Category: Television

  • Hot Bird 8 Satellite begins commercial service

    Hot Bird 8 Satellite begins commercial service

    MUMBAI: The Hot Bird 8 broadcast satellite of Eutelsat Communications has gone into commercial service at 13 degrees East. The satellite has 64 Ku-band transponders which span the entire range of frequencies used at Eutelsat’s Hot Bird 8 neighbourhood for broadcasting more than 950 television channels and 550 radio stations to over 113 million homes.

    The size and configuration of Hot Bird 8 enables Eutelsat to increase in-orbit redundancy at its premium video neighbourhood and releases Hot Bird 3 for its new mission at 10 degrees East, informs an official release.

    Built by EADS Astrium and launched on 5 August from the Baikonour Cosmodrome, Hot Bird 8’s scheduled in-orbit life is expected to exceed 15 years. Following launch and manoeuvres to bring the satellite into geostationary orbit, HOT BIRD(TM) 8 completed an exhaustive round of in-orbit tests at 1.7 degrees East.

    These were followed by a series of digital video and data transmissions at 4 degrees East, which is a future operational position for the Group.

    Now released from its mission at 13 degrees East, Hot Bird 3 will begin transfer operations for its relocation to its new position at 10 degrees East where it is scheduled to begin service later in October under the name of Eurobird 10, the release adds.

  • Balsara restructures Madison Media

    Balsara restructures Madison Media

    MUMBAI: Sam’s at it again. The chairman of the Madison group, has restructured Madison Media, which has been ranked as the top media agency in the country, in order to “provide focused attention to large businesses and reward the senior talent pool of Madison Media, giving them more authority and responsibility,” says a company press release.

    What Sam has done is that he has made Madison Media the mother brand with four other units under it, Madison Media Alpha, Madison Media Sigma, Madison Media Infinity and Madison Media Plus. Earlier, Madison Media coexisted with Madison Media Infinity and Madison Media Plus. Now two new units – Alpha and Sigma – have been created while the other two existing ones have been brought under the Madison Media Group.

    Each of the four sub units is headed by a chief operating officer. While Alpha is spearheaded by Neelkamal Sharma, Infiinity’s man at the helm is Karthik Lakshminarayan, Sigma’s COO is Vanita Keshwani and Plus has Basabdatta Chowdhuri as its head. All the four will report in to Madison Media group CEO Punitha Arumugam.

    Says Balsara, “An organisation needs to evolve. We respond and shape the environment improve quality of service we provide to our clients. Each of these will function as an SBU.”

    Adds Punitha, “We now have a flatter structure which will provide greater focus to our clients business.”

    While Alpha will have Procter & Gamble and Gillette as its main clients, Sigma will handle other mumbai accounts, Infinity will have Marico and Plus will service Airltel, explains Balsara.

    He adds, “This reorganisation once again re-emphasizes that Madison has developed the ability to develop managerial talent and whenever an opportunity arises we are able to fill the slots with internal resources rather than look outside.”

  • BBC World to be available on Dish TV

    BBC World to be available on Dish TV

    MUMBAI: BBC World has inked a deal with the first private direct-to-home operator Dish TV. The BBC’s 24-hour international news and information channel will be part of the Dish Welcome package.

    BBC World, recently shifted to from a free-to-air channel to a subscription model. The channel claims to reach around 15 million homes across India via cable TV. And with the deal with Dish TV, the channel’s total distribution will touch 16.5 million Indian homes.

    BBC World attracts a high-profile audience who are modern-minded, educated and like to keep up to date with what’s going on in the world.

    “India is a fast-growing market for multi-channel television and a key market for BBC World. We are delighted to be part of this Dish TV offer as it brings BBC World to a new and dynamic audience,” says BBC World South Asia head of distribution and business development Amit Upadhyay. “The channel is highly regarded in India and has a loyal following. We are pleased to be providing new viewers with our award-winning journalism and news reporting.”

    “In the last year and a half, Dish TV has emerged as one of the fastest growing digital platforms in the country. Our association with BCC World is in line with our commitment to provide the best of infotainment news and information programming available, in India or abroad, to our subscribers. We are sure that Dish TV subscribers would be happy to access BCC World in India shortly, mentioned Dish TV business head Jawahar Goel.

  • PBS Kids to air ‘Franny’s Feet’ with Spanish track in US

    MUMBAI: Pre-school series Franny‘s Feet will now be available on PBS Kids with a Spanish language track beginning 7 October. Thirteen/WNET and Decode Entertainment have brought the weekly series for four- to seven-year-old children to television in markets across the United States.


