Category: Sports

  • Copa del Rey to be Broadcast Exclusively on FanCode

    Mumbai: FanCode, India’s sports destination, has acquired exclusive rights to broadcast the Copa del Rey matches in India. The first semi-final will see Osasuna face Athletic Club on March 2 before the El Clasico between Real Madrid and Barcelona on March 3.

    Fans will have the choice of accessing their favorite game with a Match Pass or can choose to watch all the five games with a Tour Pass.

    This comes on the heels of the successful Carabao Cup showcase by the platform, which was met with great enthusiasm by football fans across the country.

    Football fans can watch all the action from the Copa del Rey on FanCode’s mobile app (Android, iOS, TV), TV app available on Android TV, Amazon Fire TV Stick, Jio STB, Samsung TV, and www.fancode.com.

    Copa del Rey is the premier cup competition in Spain and El Clasico is considered one of the biggest sporting events in the world. Stars like Karim Benzema, Vinicius Jr., Raphinha, Ousmane Dembele, Luka Modric, Iker Munain amongst others will feature.

    The acquisition of broadcast rights for the Copa del Rey is a significant development for FanCode, as it further solidifies the platform as the go-to destination for accessing marquee sports events across the world. Besides football, fans have a choice of accessing multiple live sports events including cricket, hockey, basketball and rugby.

    Full schedule of Copa del Rey is as below:

    Semi-final

    1st Leg

    •     Osasuna vs Athletic Club, March 2, 1:30 AM IST
    •     Real Madrid vs Barcelona, March 3, 1:30 AM IST

    2nd Leg

    •     Athletic Club vs Osasuna, April 5, 1:30 AM IST
    •     Barcelona vs Real Madrid, April 6, 1:30 AM IST

    Final

    •     May 6, Timings TBC.
  • Carat launches ‘Cricket Content Consumption & Fandom in India’ report with ESPNcricinfo

    Mumbai: Carat India, the media agency from the house of dentsu India, and ESPNcricinfo a digital cricket destination, have released their latest report on the evolution of cricket in India and the changes witnessed in the increased level of appreciation for the game. Titled ‘Cricket Content Consumption and Fandom in India’, the report has been created in collaboration with Recogn – dentsu India’s research division.

    The report reveals the lenses through which cricket fans and followers perceive the game and highlights their corresponding consumption behavior. It is broadly encapsulated by five key segments: cricket fans’ mindset, their love for the sport, consumption patterns, brand response, and collaborative efforts with the sport.

    For the record, ESPNcricinfo has established itself as the go-to platform for young and passionate cricket fans, thanks to its strong reputation for credibility, trustworthiness, and ease of use. The brand is a cricket guru or guide that is trusted by the most passionate fans. It is preferred owing to its strong credibility, the content’s authenticity and comprehensive coverage, and the strong archives of cricket history it holds. Fans choose to read the expert articles on the platform for their foresightedness and predictions, along with the deep knowledge, interesting insights, and unique points of view they provide.

    As per the report, the love for cricket has evolved to an extent that its consumption revolves around the four essential parameters of passion, entertainment, engagement, and attitude toward the game. One’s passion for cricket is mainly driven by skill sets, knowledge, a sense of belonging, and socializing. In today’s Web3 era, the second screens have seamlessly emerged to be the first choice, enabling the always-on mode for fans. The digital cricket content platforms treat their fans with much-preferred features like live ball-by-ball commentary, short videos, expert articles, etc. Also, Hindi being the most preferred vernacular language across platforms gets cricket fans to regularly keep checking these platforms and apps.

    The report further highlights that cricket fandom in India is classified into three broad categories: recreational fandom (fans for whom cricket watching is a sport in itself), career-driven fandom (fans who are pursuing their passion for cricket as a viable career option), and managerial fandom (fans who possess in-depth knowledge of cricket and the business around it). Most fans have multi-devices with a multi-source consumption behavior pattern for live cricket matches. They follow a live match mainly on digital cricket platforms, apart from watching the game live on the TV broadcast with their families and loved ones. Additionally, during non-match days, more than three-quarters of cricket fans spend up to two hours daily consuming cricket content on digital platforms.

    Link to the report: https://rb.gy/vqioxk

    Commenting on the report launch, Carat India CEO Anita Kotwani said, “ESPNcricinfo is at a vantage point in the ecosystem. As the most favored platform for cricket-affiliated content, it enjoys an average of two hours being spent daily by users. Together, cricket and ESPNcricinfo are a branding goldmine. They go hand in hand if the right targeting, right exposure, and the right messaging are the objectives. Our collaborative effort is to arm the industry decision-makers with a deep understanding of the nuances of the consumption of sports across demographic, platforms, and formats.”

