Category: Sports

  • Sony Pictures Networks India (SPN) extends exclusive television and digital rights partnership with ABB FIA Formula E championship

    Sony Pictures Networks India (SPN) extends exclusive television and digital rights partnership with ABB FIA Formula E championship

    MUMBAI: Sony Pictures Network India (SPN) will continue to broadcast each round of the ABB FIA Formula E Championship for a further two seasons across the Indian sub-continent – including India, Pakistan, Sri Lanka and Bangladesh.

    After four seasons, Formula E continues to thrive as one of the foremost forms of motorsport racing across the globe. This year will see the sport further evolve as they unleash the second-generation pure electric race cars. Formula E continues to set the bar in electric car racing with futuristic looking new cars, which feature an all-new battery to make the racing even more competitive.

    The fifth season of the ABB FIA Formula E championship kicks off in Saudi Arabia on 15th December 2018 and the final round will be hosted by New York City on 14th July 2019. SPN will show electrifying action from every E-Prix throughout the course of the season, alongside analysis and reaction with supplementary magazine shows and highlights packages.

    With the participation of automobile manufacturing giant, Mahindra & Mahindra, Indian following for the championship is very high. Mahindra Racing has finished in 4th & 3rd positions in the last two years of the championship.

  • James Gough’s innovative idea will be incubated with the intent to prototype it at Formula 1®’s Media & Technology Centre

    James Gough’s innovative idea will be incubated with the intent to prototype it at Formula 1®’s Media & Technology Centre

    MUMBAI: Formula 1® Managing Director of Motorsports, Ross Brawn, and Mercedes-AMG Petronas Motorsport Driver, Lewis Hamilton, today crowned James Gough the winner of this year’s USD $50,000 F1® Innovation Prize at the FORMULA 1 PIRELLI 2018 UNITED STATES GRAND PRIX in Austin. The lifelong F1® fan from the UK developed his entry around the ‘My F1®’ themed challenge using the sport’s unique set of human, mechanical and technical data to create the ultimate customised viewing experience for fans worldwide.

    In a world-first for global sport, this year’s winning idea will be incubated with the intent to prototype it at Formula
    1®’s Media & Technology Centre in the UK. During the incubation, James will work closely with Formula 1® engineers to develop his idea, which – as the ultimate demonstration of fan engagement – has the potential to shape the future of the sport.

    F1® Innovation Prize is a joint initiative by Tata Communications, Formula 1® and Mercedes-AMG Petronas Motorsport. James beat out fierce competition from around the globe with his Virtual Smart Assistant idea, which stood out for the esteemed panel of judges. The app, which functions as a fan’s personal F1 guide, provides seamless, instant access to insights on each driver, team, car, practice session, qualifying or race-on-demand. As a result, it could help turn new fans from casual viewers into F1®  experts, while offering hardcore fans a whole new level of insights. Excitingly, not only is the proposed solution integrated with existing smart assistants including Amazon Alexa and Google Assistant, it is also equipped with artificial intelligence (AI) capabilities. So, the more a fan uses the Virtual Smart Assistant, the more it learns about their preferences, customising the information it offers accordingly.

    The ‘My F1®’ theme of this year’s competition is part of Formula 1®’s mission to enable everyone – from trackside fans to the most casual armchair viewer – to create their own, more customised F1® experiences using different data points and digital platforms.

    “We want to break down the barriers of language and technical know-how so that more people around the world are able to immerse themselves in the greatest sporting spectacle on earth,” said Ross Brawn, Formula 1®. “Through new features like the Halo graphics and live events like our F1® Festival series, we’re continually looking for ways to bring more fans closer to the sport. That’s exactly what James’ winning idea seeks to do too in a truly innovative way. I look forward to seeing his concept come to life in our Media & Technology Centre.”

    “This is such an exciting time for the sport, with more and more ways for people around the world to get close to the world of F1®  – through social media, online, and of course the F1®  Innovation Prize,” said Lewis Hamilton. “There’s so much happening at any given second during a race. James’ idea was my favourite because it lets both die-hard fans and those who might be new to the sport make sense of it all and really immerse themselves in the action.”

