Category: Television

  • Tivo comes out with HD DVR

    Tivo comes out with HD DVR

    MUMBAI: Tivo which creates television services for digital video recorders (DVRs) in the US has launched the high end TiVo Series3 High Definition (HD) Digital Media Recorder.

    This the first stand-alone Tivo product that is HD compatible. The company says that the Tivo Series3 HD box is the world’s first THX -certified, digital video recorder.

    Tivo CEO and president Tom Rogers, says, “Tivo continues to be the best way to watch television and we are very proud to extend the TiVo experience into the world of high definition with the release of the TiVo Series3 HD box.”

    The Tivo Series3 HD box allows the consumer to experience Tivo’s service features, such as Season Pass recordings and WishList searches, in sharp, vivid high-definition images. Extensive video analysis and performance testing by THX ensures content will always playback at the maximum quality and resolution. The advanced chipset in the TiVo Series3 HD box also lays the groundwork for support for more advanced download features in the future.

    Dual tuners allow subscribers to record two different shows in HD at the same time, while watching a third pre-recorded show. With the high quality OLED front-panel display, the TiVo Series3 HD box will show what is recording, even when the television is off. The product enables the user to record up to 32 hours of HD programming, or up to 300 hours of recording capacity in standard definition. The TiVo Series3 HD box also features a new, sleek, backlit remote control.

    The product TiVo says is designed to fit seamlessly into the most discerning home theater systems. It is compatible with digital cable, analogue cable and is the first TiVo to support over-the-air digital HD (ATSC). Later this year, it will also support the newly released TivoCast service feature which allows users to access content directly through their broadband connection, introducing the next revolution of Internet and cable delivery. Future software releases can even enable advanced MPEG-4 based download features.

    With a built-in Ethernet jack and USB ports, the product also provides advanced connectivity and easy networking, making it simple to access an additional suite of exclusive TiVo features.

    Tivo adds that its subscribers have anticipated the day they can use its services in high definition. The product the company states gives customers the best way to experience HDTV in visual and audio performance, an easy, intuitive way to find and record HD programming and a broad set of multimedia and networking capabilities.

    Features of the product include :

    TiVo Online Scheduling: The user can schedule last-minute recordings from the office or on the road from anywhere one can access the Internet.

    WishList Searches: One can find programmes by actor, director, keyword or topic. The Tivo service works to find and record all the programs related to that topic — like an advanced search engine for your television.

    Season Pass Recordings: This allows one to automatically record every episode, even if the network schedule changes. It can even skip repeat episodes.

    TiVo KidZone: The comes later this year to the Series3 HD box. Tivo gives parents the power to easily create a customized area for their children, with only the programs they have pre-approved.

    Broadband connected TiVo Series3 subscribers will have access to a variety of multimedia services, networking options and entertainment choices.

  • Rolando Santos is CNN Intl senior VP, international relations

    Rolando Santos is CNN Intl senior VP, international relations

    MUMBAI: Rolando Santos is joining CNN International as senior VP, international relations. The announcement was made by CNN international MD Chris Cramer. In this role, Santos will play an integral part in the development of future CNN services around the world while working closely with CNN’s International affiliates and joint venture partnerships.

    Santos, currently executive vice president and general manager of Headline News, takes up his new role with CNN in mid-September. Cramer says, “Rolando has unrivaled experience in the creation of numerous CNN services, including CNN en Español in 1997, CNN + in Spain and CNN Turk in 1999,” Cramer said. “As we continue to build upon CNN’s international heritage and global influence, he is the perfect choice to work alongside our worldwide partners, affiliates and colleagues.”

    As a member of CNN International’s senior management group, Santos will work closely with Turner Broadcasting’s global business development teams identifying potential new platforms and editorial partnerships. He will also assume editorial liaison with some of CNN’s sister channels, CNN-IBN in India and CNN Turk in Turkey and will oversee CNN’s International Professional Program, which brings together journalists from around the world for hands-on editorial training in Atlanta

    He says, “I have enjoyed working in the international arena and helping launch so many successful CNN services around the world and, more recently, building Headline News into the dynamic news channel that it has become. This is the perfect opportunity to return and help shape CNN’s international growth and future.”

    Since 2002 Santos has served as executive VP and GM of Headline News, responsible for its development and overall operations. Prior to that he was president of CNN en Español, CNN’s 24-hour Spanish-language news network, where he oversaw all daily operations and editorial content of CNN en Español and CNN en Español Radio. He was also played a significant role in the development and launch of new international news networks such as CNN+ and CNN Turk.

