this way. We wish you all the best!
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Gaming
Road to EWC unites 230 tournaments worldwide ahead of Esports World Cup 2026
RIYADH: The Esports World Cup Foundation has launched Road to EWC, a worldwide qualification programme for the Esports World Cup 2026, stitching together more than 230 tournaments across major esports regions into a single global competitive season.
Running from grassroots qualifiers to elite international leagues, the initiative creates a unified pathway for players and clubs to reach the Esports World Cup finals in Riyadh from 6 July to 23 August, 2026. The season integrates publisher-led ecosystems and major circuits into one calendar, offering year-round visibility for fans and structured progression for competitors.
“Road to EWC brings together the journeys that shape competitive esports,” said Esports World Cup Foundation chief product officer Faisal Bin Homran. “It gives players, clubs, publishers and fans a defined season to plan around, building a sustainable and global competitive ecosystem.”
The qualification network spans leading events including the Apex Legends Global Series, Capcom Cup, Chess.com Global Championship, EVO, Free Fire World Series, EA Sports FC Pro, Pubg Global Series, Rocket League Championship Series, Overwatch Champions Series, Tekken World Tour Finals, and official circuits for Call of Duty, League of Legends, Fortnite, Rainbow Six Siege, Trackmania and Valorant.
Open online qualifiers will also run for titles such as Dota 2, Teamfight Tactics, Call of Duty: Warzone and Chess, widening access for emerging talent.
In 2025, more than 2,500 players from over 100 countries qualified through the Road to EWC programme. Highlights included 15-year-old Free Fire player Rasyah Rasyid becoming the youngest champion in event history, EA FC star Manuel Bachoore claiming gold, and Street Fighter icon Zeng “Xiao Hai” Zhuojun securing another major title. Team Falcons captured their second club championship following a dramatic Overwatch 2 victory.
A dedicated Road to EWC hub will track qualification events, schedules and viewing options throughout the season. Ticket sales for the Esports World Cup 2026 are now live, with international partners across the US, Europe, Middle East, India and China.
The Esports World Cup returns to Riyadh next summer, bringing together the world’s top clubs across multiple game titles to compete for the largest prize pool in esports history.
Gaming
Nintendo shares slide 10 per cent despite profit jump, hit by chip shortages
KYOTO: Nintendo shares slid more than 10 per cent on Wednesday, a day after the gaming giant missed market forecasts for quarterly revenue and warned of mounting pressure from a global memory chip shortage, as per media reports.
The company beat profit expectations, posting a 24 per cent year-on-year rise, driven by strong sales of the Nintendo Switch franchise. Revenue surged 86 per cent, with the original Switch now the firm’s best-selling console since its launch in 2017.
Yet rising component costs are weighing on investor sentiment. Nintendo relies heavily on dynamic random access memory (DRAM), a segment grappling with acute shortages as artificial intelligence and data centre demand soak up supply.
Ortus Advisors head of Japanese equity strategy Andrew Jackson, said markets remain uneasy about the impact of higher memory prices on Nintendo’s margins.
President Shuntaro Furukawa acknowledged that while soaring memory costs have not yet dented results for the current financial year, prolonged price pressures could squeeze profitability.
TrendForce estimates that contract prices for conventional Dram chips in the first quarter could jump between 90 and 95 per cent from the previous quarter. A senior semiconductor industry executive recently told CNBC the shortage may last until 2027.
Kantan Games chief executive of consultancy Serkan Toto, said sustained cost inflation could force Nintendo to raise console prices: a risky move for its largely casual user base.
The company’s newest device, Switch 2, launched in June last year and already dominates its console sales mix. But analysts warn that momentum in the first year is critical for any new platform.
Concerns persist over whether Switch 2 can match the runaway success of its predecessor, despite Nintendo holding firm on its full-year sales forecast.
The outlook hinges on upcoming blockbuster releases, including Mario Tennis Fever in February and Pokémon Pokopia in March. Nintendo is also banking on The Super Mario Galaxy Movie, due in April, to replicate the sales boost sparked by its 2023 hit film.
Omdia senior analyst James McWhirter, said 2026 would be a “make-or-break” year as Nintendo seeks broader mass-market appeal for Switch 2.
Nintendo shares are down more than 15 per cent so far this year.
Gaming
Ex-Glazer Games CEO Anand Mishra joins MetaNinza
Ahmedabad: MetaNinza, a rewards-first gaming and esports platform, has onboarded Anand Mishra as co-founder and chief of staff, signalling an ambitious push to scale its ecosystem across India and South East Asia.
Anand, a serial entrepreneur with 7+ years in consumer tech, blockchain and gaming, previously founded and led Glazer Labs, where he built Glazer Games and THRYL, a rewards-centric gamer engagement platform. Under his leadership, Glazer Games delivered 400 million+ impressions for 50+ brands, drove 10 million+ user acquisitions, executed hundreds of creator partnerships, and launched new esports IPs. THRYL amassed nearly half a million users in just two months. Anand also founded HECOD Blockchain, serving 400+ B2B clients globally and scaling to 8 million+ active users, with a $4.2 million ARR.
At MetaNinza, Anand will oversee growth, user acquisition, creator ecosystem building, tournaments and rewards distribution, and ensure alignment between product, tech, marketing and operations. His blockchain expertise is expected to strengthen secure, fair and anti-abuse reward systems across the platform.
“MetaNinza is building something truly differentiated by combining competitive esports, rewards-first daily engagement and community-led growth. What drew me most was their clarity of vision: to go beyond tournaments and build a full participation ecosystem where gamers engage meaningfully every day and are rewarded fairly,” said Anand Mishra.
The appointment comes as MetaNinza strengthens its platform foundations and expands its offerings, including tournaments, scrims, quests, coin wallets, offerwalls and anti-abuse frameworks. The company has also launched 16score.com, a global esports news platform aimed at boosting organic community growth. MetaNinza currently serves India-first users but plans to scale across South East Asia, targeting 600 million gaming enthusiasts in the region over the next three years.
“Anand brings a rare combination of ecosystem insight and execution discipline. His experience in building scalable gaming platforms is exactly what we need as MetaNinza enters its next growth phase,” said Sudhansu Sinha, founder and CEO of MetaNinza.
MetaNinza is positioning itself as a full-stack, community-first esports brand, combining competitive tournaments, teams, technology, content and social engagement into one end-to-end platform.
Gaming is no longer just play. With Anand on board, MetaNinza is turning competition, rewards and community into a high-speed growth engine.
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