    ESPNcricinfo director revenue- India & South Asia Akshaya Kolhe added, “Team ESPNcricinfo is excited to partner with Carat India on this industry-first report, as it attempts to unravel the multiple layers of cricket fandom that drives India. We would also like to extend our gratitude to the various brand partners and corporates for their continued association with our platform over the last decade. These brand partnerships have been a great source of learning. It has served as a fountainhead for formulating brand-led marketing through cricket fandom, and also makes for interesting content in the report.”

    For the record, dentsu India’s research division, Recogn, provides consumer and business insights to its audience. It offers end-to-end research services like customised primary research into the domains of marketing strategy, brand strategy, and product and communication strategies, among others.

  • IPL Digital Reach likely to be restricted to less than 200 million

    Mumbai: The digital streaming universe in India is restricted largely to the smartphone base of ~460 million users in India, curbing the scale of IPL on digital severely compared to television which reaches out to 900mn viewers. Even within the smartphone universe in India, there remains a massive constraint in the consumption of sports due to consumer preference for watching live sports on TV, the increasing number of pay TV homes and high data costs of streaming compared to the ease of availability of same live sports content at negligible cost on TV.

    Another critical factor restricting the scale of IPL viewership on digital is the high share of female ownership of smartphones.

    Almost half of the smartphone universe in India comprises female audiences: As per a recent Comscore report, ~193 million out of the 460 million smartphone owners are females. Historically, digital streaming of sports has largely been a male domain with close to 85 per cent contribution to overall IPL digital viewers. Digital streaming of IPL is largely solo-viewing and women have very low interest in solo-view sports content. They prefer to watch with family and friends on TV. This, along with their negligible intent to download an app for sports content is expected to severely impact the overall digital reach of IPL to 160-180mn on mobiles.

    Intent to download and solo-view sports content is very low among women: Cricket viewing among female audiences has been only a small fraction of the overall viewership of the sport in India. In 2019, when IPL was free, a mere 20 million women watched the tournament on digital. The intent to download an app and solo-view IPL is extremely low and most women prefer watching IPL on television, when friends and families come together to enjoy a collective viewing experience. The number of female users of top fantasy and cricket news related apps is barely 4-6 million, showcasing very low affinity for sport. Even for an entertainment app like MX player, the downloads are restricted to just 34 million among females as per App Annie data. This suggests that the potential downloads among female audiences could be anywhere between 30-35 million, a number too small to help scale IPL streaming on digital.

    Miniscule smartphone base to restrict IPL digital reach to less than 200 million: Considering that the potential downloads among female users is expected to remain in the range of 30-35 million, how much could the male addressable base contribute to make IPL scalable on digital? Currently the composition of the male smartphone universe is close to 267 million as per Comscore. The conversion rate of male smartphone users to IPL streamers on digital can be estimated by looking at the conversion rate on TV which is in the range of 50-55 per cent. The likely male audiences for IPL on digital as a result could be in the region of ~130-150 million. On combining male and female audiences on digital, 160-180 million is the likely reach IPL can deliver this year on digital. Even after accounting for CTV reach, the overall digital IPL reach will be less than 200mn.

    Television is the natural medium for viewing sports content as it allows viewers to celebrate the game and its memorable moments together with friends and family. TV delivers a lag-free experience with significantly better audio-visual quality, making the platform the clear preference for live sports consumption in India. The massive scale that IPL on television garners is more than 2X of what digital can achieve in the coming season of IPL, giving advertisers a clear view on why IPL on TV will continue to be the driver of scale and impact. Considering the growth of Pay TV and HD homes in India, television is well poised to reach a scale of 500 million viewers this IPL 2023.

  • Vi Forays into Esports; offers a platform for Vi users to play Esports tournaments

    Mumbai: After the successful launch of Vi Games offering more than 1200 mobile games, multiplayer and competitive gaming on the Vi App, Indian telecom operator Vodafone Idea (Vi) today announced the expansion of its mobile gaming catalogue with Esports. Partnering with leading esports start-up Gamerji, Vi under the umbrella of Vi Games, has launched an Esports platform on the Vi App. 

    Vi Games along with Gamerji will host popular Esports games across various genres such as Battle Royale, Racing, Cricket, Action Role Playing, etc. With an aim to make Vi App the preferred destination for gaming enthusiasts, the platform will have popular esports titles like New State, Free Fire Call of Duty Mobile, World Cricket Championship 3, Asphalt 9, Clash Royale during launch and will add more popular titles in due course. 