    “I’ve been a huge fan of F1® since I was a teenager, but never in a million years did I think that one day I’d get the chance to be part of the F1® circus – that’s why winning means so much to me,” said James Gough. “Through my app, I want other fans to get a glimpse of being on the inside of the sport they love. I hope that my idea will help give fans access to all the data they want, and that they’re able to use the data to not only see what’s happening but to understand why it happened. It should lead to more people getting involved in the sport.”

    “During the last five years, this competition has shown us how much untapped potential there is in the global community of F1® fans, and now we’re taking this initiative one step further by turning the winning idea from concept to reality,” said Mehul Kapadia, Managing Director of Tata Communications’ F1®  business and the company’s Global Head of Marketing. “From bringing half a billion fans worldwide the Grand Prix action each season to testing in action cutting-edge technologies like UHD video and virtual reality – we’re excited to be part of the digital transformation of this great sport. Like with other multinational enterprises, it’s all about supporting Formula 1® as the organisation leverages the latest tech innovations to grow its global audience and open up new revenue streams.”

    The panel of judges for the 2018 F1® Innovation Prize included Lewis, Ross and Mehul, as well as Roberto Dalla, Managing Director of Broadcasting and Technical Operations, Formula 1®;  Technical Director of Mercedes-AMG Petronas Motorsport, James Allison; and former F1® Driver and Sky Sports F1® commentator, Martin Brundle.
     

  • Tata Communication, European Tour show how VR can transform golf

    Tata Communication, European Tour show how VR can transform golf

    MUMBAI: The European Tour and Tata Communications have completed the world’s first test of live 360° video in 8K Ultra High Definition – the highest resolution in digital television on 16 October 2018.

    The ground-breaking technology test at Sky Sports British Masters shows how the most immersive 360° video and virtual reality (VR) applications could enable fans at home and at the course to engage with the action in new ways.

    Through a live 360° video in 8K feed, fans could use a VR headset to get a virtual tour of iconic European Tour venues like Walton Heath or Valderrama. The experience could be made even more immersive, enabling fans to step into Rory or Tommy’s shoes for a winning putt or perfect drive.

    European Tour chief technology officer Michael Cole said, “This proof-of-concept is part of our strategy to attract new fans to the sport by harnessing the latest digital technologies and introducing new, shorter and faster formats. With Shotclock Masters, for example, players have just 40 or 50 seconds to play a shot. We’re also using more and more shot data to bring fans more engaging insights. We look forward to leveraging live 360° video in 8K to make each tournament more immersive for golf newbies and our core fan base.”

    European Tour director of tour operations David Garland said, “Live 360° video could support the evolution of refereeing in golf. For example, by equipping key sections of the course with live 360°cameras, officials and referees could assess each shot and situation in real-time, without causing delays for players and fans. From a refereeing perspective, live 360° video in 8k could have potential in the future to allow European Tour referees to assess shots in specific locations, remotely and in real-time.”

    The world-first live 360° video feed in 8K was captured on the 18th hole of the Walton Heath Golf Club course, where fans were able to enjoy the action on a large screen, with VR headsets for a personalised viewing experience. The feed was live transcoded by Visbit, using the company’s View-Optimized Streaming (VVOS) technology. This solution saves up to 80 per cent of bandwidth, enabling the streaming of data-intensive UHD 8K video over a regular Internet connection. The 8K capturing and real-time stitching solution for the proof-of-concept was supplied by Kandao, whose Obsidian 8K VR camera uses six 4K lenses to capture the course from every angle.

    Tata Communication global head of marketing Mehul Kapadia said, “Today’s sports fans are savvier than ever – they have an insatiable appetite for data and content that gives them deeper and higher quality viewing experiences. The adoption of the Video Assistant Referee at the recent FIFA World Cup is just one example of the transformational potential of digital technologies in global sports – which benefits the players, the fans and the entire sports ecosystem. In the same way, apps with live 360° video in 8K would redefine fan engagement in golf, and even have the potential to change how the sport is refereed.”