    Additionally, he oversaw the Spanish-language newsgathering operations, including a fully bilingual staff in Atlanta, a worldwide network of Spanish-speaking correspondents and eight full-service bureaus in Los Angeles, Miami, New York, Washington, D.C., Buenos Aires, Jerusalem, London and Mexico City.

  • Sky to offer multi-platform coverage of The Uefa Champions League

    Sky to offer multi-platform coverage of The Uefa Champions League

    MUMBAI: UK broadcaster Sky Sports will boost its coverage of the Uefa Champions League with content available across five different services. The event kicked off yesterday 12 September.

    As well as live coverage across two Sky Sports channels, for the first time; Sky digital viewers can access new interactive options, Sky Sports HD will offer live high definition games, matches will be streamed at skysports.com, and mobile users can see post-match highlights.

    The new ways of watching the new Uefa Champions League are:

    · High Definition– Matches will be aired in high definition. Sky HD claims to offer even clearer, more vibrant pictures to viewers with an HD-ready TV and Sky HD box and subscription.

    Interactive – Sky digital viewers can, for the first time, keep up to date with a new goal alerts service as well as choosing from 14 different matches this week. Viewers select their game, or switch between games, by pressing the red button on their remote handset to launch Sky Sports Active and using a simple on-screen menu.

    Online– Starting with the first Group Stage games on matches will be streamed live through skysports.com. As an introductory offer, users can access any of the 14 games offered live by Sky Sports on a PPV basis for £3 (€4.50) per match.

    Mobile – Sky Sports will offer in-game goal clips from all games to mobile phones. Users should check their mobile operator for details.

    The latest update to the interactive service for UEFA Champions League – a service launched three seasons ago – is the ‘Goal Alert’ facility which brings updates on goals as they are scored. A new ‘Quad Split’ option is also available for the first time, allowing viewers to watch four matches on the same screen on Wednesday evenings.

    Sky Sports Networked Media director Piers Croton, said, “Three years ago Sky Sports introduced multi-match choice options to British TV through Sky digital and our live interactive service. Now we’ve extended the proposition so that our customers can keep right up to date and follow the UEFA Champions League just about wherever they are. ”

  • CNN in mobile initiative in Hong Kong

    CNN in mobile initiative in Hong Kong

    MUMBAI: CNN International has been made available for the first time as a live stream 24 hours a day to Hong Kong mobile phone users. Tapping strategic partner PCCW’s new service “now on mobile”, subscribers can access CNN’s breaking news as it happens directly on their phones or other handheld devices.

    Turner International Asia Pacific VP wireless development Ringo Chan says, “This exciting extension of our partnership with PCCW represents the latest Turner initiative to roll out innovative wireless services in Asia Pacific. We continue to pioneer interactive products across the region and this launch further cements Turner Broadcasting’s corporate alliance with PCCW, one that now encompasses mobile and IPTV services”.

    In addition to the live CNN stream, four hours of Cartoon Network’s original programming block will be looped to provide service 24 hours a day via “now on mobile” to PCCW mobile subscribers. CNN International’s live stream made an inaugural launch in Asia in July through a deal with Korea’s largest telecommunication company SK Telecom, while other Asian markets are to be targeted in the coming months.

    CNN Mobile is CNN International’s service for mobile devices. Launched in 1999, it was the first mobile telephone news and information service available globally with targeted regional content. The service delivers CNN news content to mobile phones in a wide of formats.

  • ESPN US launches an online video games channel

    ESPN US launches an online video games channel

    MUMBAI: US broadcaster ESPN has launched the ESPN Video Games Channel presented by GameTap. This is a section of the sports site, ESPN.com.

    Developed in collaboration with Ziff Davis Game Group, the co-branded section delivers sports video game-focussed content including sports video game news and reviews, trailers, audio and video podcasts, industry analysis, interviews and more.

    Additionally the section will soon feature the GameTap Video Game Vault. This section will give fans in-depth information and histories about hundreds of the most popular video games from a number of game platforms.

    Content for the section is provided by both Ziff Davis Game Group and ESPN.com, and will include material from 1UP Network sites 1UP.com, GameVideos.com, and FileFront.com and magazines Electronic Gaming Monthly, Official U.S. PlayStation Magazine and Games for Windows: The Official Magazine, as well as from ESPN writers and contributors.