    Over the last few years, India has become the hub for esports. As per FICCI-EY Media and Entertainment Report 2022, the esports players in India doubled from three lakh in 2020 to six lakh in 2021. The country’s esports industry is growing at a CAGR of 46 per cent and is expected to reach 11 billion by 2025. The gaming segment is also expected to generate an economic value of around 100 billion between now and FY2025.

    Commenting on the launch, Vi CMO Avneesh Khosla said “Growing affordability of smartphones and faster data speeds have contributed to the immense popularity of mobile gaming in India. With 5G in India, the gaming industry is likely to grow manifold. Mobile gaming has been a major focus area of growth for Vi’s content strategy in the digital era. Adding esports to our gaming catalogue was a natural progression towards making Vi App as the preferred destination for all gaming enthusiasts. We are confident that our offering will strike the right chord with the gaming lovers, and particularly the youth.”  

    Making the service easy accessible for the gamers, Vi’s Esports offering will be available for Vi Users at no extra cost and the users can enjoy exciting prizes with their virtual coins.

    Commenting on the association, Gamerji founder & CEO Soham Thacker said, “Gamerji has always strived to give the best online tournament experience to aspiring gamers in India and help them showcase their skills. Our association with Vi will enable us to provide the experience to the larger gaming community via the Vi App and help establish esports as one of the primary competitive sports in the country.”

    The users can access Vi Games on the Vi App. Users can download the Vi App from Google Play store or iOS store.

  • Revenant Esports becomes first Indian team to be crowned champions of Brawl Stars Championships Finals

    Mumbai: Producing power-packed performances, Revenant Esports became the first Indian organization to clinch the February monthly finals of the Brawl Stars India Championships and by doing so, have strengthened their chances of qualifying for the World Finals organized by the title’s publisher Supercell.

    Competing against eight of the country’s top teams of the title, the proficient roster of Revenant Esports cruised through the entire tournament with their high-level gameplay. The team triumphed over F/A Akatsuki and F/A Sadge in the quarter-finals and semifinals respectively, before defeating Grinddizers in the final with a 3-0 scoreline.

    Commenting on the team’s comprehensive victory,  Revenant Esports founder and CEO Rohit Jagasia said, “We are extremely delighted with the team’s commanding performances that have earned them this coveted trophy. The exceptional team chemistry, skillset, and strategies formulated by the players have powered the team to success. While the Esports landscape in India is changing with numerous titles driving the sector’s growth, Revenant Esports is proud to have competent rosters competing in eight different titles. Our next aim is competing in the World Finals and winning the prestigious tournament.”

    In spite of assembling their prominent roster comprising team captain Sergeant Clash, Shafin, Trashant, and Hero last month, Revenant Esports have already established their name as a dominant team within the Brawl Stars community. Prior to this tournament, the team also emerged victorious in the Snapdragon Pro Series Season 1 where they defeated Monarchy by 3-0 in the final.

    “It gives us immense satisfaction to keep up with our momentum from last year and achieve similar success. Since its inception, this team has been putting up stellar performances in every tournament and we aspire to continue doing so in order to emerge as the top Brawl Stars team in the country. The team is completely focused on further improving our gameplay to prevail in upcoming tournaments. We are eagerly looking forward to qualifying for the World Finals and giving our 100 per cent in it,” said team captain Ashmit Raj Singh.

    The Indian Esports industry has been evolving since last year and has expanded into various titles to focus on their development for boosting the sector’s overall growth. Being the first organization in India to have roosters in eight different titles, Revenant Esports has proved its mettle in every title that they compete in and its Brawl Stars roster is following the same path with their accomplishments.

  • CEAT bags the rights as Strategic Timeout Partner to Women’s Premier League

    Mumbai: CEAT, India’s tyre manufacturer has announced that it has won the rights as the Strategic Timeout Partner for the Tata Women’s Premier League (WPL) commencing from 4th March 2023.

    The three-year contract marks another milestone in CEAT’s long relationship with Indian cricket, be it as the strategic timeout partner for IPL, the Women’s T20 challenge, bat sponsorships and association with leading cricketers including Harmanpreet Kaur, Captain of the Indian Women’s Cricket Team. This year marks the first time that there will be a full-fledged Women’s Premier League, a clear indicator of the growing traction and affinity for women’s cricket in India.

    Commenting on winning the rights, CEAT Tyres CMO Lakshmi Narayanan said, “We are proud to cement our partnership with BCCI as the strategic timeout partner to Women’s Premier League. Over the years, we have seen a significant rise in interest in the women’s game bolstered by some fantastic performances from our women in blue. We hope that through this association we can play a pivotal role in giving a fillip to the game and creating a huge fan base.”  