    Tata Communications is the official global connectivity supplier of the European Tour, bringing video feeds from 47 European Tour tournaments in 30 countries worldwide to 40 broadcasters, reaching close to half a billion golf fans.

  • DSPORT to Telecast Hero Women’s Indian Open Live from October 18th  Prize Money of $ 500,000/- at Stake

    DSPORT to Telecast Hero Women’s Indian Open Live from October 18th Prize Money of $ 500,000/- at Stake

    MUMBAI: One of the most prestigious tournaments of the Ladies European Tour, the Hero Women’s Indian Open, will tee-off from 18th October, 2018. Golf fans across the country will be able to catch the live telecast of this exciting contest on DSPORT.

    The Hero Women’s Indian Open live broadcast will take place from 12:30 PM onwards on 18th & 19th October and 12:00 PM onwards on 20th & 21st October. The tournament will be broadcast live on DSPORT for Indian viewers, apart from European Tour’s platforms.

    A strong line-up of marquee golfers like Georgia Clarke, Thailands Kanyalak Preedasuttijit- Winner of Thailand Ladies Open, Celine Boutier- Winner of Australian Ladies Classic, Beth Allen- the 2016 LET Order of Merit (OOM) winner and Sophie Walker will vie for the top honors, among others, at this edition of the Hero Women’s Indian Open, 2018.

    Defending Champion, Camille Chevalier, will battle it out amongst the top golfers to retain the trophy for the second consecutive year. Vani Kapoor who finished T-6 in the 11th edition of the Hero Women’s Indian Open, the best finish by an Indian, will lead India from the front amongst the likes of other Indian golfers such as Amandeep Drall, Tvesa Malik and Gursimar Badwal.

    Since the inaugural Hero Women’s Indian Open in the year 2007, the contest has become very popular with players and spectators alike. All the golfers will be fighting for a price pool of $5, 00, 000 (INR 3.7Cr Approx.) which is by far the highest prize money ever in any of the previous editions. Interestingly, this is the first time when the event will be played over 72 holes.

    DSPORT is available on all DTH platforms (Tata Sky Channel #495, Airtel DTH Channel #304, Dish TV Channel #630).

    The Hero Women’s Indian Open is hosted at the picturesque DLF Golf& Country Club, Gurgaon and has been evolving to become bigger and better with each edition.

  • Star India’s PKL draws higher sponsorship revenues in season 6

    Star India’s PKL draws higher sponsorship revenues in season 6

    MUMBAI: The Pro Kabaddi League (PKL) auctions saw six players command over a crore, offering further proof of the property’s rising popularity in terms of viewership and advertising interest.

    If we look at the viewership, the live telecast of PKL season 5 garnered 1.6 billion impressions with a target audience of 2+ which was broadcast on eight channels. Rural contributed to 75 per cent of the overall viewership and the remaining was contributed by urban audience.

    UMumba CEO Supratik Sen said, “Performance does matter. In season 1 to 3, brands were really excited to speak to us, in season 4 and 5, we did not perform well. We have got our sponsors and we are happy with the way the league is functioning. The overall sponsorship including jersey, on-ground and title has increased because we have changed the team and the range is Rs 4-4.5 crore right now. The team has a list of good sponsors like Indigo paints, Syska, MI, Aisen (new electronic brand) and Wintogeno. The team is in talks with two more brands and are planning to have a total of 8-9 sponsors.”

    According to an industry source, the sponsorship for the best team would be in the range of Rs 1.5-3 crore, which can only be fetched by 2 or 3 teams. Star India is pegged to earn around Rs 150 crore from the ad revenue and sponsorship this season, the source adds.

    Bengaluru Bulls CEO Uday Sinh Wala said, “As the festive season is approaching, we have lots of activations for the fans. We are still in talks with 2 more brands and hopefully we will get our title sponsor. The range this time has increased to Rs 1.5 to 3.5 crore.” The team has only one brand – MI – on board so far.