    Fans can find the new page can at: sports.espn.go.com/videogames/index

    Content on the ESPN Video Games Channel will include:

    Video and Audio

    — A weekly video podcast from ESPN.com and the 1UP Network, modeled after “The 1UP Show” and available through ESPN.com’s PodCenter and 1UP.com;

    — Sports-oriented gaming demos, strategy videos, and preview trailers from GameVideos.com;

    — A weekly, co-branded audio podcast about the latest in sports games available through ESPN.com’s PodCenter and 1UP.com;

    — Game and statistical simulations from popular sports titles.

    News, Reviews and Information

    — News about the latest sports video games on the market;
    — Product previews, reviews and rankings;
    — Interviews and industry analysis;
    — Links, summary and teaser content for non-sports oriented content on 1UP.com, including product reviews, news, videos, files and rankings.

    GameTap Video Game Vault

    — Fans will be able to read about, and in some cases play, popular past sports arcade, console and PC video games, including games originally available on various video game platforms such as Atari 2600, Genesis, Neo-Geo, SEGA Genesis, Commodore 64, Intellivison and more.
    » 3 Count Bout, League Bowling, 2020 Super Baseball, Football Frenzy (originally on Neo-Geo)
    » Pro Boxing Simulator, Pro Powerboat Simulator and Pro Skateboard Simulator and Winter Games (originally on Commodore 64)
    — GameTap also provides access to video game hits, ranging from Pac-Man, Galaga and Frogger to Street Fighter, Tomb Raider, and Tom Clancy’s Splinter Cell.

    Community

    — User-submitted content from FileFront.com, a leading site for gaming downloads;
    — Links to message ESPN.com message boards.

  • CII, Lawquest release White Paper on Copyright and Emerging Technologies

    CII, Lawquest release White Paper on Copyright and Emerging Technologies

    MUMBAI: The Confederation of Indian Industries (CII) and Lawquest have released a White Paper on Copyright and Emerging technologies. The paper discusses issues relating to copyright on content that may be used in mobile phones.

    LawQuest partner Poorvi Chothani who wrote the Paper notes that digital technology has made it easier to copy content. “People feel that once they buy digital content they can use it anywhere and anyhow. The customer’s attitude is “If I buy a downloadable movie I want to be able to play it in a number of places. My Mobile Phone. My Mac. My PC. My Video Pod 2 (for lack of a better term).” This is a flavour of what consumers are demanding and will demand in the future “I bought it so I own it, so I can use it how I like, when I like and where I like!””

    Moreover, the paper notes that technology is making it possible, whether use of content on these instruments or media is authorised or not. Rapidly changing technology enables the same content to be used in different ways on mobile phones, an iPod; in an online database retrieval systems in whole or in part on a CD Rom; on MP3 players; in whole or in part on a DVD on the Internet; on a website on the World Wide Web; for personal use and/or for podcasting or video casting; on an electronic bulletin board such as those included with Internet Service Providers; or on a blog initiated by an individual.

    Whatever be the medium, once a work that is entitled to copyright, is placed or used on any of the media, described above, there will be issues pertaining to copyright ownership, royalty, license, infringement and plagiarism, to name a few. This requires an examination of what can be copyrighted.

    The paper notes that copyright statutes were originally enacted for literary property, extended to other forms of creativity and as technologies change as an Intellectual Property Right (IPR) has been increasingly commodified, rendered easily transferable and in many cases susceptible to easy infringement. However, the speed with which technology evolves, a clear and timely definition of the ultimate bundle of rights, which is increasingly divisible into thinner and often ephemeral slivers, is almost imposgible.

    Since innovators cannot foresee all its future uses it is impossible to expect technology, judges and legislators to anticipate future protection and enforcement of copyrights. This is further complicated by the common perception that what is ‘freely’ available on the Internet is ‘free’ to use. This is based on the rationale that if it was not to be used free of cost it would not be ‘freely’ available or ‘free’ further exacerbates the problems. It is also worth noting that there is no copyright on an idea. There is however copyright on the expression of an idea.

    The paper looks at the different kinds of content available for mobile and internet and copyrights herein. A few of them are:

    WalIpapers: A wallpaper is an image used as a background on a computer screen. Wallpapers for the mobile phones are an extension of this term and could qualify as an artistic work for copyright protection notes the Paper. The right to a copyrighted pictorial, graphic, or sculptural work in copies includes the right to reproduce the work in or on any kind of article. Therefore, the right to create a “wallpaper” of a painting, for example, would lie with the artist that created the original painting or the subsequent owner of such a right.