    The first edition of WPL will be played in Mumbai across two venues – Brabourne Stadium in Churchgate and D.Y. Patil Stadium in Navi Mumbai. The debut match of WPL will be hosted by D.Y. Patil Stadium in Nerul, Navi Mumbai. The inaugural season of WPL will witness the participation of five teams: Mumbai Indians (MI), Royal Challengers Bangalore (RCB), Gujarat Giants (GG), UP Warriorz (UPW), and Delhi Capitals (DC).

  • “President of India Droupadi Murmu is an inspiration for all of us”- Women Gamers said at Skyesports Grand Slam 2023

    Mumbai: The president of India, Droupadi Murmu’s presence at the India Gaming Show (IGS) during the country’s first-ever all-female Valorant event organized by Skyesports recently has created a long-lasting impact on the female gaming community. 

    Skyesports, one of the leading Esports tournament organizers in India, had orchestrated the all-female Windows 11 Skyesports Grand Slam, powered by AMD, featuring the top 3 all-women teams from India competing for glory. The event happened at the JetSynthesys Gaming Arena in the IGS.

    The president discussed the scope of women empowerment in the gaming industry whilst also understanding the ways and means to develop the sector in a more inclusive manner with JetSynthesys founder and CEO Rajan Navani and also Skyesports Founder and CEO Shiva Nandy, founder and CEO, Skyesports.

    Commenting on the unique opportunity, Nandy said, “It was really exciting to meet our Hon’ble President Shrimati Droupadi Murmu at the India Gaming Show 2023. The Indian gaming and esports industry is in its golden age currently with huge growth opportunities in store. Skyesports has always aimed at ensuring gender parity in the Esports industry by organizing all-female tournaments and I am grateful for this chance to showcase what we’ve built as it motivates us to push harder and contribute to developing India’s gaming and esports industry in a much more inclusive manner. While India is slowly becoming a big player in the global games and tech market, we will be here to support that growth trajectory and put the country on the world map.”

    Addressing the recently held IGS 2023, Navani said, “The Hon. Droupadi Murmu’s inspiring presence at the CII’s Indian Gaming Show 2023 was a reminder of the immense potential of India’s gaming and esports industry. The show highlighted the brilliant minds driving this revolution and the enthusiasm of the millions of gamers in India. Skyesports has revolutionised the gaming industry with the Windows 11 Grand Slam receiving an overwhelming 5 million views across two days. Remarkably, female gamers have made their mark in gaming and esports, bringing in a new level of enthusiasm and excitement to the Indian gaming community.”

    According to a report ‘Gaming: Tomorrow’s Blockbuster’ by TeamLease Digital, the Indian gaming industry is estimated to grow by 20 per cent to 30 per cent by 2023 and create approximately two lakh jobs by 2024.

    The interaction with the president of the country was equally an opportunity to remember for the gaming girls who are now motivated to make a mark for themselves not only in gaming but in life too.

    “I feel really great,” said Grace Esports’ Meow16k after becoming the champion of the tournament as well as getting an opportunity to showcase her skill in front of the Hon’ble President; “first of all, this is the first all-female VALORANT LAN. Thanks to Skyesports for organizing such a great event and bringing a chance for us to play on stage. And yes I am feeling fabulous, first LAN and it’s in our pocket.”

    By regularly organizing women-only Esports tournaments as well as cross-regional competitions across various titles, Skyesports aims to provide a strong platform for budding athletes, especially women talents and also aims to capitalize on the ever-growing Esports industry by becoming a pioneer in the industry. 

    The Tournament was an initiative by the Confederation of Indian Industry (CII) and supported by the Government of India. 

  • Mumbai Indians launches its 2023 season collection on MI Shop

    Mumbai: IPL franchise Mumbai Indians have launched merchandise at MI Shop, its online fan merchandising store, provides easy access to a range of authentic and affordable fan gear from leading brands. Today, ahead of WPL & IPL, MI Shop announced the launch of its official season fan merchandise.

    The shop will offer merchandise that includes official match jerseys, fan t-shirts, apparel, jackets, joggers, caps, masks, footwear, backpacks, gaming chairs, lifestyle accessories, and cricket gear and much more through the season. The fan gear will cover ranges, designs and styles, creating something for every type of fan to proudly flaunt their fandom.  MI will work with around ten licensing partners including global and Indian partners to cater and deliver to the requirements of the paltan.

    An MI spokesperson said, “We are happy to launch our season fan merchandise with some of the biggest sports partners in India and across the globe. Fan experience is at core of MI, and by giving them multiple touch points to connect with us, directly, helping bring them closer to their favorite team. MI Shop launched last year, with the goal to provide a platform for our fans to own their preferred merchandise and give them multiple options to choose from.”