    “Things do change in the first 2-5 matches as the people want to look at how the team is performing. This time our tickets will be priced very low and will be in the range of Rs 300-500 which was previously in the range of Rs 800-1000,” Sen added.

    Tamil Thalaivas has brands like Orbit, Valvoline, Moship, Tractor emulsion, BKT, Radiomirchi 98.3 and Paytm. Brands that connect, get the whole of Tamil Nadu to activate.

    Tamil Thalaivas CEO Viren Dsilva said, “With the brands we have till now, we see the potential in terms of connect with the audience. There are brands who are looking to exploit it beyond the simple television exposure. I think the brands plan to earmark as part of their yearly calendar and we as a club are extending the calendar in terms of activities we do year round."

    Another industry expert said, “It’s been better than ISL so far. The sponsorships depend on market to market. Teams like Patna Pirates and Tamil Thalaivas have been the most successful in terms of sponsorship. Patna Pirates is in the list as it has performed very well in the previous seasons.”

    The latest season of PKL features 12 teams participating in close to 140 matches that are spread over 13 weeks. In May, Chinese handset maker Vivo signed a five-year deal with PKL as its title sponsor.

    Gujarat Fortunegaints CEO Sanjay Adesara said, “The brands' response this time has been better than the previous seasons. We have sold all our spots and we have brands like MI, Adani, Fogg, Fru2go, Jade Blue, Ranjit Rockey and Odayo. Brands connected with us from the start because they get more mileage as the league starts. We have seen an overall growth of 20-25 per cent as compared to last season.”

    It seems like brands resist putting money beforehand and instead prefer to wait to grab a good deal.

  • Star India, Microsoft, Anil Kumble redefine fan engagement with real-time bat stats

    Star India, Microsoft, Anil Kumble redefine fan engagement with real-time bat stats

    MUMBAI: With the support of Star India and Microsoft, Anil Kumble’s technology startup, Spektacom Technologies, introduced the latest cricketing innovation – the power bat on 11 October 2018. The technology is powered by the Microsoft Azure cloud platform using Artificial Intelligence (AI) and Internet of Things (IoT) services. The technology provides players, coaches, commentators, fans and viewers with a completely new and unique way to engage with the sport and help improve their game.

    The Power Bat is a unique concept whereby a lightweight, Azure Sphere-powered sticker is stuck on the shoulder of the bat — a form factor that is completely unobtrusive.  

    Microsoft has been working closely with Spektacom and its founder Anil Kumble, former Indian captain, to incubate and launch the product, as part of its Scale up program. Star India has used the technology successfully in recent series to provide real-time statistics and insights straight off the oval.

    Microsoft executive VP Peggy Johnson said, “We’re excited to be a part of the work Spektacom and Star India are doing to enhance the cricket experience for fans, players and coaches. We’ve already seen the impact that connected devices have had in other industries, and we believe that with the advancements in our AI and cloud services, this is just the beginning of what’s possible for not only cricket but all sports.” 

    Star India senior vice-president Sanjog Gupta said, “All analytics are tools for storytelling and stories are what we engage fans with, more the stories, deeper the engagement. This technology can be used for other sports like football, kabaddi and maybe even other racket sports or where a bat is involved.

    In a live match, as soon as the batsman hits the ball, data on different parameters (speed on impact, twist on impact and quality of the shot — percentage proximity of the ball’s contact to the sweet spot of the willow) are captured in a new unit of measurement titled Power Speks. Microsoft’s Azure Sphere ensures that the data is securely captured and processed.

    As the stats will be detailed, every fan will get to see the analysis as the feed will not only be restricted to Star Sports Select but will also be on all the Star Sports channels.     