    The Paper offers the case of the Daily Calendar Supplying Bureau vs. United Concern. The Court, when examining the copyright in a picture of a Hindu deity in a human form, found that ideas cannot be copyrighted but the skill and originality of thought and form of expression can be. Therefore, a “wallpaper,” where the artistic work shows “skill and originality of thought and form of expression” could qualify for copyright protection and can be exploited by the original author or the owner/licensee of the copyright. Further, under existing law a “wallpaper” may be protected as a derivative work if it consists of a contribution of original material to a pre existing work so as to recast, transform or adapt the preexisting work.

    It should be noted that in order to qualify for a separate copyright as a derivative work, the additional matter injected in a prior work or the manner of rearranging or otherwise transforming a prior work, must constitute more than a minimal contribution .

    Some websites that provide downloaclable wallpapers bring to the notice of customers that the sites contain wallpapers that are copyrighted, and cannot be distorted or distributed without prior permission. When sections of a film or other artistic work are used as wallpapers they would need to be authorised by the original copyrights owner. Any use in contravention of these provisions would amount to infringement.

    iTunes: As readers probably know downloads from Apples’ iTunes online music store is a popular source of purchasing legitimate content which will now be available on certain mobile phones. The problem is that control of copyright on content downloaded from this site or similar sites is difficult. Initial downloads are monitored by digital rights management systems.

    However, there is very little control on subsequent copies. iTunes does place contractual obligations on its users, and its terms of usage restriction on access and download from the site, which include that their “Products” may be used only “for personal, noncommercial use”, on “five Apple authorized devices at any time.” The user is further entitled to “export, burn (if applicable) or copy Products solely for personal, noncommercial use” and is explicitly “not entitled to burn Video Products.” In addition the user is “authorised to burn an audio playlist up to seven times” and can “store Products from up to five different Accounts on certain devices,

    Similar contractual restrictions are found on some other sites, but the challenge lies in the enforcement and monitoring of such restrictions. An Indian court might uphold such restrictions and grant relief provided the owner could prove infringement. Other service providers, including mobile operators could introduce such contractual obligations but are likely to find it difficult to enforce and monitor.

    Ring Tones : Many portals and cellular operators offer ring tones and caller tunes, but whether all of them offer licensed products is questionable. Since many of these ringtones are music notes of the original songs, the service provider needs to take the permission from the concerned company or the person under the Copyright Act. Anyone providing them without the consent of the “rights owner” does so illegally.

    Sound recordings of the original track to be used as ringtones would require licensing. The offer of “samples” of sound recordings by cellular operators to customers may require different treatment. Since this allows a customer to ‘sample’ or ‘try out’ the product before purchasing it. An analogy in the physical world would be that of a shop that offers several products and allows its customers to pick up, touch or feel objects before he/she makes a purchase. Whether such “samples” should be subject to licensing or not is the matter of great concern to mobile phone operators and other service providers.

    In addition, “samples” created so that they can be only heard on a computer with a sound card and the full version of the ring tone can be downloaded only after paying for it might be a viable solution. This would, of course, limit the market penetration due to the disproportion between the number of mobile users and the lack of access to computers for many of them.

    Mobile Phone Games: These are usually downloaded via the mobile operator’s network, but sometimes via other technology. Games are developed using various computer related technologies and software programming, in conjunction with different hardware and vivid graphics. The artistic graphics, which add to a Game’s appearance, is an important part of its success. Copyright does not protect the idea or concept behind a Game, nor does it protect the information as to how the Game is to be played (although it may protect a particular written expression of such rules). Ideas, information and styles are not protected by copyright. However, the underlying software and the graphics of the game would be entitled to copyright, as literary and artistic work respectively.

    Under the Copyright Act as amended in 1994, “Literary work” now includes computer programmes, table and compilations including computer data bases. According to section 14 of this Act, it is illegal to make or distribute copies of copyrighted software without proper or specific authorization. These rights are only available to the owner of the copyright. The only exceptions provided by section 52 of the Act, which allows a backup copy purely as a temporary protection against loss, distribution or damage to the original copy and certain “non commercial personal use.” In view of this any unauthorised uses or downloads of Games would amount to infringement of the owner’s copyrights as a literary and/or artistic work.