    MI shop’s partnership family will include international brands such as Celio, New Era, Cybeart and local powerhouses such as Suditi Sports and Fancode who will provide premium quality MI apparel and merchandise, as well as new age brands such as Plaeto and Chupps who have created a MI footwear range.  The PlayR range has MI cricket equipment, EUME expands the merchandise line with its premium MI backpacks and MI umbrellas, and through DudeME, MI will have the ability to bring to market in a short space of time, designs that are currently trending seasonally.

    The global growth of the MI, coupled with marquee players now playing across the expanded One Family – MI Cape Town, MI Emirates and Women’s team of Mumbai Indians, fans across demographics and geographies are looking towards owning MI range. 

    MI Shop is a one stop shop for all things MI- Merchandise. It helps fans to buy the entire MI range from a single digital destination and also integrates with various other programmes such as ticketing and MI membership to provide a seamless experience of merchandise buying.

  • Deepak Chahar turns entrepreneur; enters the gaming ecosystem with fantasy platform TFG

    Mumbai: Indian international cricketer Deepak Chahar is entering the gaming space with fantasy game platform TFG (Trade Fantasy Game). The venture marks his debut in the entrepreneurial space as the co-founder along with wife Jaya Chahar who will serve as JCDC Sports CEO. Chahar, who will also play the role of the brand ambassador, will look to connect and engage with his fan base of over five million users across platforms.

    JCDC Sports is a sports technology company established in March 2022 and is headquartered in Delhi. The company aims to reach one million users by FY24 and introduce two new features in the next two quarters to increase reach and engagement leading to larger user acquisitions.

    Chahar said, “This is thrilling and I am looking forward to this new venture as an entrepreneur. TFG will allow me to reach my fans in a whole new way. I hope to leverage my knowledge of cricket and harness technology to reach out to millions while connecting and engaging with them and adding value to the sport and the cricketing ecosystem as well.”

    Jaya Chahar said, “The gaming industry has been witnessing fast paced growth and seeing a rise in gamers daily. Being from the cricketing community, this venture was the best way to extend ourselves by entering the cricket fantasy space and taking the sport from the field to the gaming arena.”

    Unlike other fantasy sports games, TFG will reward not only the user’s skillset but also the user’s loyalty and their frequent participation, i.e. both player performance and user participation will play a significant role in increasing the user’s digital collectibles. The game will engage users with features like wildcards, fantasy clashes, trading of cards, venue statistics, etc., which will enrich their journey on the platform towards absolute rewards and ownership of player cards with a long term vision to be the most engaging and entertaining platform for all sports viewers in India.

  • Star Sports records tumble as viewership soars

    Mumbai: Cricket viewership on Star Sports has continued to show growth in 2022, after the results in the last quarter of 2021, with India’s opening match against Pakistan in the ICC Women’s T20 World Cup and the first Test of the Border-Gavaskar trophy between India and Australia breaking records.

    The match between India and Pakistan at the ICC Women’s T20 World Cup on February 12 registered a cumulative reach of 28 million*. This match, kickstarting India’s campaign in the Women’s T20 World Cup, clocked a total of 1.39 billion minutes* with 7.3 million AMAs*, making it the second most-watched women’s T20, second only to the India-Australia Finale played in ICC Women’s T20 World Cup 2020. It also showed a staggering 91 per cent increase in AMA’s compared to India’s opening match of the ICC Women’s T20 World Cup in 2020 against Australia.

    The first Test of the ongoing Border-Gavaskar trophy between India and Australia also turned in impressive viewing figures, breaking into the top three for Most watched bilateral test matches in the last five years (since 2018). The first Test between India and Australia registered 5.5 million AMAs* which placed it just behind two tests of the India v England four match series in 2021, one of which was a Day-night match.

    Disney Star head sports Sanjog Gupta said, “Cricket viewership on TV continues to deliver impressive figures. The recent results are a strong testament to Star Sports’ brand of storytelling expressed through its compelling marketing campaigns and riveting programming which has fuelled the stature of the events. Building the Border-Gavaskar Trophy as an unmissable contest between the top test teams in the world with the added context of a place in the World Test Championship final on the line, fuelled appeal for the series. The Women’s World T20 is the culmination of a year-long campaign to promote Women’s Cricket and drive support for Team India. We are overjoyed that our continued focus on the women’s game, which included high decibel campaigns and increased supply of content, is delivering strong results, and fuelling growth of the game. These results also strengthen our belief that Star Sports continues to be the most loved brand and platform for fans to engage with marquee cricket properties.”