    Star India managing director Sanjay Gupta said, “Star India has always strived to redefine and elevate experiences for sports fans. From multi-language feeds and Select Dugout to VR and Watch n’ Play, the coverage of Vivo IPL demonstrates our commitment toward creating new benchmarks in how technology is deployed to deepen fan engagement. The Power Bat promises to be another step in the same direction, and we look forward to the partnership with Anil Kumble (Spektacom) and Microsoft in bringing it to our broadcasts.”

    Kumble said, “Our vision is to bring sports closer to fans through interesting ways of engagement using real-time sports analytics. At the same time, it is important that the technologies used are seamless and do not disrupt the game or obstruct the players. With Microsoft, we have been able to create a secure and effective solution, and with Star India, we have a partner that can stimulate and excite fan engagement.”

    Microsoft believes in leveraging its technology and its people to help sports teams and organisations solve their toughest challenges. By leveraging the company’s intelligent cloud and productivity solutions, sports organisations worldwide are connecting with fans, optimising team and player performance, and managing their operations in new, innovative ways.

  • T10 League announce Sony Pictures Networks India as their broadcast partners for three years

    T10 League announce Sony Pictures Networks India as their broadcast partners for three years

    MUMBA: T10 League today announced Sony Pictures Networks India (SPN) as their official broadcast partner for a three-year period starting with the 2018 edition in Indian Sub-continent and Middle East & North Africa. The T10 League sanctioned by the International Cricket Council (ICC) will be shown live on SONY ESPN and SONY ESPN HD channels in India, Ten Sports in Pakistan, Ten Cricket in Middle East & North Africa and shall also be streamed live on their digital platform SonyLIV.

    “We are delighted to have Sony Pictures Networks as our broadcast partners for Indian Sub-continent and Middle East & North Africa from 2018 edition for three years. This allows us to take the league to a much-wider audience across the region and help us promote the format and grow year-on-year,” said Shaji Ul Mulk, Chairman, T10 League.

    “We are committed to providing an unparalleled sports viewing experience to sports fans in India. The T10 League has already captured the interest of viewers because of its fast-paced format. The second edition has an impressive line-up of players from across the word which is sure to engage viewers who are looking for the best in sports entertainment,” said Rajesh Kaul, Chief Revenue Officer, Distribution and Head – Sports Business, Sony Pictures Networks.

    The second season will be played across 12 days starting from November 21 till December 2 2018. The player draft held on September 24 gave a glimpse into the big-ticket names that shall ply their trade in the latest format of the game. West Indies’ swashbuckling batsman Chris Gayle was the top pick joining defending champions Kerala Kings for this edition.

    Afghanistan spin wizard Rashid Khan, Pakistan’s Shahid Afridi and Shoaib Malik, England’s Eoin Morgan, New Zealand’s Brendon McCullum, West Indies’ Sunil Narine and Darren Sammy and Australia’s Shane Watson are some of the other top draws to play in the league.

  • Esports on the path to be mainstream in India

    Esports on the path to be mainstream in India

    MUMBAI: The state of sports industry over the next three to five years is estimated to grow by 5.3 per cent in Asia and 9.4 per cent in Middle East and Africa (ME&A) according to PwC Sports Survey 2018. Despite the prediction in Asia and ME&A, globally the industry will witness a drop of 10.2 per cent. This is because the market conditions across the industry are stabilising as it progresses in the transition from traditional to digital media consumption, with sports leaders continuing to predict healthy growth in absolute terms.  

    Adding to this, PwC head-sports business advisory David Dellea said, “Overall, sports leaders foresee stable market growth driven by persistent media and sponsorship revenues as the business models behind them continue to shift towards digital.”

    The report mainly focuses on top 10 sports by growth potential globally; esports is leading the chart this year leaving behind the likes of football. The amount of people around the world who have watched some of the FIFA World Cup this year is 3.4 billion which is nearly half the total world population of 7.6 billion, according to research company GlobalWebIndex. The most watched and followed sports in India, cricket, takes the number 10 position. Overall viewership of Indian Premier League (IPL) across all platforms TV (in-home & out-of-home) and digital in urban + rural audiences was 11.3 billion gross impressions.