    Of course, there are several issues linked to the very ‘mobility’ and transferability’ of the medium mobile phones. When Games can be permanently saved on mobile phones, and the phone is sold to another individual the Game would also be transferred, thereby adding value to the mobile phone. Will this amount to ‘non commercial personal use’? Under US law this might be covered by the ‘first sale doctrine,’ which allows the purchaser to transfer (i.e. sell or give away) a particular, legally acquired copy of protected work without permission once it has been obtained.

    The first sale doctrine on whether this privilege should be extended from physical to digital goods has been actively debated in the US. This was further analyzed by the US Copyright Office, in a study required as part of the 1998 Digital Millennium Copyright Act (DMCA). The DMCA did not extend the first sale doctrine to digital content per se but even the US law regarding sale of devices with copyrighted content remain ambiguous.

    Fife Sharing: The Paper notes that file sharing on the Internet is rampant in India. With the enhanced availability of broadband this is likely to grow. The liability of Internet Service Providers (ISPs) for copyright infringement is not expressly covered by the Indian Copyright Act. The Indian Information Technology Act, 2000 exempts ISPs from liability if they can prove that they had no knowledge of the occurrence of the alleged act, and that they had taken sufficient steps to prevent a violation.

    However, if the ISP fails to take steps within a reasonable time to remove the infringing material from the network or fails to prevent infringement of copyright in the above circumstances he may not be entitled to the plea of ignorance of infringement.

    Last year while ruling in the famous Grokster Case, the US Supreme Court had exposed the file sharing companies to potential liability. It ruled that they were found to intentionally induce or encourage the theft of copyrighted works and could be held liable .24 Following this decision, the US entertainment industry sent notices last fall to seven file sharing software companies warning them to shut down or prepare to face lawsuits. Some services shut down while others settled with the entertainment industry with a view to launching similar licensed services.

    Ripping: Generally, an individual that makes a legal purchase of copyrighted material, like a CD can legitimately use the contents of that CD on any CD player. The very nature of the medium permits its use on devices like PCs that make many copies of the digital information carrying the material as an individual listens to music or uses other content.

    Is this automatic copying infringement? Whether any copies of the material on the CD made on a laptop, PC, or iPod for his/her personal rule is unlicensed use or not remains unchallenged at present. It seems that as long as the material is used for the individual’s benefit it would be licensed. However, when the same individual uses that material for commercial gain, to a larger audience, it would seem to be unlicensed use.

    The Paper adds that it is not correct for users to presume that, when one buys a CD, one has bought a license for the music on the CD. Instead, the buyer has only acquired the ownership of a tangible copy and everything else he/she does with that recording may fall under some form of fair dealing, if confined to the individual user.

    Then there is the question of reusing old recordings with technologies that were not contemplated at the time when the original was recorded on another medium like vinyl. One may wish to copy analogue content, already paid for, onto an iPod or to a mobile phone. Does one need to purchase it again from iTunes even though one might have paid for it several times on different media?

    Converting it from analogue to digital can be quite tedious and to have it done professionally may be expensive. The convenience of downloading digital content from iTunes, or similar portals, might encourage the purchase of the content once again even though one owns an analogue copy.

    Suggested Changes: The Paper states that copyright is a balancing act where public interest safeguards, the idea expression dichotomy and the fair use privilege need to be balanced with the right itself. In view of this certain changes to help protect these rights and to allow the public to have access to copyrighted work in an equitable manner are needed.

    To help protect rights, India could pass preemptive laws in keeping with the European Union Copyright Directive (The EU Directive) which provides for the protection of “rights management information”, which is metadata such as identifying “watermarks” which is combined with a work whereby the EU Directive prohibits the removal or modification of rights management information.

    However the controversial fallout of this is that as the tracking information monitors illegal users there are issues of infringing user privacy, as it would be illegal to write or use software to strip out the information in an attempt to preserve the user’s privacy rights. India will have to balance these issues when considering similar legislation.

    In addition, India could emulate the Technical Protective Measures under the EU Directive, which requires member states to provide adequate legal protection against the circumvention of any effective technological measures that are introduced with the objective of protecting copyrights.30 A measure is deemed to be “effective” if the use of a protected work or other subject matter is controlled by the rightholders through application of an access control or protection process, such as encryption, scrambling or other transformation of the work or other subject matter or a copy control mechanism, which achieves the protection objective.

    Another recommednation is to increase the penalty levied in the case of copyright infringement. In the US penalties levied are far higher. Along with a notice of copyright ownership, required by the Copyright Act ’32 it might be a deterrent to include information about penalties and criminal punishments applicable to copyright infringement, similar to those that are required by federal law in the US. On US DVDs for instance there is an FBI warning at the beginning.

    To protect public interest, Indian law could introduce flexible provisions to govern fair use. The US courts have used principles of ‘fair use’ in the interest of promoting copyright’s overall policy goals and is not rigidly applied; instead the four factors are applied in a balanced fashion on a case by case basis to arrive at an equitable result. A flexible application of ‘fair use’ instead of the present list of rigid provisions pertaining to ‘fair dealing’ under the Indian Copyright Act, 1957, might lead to a more equitable balance of copyrights, their use and ownership. For example a ‘fair use’ of “samples” of sound recordings could be exempted from licensing requirements to enable the public to check whether they really want access to the product.

    Free “samples” may be subject to size restrictions; for example a free “sample” of a sound recording could be restricted to 30 seconds of play time (as is the case with amazon.com and some other sites), and mobile operators or other content providers could be precluded from charging their customers for “samples” because they would not have to pay royalties for use of such “samples.”

  • Cartoon Network Enterprises unveils branded merchandise ‘Pogo Wheels’













    MUMBAI: Following on the heels of the announcement of the two theme parks slated to launch next year, the Cartoon Network Enterprises‘ (CNE) merchandising programme has rolled out a new range of Pogo branded consumer products, Pogo Wheels‘.


    The consumer products division was launched last year in India and following the success of the Powerpuff Girls, Dexter and Johnny Bravo merchandise, they are now focusing on extending the width of consumer products. Following the success of Beyblade, this eight-product range represents a sophisticated version that combines Formula 1 racing and the Beyblades concept. As the company forsees a strong competitive streak in Indian kids these days, they believe such toys will be a big rage.


    The range will be priced between Rs 399 (Basic Launcher) to Rs 1129 (Turbo Launcher) and will be available at multi brand retail outlets with over 450 retailers across 38 cities such as Lifestyle, Shoppers‘ Stop, Pantaloon, Pyramid, Landmark, Hypercity and Crossword. Pogo Wheels will be manufactured and distributed by Cybershop Marketing Pvt. Ltd. Besides the main metros, it will also be launched in cities like Ahmedabad, Pune, Indore, Ludhiana, Amritsar, Bhopal, Gwalior, Chandigarh, Nagpur, Nasik, Aurangabad and Surat amongst others.



    The consumer products division has specifically kicked off with toys. However, they have plans to launch more Pogo merchandise across other categories inculding apparel, innerwear, stationery, gifts and novelties, bags and activity games amongst others.



    Commenting on the same, Cartoon Network Enterprises India and South Asia director Jiggy George said, “We decided to start with toys and thus, wanted to bring out a product with a brand like Pogo that has great resonance with kids. Pogo lends itself to extending properties and building brands therefore we decided to foray into the retail segment. We don‘t however, want to continue within the space of toys with just a one off therefore, we will come up with a whole range of toys under Pogo. As most of the brands on Cartoon Network are TV property based, this would be completely on the brand level.”


    Although it appears to be catering more to the boys segment George said, “We have tried to keep this product as ‘gender neutral‘ as possible, even in terms of packaging.”


    When queried as to the rationale behind the launch at this time, George said, “We are hoping that this will become the flavour for Diwali gifting, followed by December which is a peak season for toys. Secondly, we also needed to launch quickly enough in these and more categories before the summer launch of the Pogo theme park. As the key focus is that they will all be available at the theme park.”


    The toys will be rolled out in stores in the first week of October and it is estimated that 5 per cent of sales will be spent on marketing activities and giving a major push to this new category a TVC will be aired on both the networks. Also, the product will be placed within shows and given out via contests. Other on ground initiatives will include creating racing arenas at various stores like Landmark and Lifestyle where kids can play with the toy and get familiar with it. It is important to capture the consumer at the point of sale and thus, several retail outlets will have screens where the TVC will also be shown.


    Speaking to this website on their perception of the competition in this space, George opined, “The current toy market in India is approximatetly a 600 crore (Rs 6 billion) business, while only 40 per cent is organized. Within the 120 crore organsied space most of the share is maintained by Funskool and Mattel and a few smaller players. We will be a very small but significant player in this space.


    “We are not competing against the big boys but we know we will make a very important dent in the organized space. As a division we are growing year on year at 50 per cent and we contribute to 10 per cent of the overall Turner revenue but we are growing rapidly and so it is exciting times for us.”