    Esports economy is estimated to reach $804.9 million in 2018, which is a 29.8 per cent jump y-o-y from 2017. The growth in terms of revenue is expected to reach $1.58 million by 2022, which is 18.4 per cent compound annual growth (CAGR) from 2018. The drivers of this growth are sponsorship ($500 million, 31.7 per cent of overall revenues), followed closely by media rights ($449 million, 28.4 per cent of overall revenue) and streaming advertisers ($316 million, 20 per cent of the overall revenue).

    An Indian gaming solutions company and creator of e-sports events, Nodwin gaming head Akshat Rathee said, “Esports is already growing in India. One of the biggest testimonies to a market growth of anything is measured by the number of investments done in it. Fundamentally esports is like a sports media marketing property, it’s like the IPL. It is not measured by the number of teams or by prize pool but by media rights auction.”

    The growth in esports economy is substantiated by developments such as publishers (Blizzard Entertainment and Riot Games) introducing franchise leagues, traditional sports (such as the NBA and F1) launching esports competitions and mainstream broadcasters (such as ESPN and Sky Sports) airing esports content over the past year.

    Esports federation of India (ESFI) director Lokesh Suji said, “Esports in India has massive potential, which is yet to be tapped. With improved internet speeds, smartphone penetration, government digital push and highest youth population, there is no reason why India will not be one of the superpowers for esports.”

    Esports for the first time became a part of a major sporting event in 2018 Asian Games Jakarta as a demonstration sports. This was announced by Asian Esports Federation (AESF). 10 Indian gamers qualified for the event.

    “We created history for Indian esports when Tirth Mehta won bronze (Hearthstone) and Karan Manganani was placed 4th (Clash Royale) in Asian Games this year, where esports was a demonstration sport. This is the fuel/trigger point which Indian esports was waiting for, it has boosted the confidence of many people who wanted to get involved in esports but were sitting on the fence (be it the brands, investors, gamers or parents). Gamers who were playing casually have started playing seriously as now they know that they can become esports athletes and build a career in esports,” he added.

    In January 2018, Nazara Technologies invested Rs 767.68 million for 55 per cent of equity share capital of Nodwin Gaming, a company engaged in activities pertaining to eSports in India. Nazara Technologies is a mobile games company headquartered in Mumbai, which is engaged in the acquisition of, value addition to and distribution, of mobile games across emerging markets such as India, Middle East, Africa, South East Asia and Latin America.

    “The viewership market for Indian esports market is 150 million people. We believe that India in 2022 will contribute close to 20 per cent of the overall revenue. India along with China, America and Germany would be the top four esports watching countries in the world. The drivers of growth will be publishers, better teams and better experience between teams,” Rathee added.

    “We need to make the Sachin/Virat of Indian Esports and only then will we have viewership numbers. For that to happen, a lot of work needs to be done at the grassroots level such as skill development and enough opportunities need to be created for an esports athlete to showcase his/her skill not only at the national but also at the international level. Mere participation will not help, we have to win. Any broadcaster who is willing to invest will have to invest in building this sport and if they are only looking at building an event they will eventually fail, which at least we don't want as it will create a wrong precedent,” Suji added.

    If we look at the growth rate by market segment over the next 3-5 years, digital media rights contribute 11.5 per cent to the overall pie. Sponsorship and advertising is the next big thing with 5.5 per cent share followed by licensing and merchandising with 4.8 per cent share.

    India’s first multi-platform, multi-game esports championship was launched by USports in the name of UCypher. The league tied up with MTV for the television broadcast. UCypher’s ambition is to present a platform to talented gamers that help them achieve their maximum potential as well as shape their career in e-sports leagues.

    Many advertisers were part of UCypher in its inaugural season like Amazon, Burger King, Fossil, Gillette, Idea Cellular, Mercedes Benz, Nestle, OPPO, Nivea, Netflix, Philips electronics, P&G, Seagram, United Breweries, Vodafone and Xiaomi technologies to name a few.