  • Max goes the Extraaa mile for Champions Trophy

    Max goes the Extraaa mile for Champions Trophy

    MUMBAI: Cricket weds entertainment! With the Champions trophy in cricket kicking off in less than a month’s time on 7 October 2006, Max is adding more muscle to its wrap around show Extraaa Innings.

    Max executive VP and business head Albert Almeida notes that Max turned cricket into an entertainment property. This way it was able to hook in women and kids as well. This time he says that the Extraaa Innings content has been beefed up. For starters, in addition to the hosts Mandira Bedi and Charu Sharma, whom Max calls the first couple of cricket it has roped in television stars Rohit Roy and Shonali Nagrani as well. Roy will co-present various segments of Extraaa Innings. Nagrani will be the roving reporter. “Having said that Extraaa Innings will continue to be a judicious mix of serious cricketing action for the hardcore cricket buff and wholesome entertainment for the family,” Almeida adds.

    They will be joined by many experts on the game including former English opening batsman Geoffrey Boycott, former Indian cricket coach John Wright who will provide an insider’s touch, Navjot Singh Sidhu, who should add spice to the show, Barry Richards and Ian Chappell. On each match day Eztraaa Innings starts at 12:30 PM There will be a two-hour pre show, a show during the lunch break and a one-hour post show.

    A dual feed: Sony COO NP Singh says that this time around there will also be a Hindi feed on Sab. Three India matches, the semi finals and final will be aired on Sab. Maninder Singh, Atul Wassan and Saba Karim are among the commentators for this feed. The aim is to reach out better to places in the North like UP.

    Almeida says that Extraaa Innings haws been beefed keeping in mind factors like Indians increasingly becoming technologically savvy, they see cricketers as celebrities who do other things (like Sachin has his own restaurant).

    Max will organise a talent hunt using Extraaa Innings to promote it. The hunt looks for a roving reporter who will join the team to cover World Cup in the West Indies next year. There is also an interactive game Predict 2 Win, which allows fans to win prizes. The Gully Cricket initiative has been turned into a mobile game, which can be played by visiting the mobile portal 2525. Then the mascot of Max the tiger Deewana will now be a part of Extraaa Innings. There will be Deewana’s countdown of her game, his ratings of the game, players etc. Then there is also a Max Makeover.

    Here one will see fashion experts comment on the style quotient of the players.

    Of course features that were there before will return.
    These include Q&A. Here fans get to ask questions to the panel through SMS. Then there is Voice of India.

    Here Max’s expert panel will ask the audience to voice their opinion on issues. Answers can be sent through SMS or the internet. Message Board is a platform where viewers can send in goodwill messages to the Indian team through SMS. Another section India On tour offers a sneak peak into the daily routine of the Indian team. This will take them behind the scenes to the nets, practice matches etc.

    The DTH Plan: Sony CEO Kunal Dasgupta says that Max is talking to both DTH platforms Tata Sky and Dish TV regarding putting in interactive features. One feature will allow viewers the option to choose one of four angles to watch the match. Max also plans to offer highlight packages.

  • Cartoon Network Enterprises unveils branded merchandise ‘Pogo Wheels’

    Cartoon Network Enterprises unveils branded merchandise ‘Pogo Wheels’

    MUMBAI: Following on the heels of the announcement of the two theme parks slated to launch next year, the Cartoon Network Enterprises’ (CNE) merchandising programme has rolled out a new range of Pogo branded consumer products, ‘Pogo Wheels’.

    The consumer products division was launched last year in India and following the success of the Powerpuff Girls, Dexter and Johnny Bravo merchandise, they are now focusing on extending the width of consumer products. Following the success of Beyblade, this eight-product range represents a sophisticated version that combines Formula 1 racing and the Beyblades concept. As the company forsees a strong competitive streak in Indian kids these days, they believe such toys will be a big rage.

    The range will be priced between Rs 399 (Basic Launcher) to Rs 1129 (Turbo Launcher) and will be available at multi brand retail outlets with over 450 retailers across 38 cities such as Lifestyle, Shoppers’ Stop, Pantaloon, Pyramid, Landmark, Hypercity and Crossword. Pogo Wheels will be manufactured and distributed by Cybershop Marketing Pvt. Ltd. Besides the main metros, it will also be launched in cities like Ahmedabad, Pune, Indore, Ludhiana, Amritsar, Bhopal, Gwalior, Chandigarh, Nagpur, Nasik, Aurangabad and Surat amongst others.