    Sony Pictures Network India head-digital business Uday Sodhi said, “Esports is an early stage development; it’s just getting popular with the younger TG. We covered Asian games in Jakarta in which esports was a part. This is an interesting category but still a small category as compared to other sports in Asian games. Yes, it is a developing, fast-growing category but will take some time to build a large following in India in the mainstream.”

    Another Indian esports company, CobX co-founder and CEO Mujahid Rupani said, “Esport already is in the visibility market considering the number of events, price pools that have come into play. Currently, we are six to seven years behind China, but we have the advantage of acceleration. The main thing is that industry support is lacking in India. Global sponsors, who generally fund esports throughout the world, in India have no budgets. The broadcasters in India are interested in esports and they are talking to people. Right now they are at a stage of doing market analysis. The content demand is so much for broadcasting which is not available.”

    “We are watching that space and participating in it. Till the time we don’t have Indian winners and heroes it is very unlikely that the sport will develop. We will continue to look at opportunities to showcase on SonyLiv,” Sodhi added.

    Talking about esports being broadcast on sports channels in India, “I think it’s dependent on them and us to go out and see what kind of IP is put in. We are already in conversation with Star and Sony Ten. We also believe there is some regional focus with someone like Sun TV who can pick up regional rights,” Rathee added. 

    The esports industry is only just picking up in India. Only when it amasses a good amount of fan following or if someone takes up the challenge of building its popularity will there be a speedy growth.

  • Dream11 Launches ‘#BeAGameChanger’, Celebrating A Culture Driven By Passion, Purpose And Performance

    Dream11 Launches ‘#BeAGameChanger’, Celebrating A Culture Driven By Passion, Purpose And Performance

    MUMBAI: India’s biggest sports gaming platform and the fastest growing sports tech company today unveiled its digital-first employer branding campaign – ‘Be a GameChanger, Be a Dreamster’.  

    The campaign celebrates Dream11’s vibrant and dynamic work culture where talented sports tech enthusiasts, celebrate their professional ambitions while aptly balancing their personal aspirations. The digital campaign moulded by FoxyMoron will be seen across the brand’s social media platforms including Facebook, Instagram and LinkedIn. It has been kick-started with an animated video bringing alive Dream11’s characteristic work culture and ethos.  This campaign highlights various facets of Dream11 as a great place to work, giving every Dreamster the freedom to dream big!

    Here is a video celebrating and explaining the same passion that drives Dreamsters to excel – on & off the field: https://www.youtube.com/watch?v=q7G4qINrz5w

    Commenting on the Dream11 Culture tenets, Harsh Jain, CEO & Co-Founder, Dream11, said, “What brings Dream11 together, makes our team greater than the sum of our individuals and unites us, is OUR CULTURE. It is our team spirit, team chemistry & HOW we play to win every day. We believe in hiring great talent and help us transform the way a sports fan consumes sports.”

    On the launch of its new people focused campaign, Kevin Freitas – Chief Human Resource Officer, Dream11 said “The sports gaming industry has been growing at an exponential pace. We believe our new campaign will inspire existing and future Dreamsters to come together and be the architect of this young and evolving industry. We always believed that Dream11 is the best place for talented and committed individuals who believe in smart work, are go-getters, learners and team players. Being certified as a Great Place to Work® is the greatest validation of our culture, processes and beliefs.”

    Speaking about this unique campaign, Pratik Gupta, Co-founder, FoxyMoron, said, “At FoxyMoron, people are at the heart of what we do. From the very beginning, we have been one of the few places where culture comes first, and we make bonds beyond just the workplace. Therefore, this campaign is very close to our hearts (hence all the visual oxymorons).”

    A people focused company, Dream11 offers a host of people – friendly policies. Dream11 was recently recognised as one of the ‘Top 10 mid-sized places to work – 2018’. Some of its interesting policies & activities include:

    Instant Relocation: Dreamsters can start their innings with the company, including free flight and up to 3 weeks of stay for all those with a permanent address out of Mumbai
    Live closer to the Stadium aka office: Dreamsters staying near the vicinity of the office, can avail half month’s rent (upto INR 20,000)
    #Unplugged – Plan your vacation: Need a break longer than drinks on-field? This policy allows Dreamsters to completely disconnect from work for up to 5 working days of their annual planned leave, with no access to work email.
    Hack your way to the dream with #DreamHackathon: Propagating freedom of ideas, the Hackathon enables Dreamsters to submit their ideas which can be developed and worked upon freely
    #FlexPlay –  Plan your work day: An early test match start, or a day nighter, there are no fixed work timings and no minimum hour rule at Dream11
    A sporty workspace: A visual retreat/haven for all sports lovers, the Stadium gives Dreamsters an off field experience inspiring them to push limits and create new records everyday

    Currently Dream11 has around 150 Dreamsters across Tech, Product, Marketing and other departments and is looking forward to hiring 100 passionate & talented Dreamsters.

  • Tata Motors inks multiyear partnership with the Pro Kabaddi League

    Tata Motors inks multiyear partnership with the Pro Kabaddi League

    MUMBAI; The Commercial Vehicles Business Unit (CVBU) of Tata Motors today announced a three-year long partnership with the Pro Kabaddi League (PKL) as Associate Sponsor, starting this season. Concurrently, Tata Motors will extend their commercial support to Pro Kabaddi franchisee U.P. Yoddha as the principal sponsor for the second consecutive year. With the aim to promote and encourage sporting talent across India and overseas, this partnership is in line with the Tata Motors objective to strengthen its long-term association with Kabaddi. Through this partnership, Tata Motors hopes to build deeper connections with stakeholders across India, including drivers, fleet owners and the general public at large.

    This year, Tata Motors will be introducing two new elements in the league. The best defender will be awarded the “Tata Ace Defender of the Match” award after each game. Tata Ace Defender of the Match will culminate into “Tata Ace Defender of the Season” at the end of the Season. Tata Motors will also give out the title of “Tata Ace Fan of the Match” with winner getting a golden chance to watch one of the Live PKL match from the designated VIP Box and also get an opportunity to appear on television.   

    Commenting on this development, Mr. Girish Wagh, President – Commercial Vehicle Business Unit, Tata Motors said, ‘Games like Kabaddi have always been at the forefront to connect with the masses in India exemplifying the energy, the passion and dynamism which the Tata Motors Commercial Vehicle Brand has always been associated with. Kabaddi as a sport is a passion in our hinterland and PKL is elevating the game through high visibility and appeal to the country at large. Commercial Vehicles are the backbone of our economy and in some manner touch everyone’s life on an everyday basis– and Kabaddi as a sport is also one for the masses and touches all sections of Society. We are truly delighted to partner with the Pro Kabaddi League franchise and continue our association with the U.P. Yoddha team. We are confident that these associations will reap great benefits in building deeper connections with more natural roots in the heartland of India – something few other sports or marketing events can ever match.

    In India, an indigenous sport like kabaddi, that has been around for thousands of years, enjoys a considerable following among the masses. But unlike cricket, its relatively recent and more mainstream counterpart, kabaddi does not garner the recognition and monetary compensation it warrants. By forging a three-year alliance with the Pro Kabaddi League, Tata Motors aims to alter this scenario for the better.

    This is not the first tryst Tata Motors has had with the Pro Kabaddi League. Tata Motors began the association with Kabaddi with U Mumba in 2016, for two consecutive seasons of the Pro Kabaddi League. Since last year, the company has been associated with U.P. Yoddha and has extended their commercial support as the principal sponsor of the team this year as well. The PKL has the second highest viewership of any sport in India. The League has grown from 8 teams to 12 teams, and the period has also been extended to 3 months this year.

    Tata Motors is passionate about the ‘Sportification of India’. The company is committed to promoting and discovering sporting talent and enabling the youth of this country to achieve their dreams. In recent times, the company has been associated with various sports including wrestling (WFI), cricket (IPL) and football (Jamshedpur FC).