    The consumer products division has specifically kicked off with toys. However, they have plans to launch more Pogo merchandise across other categories inculding apparel, innerwear, stationery, gifts and novelties, bags and activity games amongst others.

    Commenting on the same, Cartoon Network Enterprises India and South Asia director Jiggy George said, “We decided to start with toys and thus, wanted to bring out a product with a brand like Pogo that has great resonance with kids. Pogo lends itself to extending properties and building brands therefore we decided to foray into the retail segment. We don’t however, want to continue within the space of toys with just a one off therefore, we will come up with a whole range of toys under Pogo. As most of the brands on Cartoon Network are TV property based, this would be completely on the brand level.”

    Although it appears to be catering more to the boys segment George said, “We have tried to keep this product as ‘gender neutral’ as possible, even in terms of packaging.”

    When queried as to the rationale behind the launch at this time, George said, “We are hoping that this will become the flavour for Diwali gifting, followed by December which is a peak season for toys. Secondly, we also needed to launch quickly enough in these and more categories before the summer launch of the Pogo theme park. As the key focus is that they will all be available at the theme park.”

    The toys will be rolled out in stores in the first week of October and it is estimated that 5 per cent of sales will be spent on marketing activities and giving a major push to this new category a TVC will be aired on both the networks. Also, the product will be placed within shows and given out via contests. Other on ground initiatives will include creating racing arenas at various stores like Landmark and Lifestyle where kids can play with the toy and get familiar with it. It is important to capture the consumer at the point of sale and thus, several retail outlets will have screens where the TVC will also be shown.

    Speaking to this website on their perception of the competition in this space, George opined, “The current toy market in India is approximatetly a 600 crore (Rs 6 billion) business, while only 40 per cent is organized. Within the 120 crore organsied space most of the share is maintained by Funskool and Mattel and a few smaller players. We will be a very small but significant player in this space.

    “We are not competing against the big boys but we know we will make a very important dent in the organized space. As a division we are growing year on year at 50 per cent and we contribute to 10 per cent of the overall Turner revenue but we are growing rapidly and so it is exciting times for us.”

  • Zee takes ‘Sa Re Ga Ma Pa’ to regional markets; Marathi version set to launch

    Zee takes ‘Sa Re Ga Ma Pa’ to regional markets; Marathi version set to launch

    MUMBAI: Zee Telefilms is taking its successful music talent hunt property Sa Re Ga Ma Pa to the regional markets. To start with, Zee Marathi will launch Sa Re Ga Ma Pa on 18 September, while plans are getting formalised to launch the format in Zee Bangla later this year.

    “The original Sa Re Ga Ma Pa format will be re-launched in Marathi with some slight variations. The hunt, participated by 32 contestants, will run 39 episodes and the finals will be held on 26 January 2007. Zee Marathi will telecast the two-hour final episode live,” states Zee Marathi, Bangla & Gujarati business head Nitin Vaidya.

    The programme will run on Monday and Tuesday at 10 pm as half-hour episodes. The Monday episode will be a performance episode, while on Tuesdays it will deal with the elimination process.

    SMS interactivity will be introduced in the format from the 32nd episode. The popular vote will be clubbed with the jurys’ decision to decide the episode winners. The final winner will be decided entirely on the basis of viewer opinion.

    Out of 5000 applicants, 32 contestants have been shortlisted from auditions held in Mumbai, Pune, Nasik and Kolhapur.

    Popular television personality Pallavi Joshi will anchor the music show for Zee Marathi. The channel has opted for Marathi music director, an ex-Sa Re Ga Ma Pa winner Avdoot Gupte and the popular Marathi playback singer Devki Pandit to be the permanent judges in the contest.

    The show will have celebrity guest appearances as special jury in its advanced stages. “For example, the 16th and 17th episodes will have artists from popular Zee Marathi soaps entering the show as special jury members,” offers Vaidya.

    Zee has roped in Idea Cellular as the main sponsor of the property. According to Vaidya, the winner will not only get a chance to perform in the 2007 Zee Gaurav Puraskaar but will also get a flat in Talegaon from the associate sponsor, the real estate firm Disha Direct.

    Zee has already kicked off the on-air promotions of Sa Re Ga Ma Pa on its network channels. “The outdoors and other marketing activities will begin in a week’s time,” Vaidya says.