    Viewers will also be able to access the Spanish-language track or DVS (descriptive video service for the visually impaired) using the Secondary Audio Program (SAP), informs an official release.



    The PBS Kids broadcast of Franny‘s Feet is produced by Decode Entertainment in association with Thirteen/WNET. Decode has also produced additional content to accompany the PBS Kids broadcast. The new segments, in which Franny prompts audience participation, are highly interactive and build young viewers‘ understanding of educational content explored in the episode. The PBS Kids version of Franny‘s Feet also includes new sing-along music videos.


    The fun continues online, where kids can join Franny on adventures around the world-from Africa to South America, to the South Pole — and all kinds of places in between at www.pbskids.org, adds the release.


    Franny‘s magical adventures transport her to places around the world, where she meets new friends and tries to help them solve problems, sharing her feelings, fears and advice with the audience along the way. In every episode, while helping her grandpa in his shoe repair shop, Franny slips on a pair of shoes and says “Where will my feet take me today…?” From there, the adventures are limitless. Global awareness, science and vocabulary development are woven together with storytelling for a seamless, entertaining and interdisciplinary learning experience.

  • Sony Pictures Home Entertainment unveils first three 50GB Blu-ray disc titles

    Sony Pictures Home Entertainment unveils first three 50GB Blu-ray disc titles

    MUMBAI: Sony Pictures Home Entertainment (SPHE) has announced the imminent arrival of its first three 50GB dual-layer Blu-ray Discs (BD). The comedy Click, starring Golden Globe nominee Adam Sandler, Oscar winner Christopher Walken and Kate Beckinsale, will be available on store shelves 10 October.

    Black Hawk Down, the Oscar-winning, action-packed drama from director Ridley Scott, starring Josh Hartnett, Ewan McGregor, Tom Sizemore and Eric Bana, features new Blu-Wizard technology and will be available to film fans on 14 November. The hilarious box office hit, Talladega Nights: The Ballad of Ricky Bobby, starring writer and producer Will Ferrell and Oscar(R)-nominee John C. Reilly, hits shelves 12 December. All three titles were authored by the Sony Pictures Digital Authoring Center (DAC) and manufactured by Sony DADC, informs an official release.

    “As consumers make the leap to Blu-ray’s incredible high-definition picture and theatre quality audio, they want access to a diverse selection of content packed with added-value features and reference titles like Ridley Scott’s powerful war epic Black Hawk Down, that will add to their growing Blu-ray Disc libraries,” said David Bishop, president, Sony Pictures Home Entertainment.

    “We’re proud to be the first studio to deliver a 50GB Blu-ray Disc title to the marketplace with Click on October 10, along with two other highly entertaining titles this year that offer the expanded capacity and special features only a 50GB disc can provide,” he adds.

  • AIR to conduct Akashvani Sangeet Sammelan on 7, 8 October

    AIR to conduct Akashvani Sangeet Sammelan on 7, 8 October

    MUMBAI: Taking forward its tradition of promoting Indian classical Music, All India Radio (AIR) will be hosting this year’s Akashvani Sangeet Sammelan from 7 – 8 October at 21 venues across India. 

    Air features known and upcoming artistes on the national stage through this annual initiative instituted in 1954.

    The 2006 Akashvani Sangeet Sammelan is being dedicated to the legendary Sarod maestro Ustad Baba Allauddin Khan for his great service to classical music. As a tribute to the multi-faceted musician, a concert is being hosted in his home town Maihar as well, informs an official release.

    Akashvani Sangeet Sammelan will be that rare occasion for music lovers to listen to some of the seldom heard ragas like Malgunji, Kaushik Dhwani, Saraswati Kedar, Basanti Kedar, Swanandi, Suha, Chhaya Behag, Maluha Kedar etc. Besides vocal recitals in Hindustani and Carnatic forms, the Sangeet Sammelan offers a treat to music lovers featuring a wide range of instrumental recitals on Sitar, Sarod, Veena, Chitraveena, Rudraveena, Guitar, Violin, Sarangi, Tabla, Pakhawaj, Flute and Nagaswaram, the release adds.

    Vidushi Veena Sahasrabuddhe, N. Ravi Kiran, Pandit Buddhadev Dasgupta, Dr N Ramani, Pandit Samaresh Choudhary, Pandit Arvind Parikh, Pandit Basant Kabra, Pandit Nityanand Haldipur, Pandit Madhav Gudi, Bahauddin Dagar, C. Saroja and C. Lalita are among the prominent artistes participating in the Music Festival.

    To popularise the Indian classical music, Air is holding the Sangeet Sammelan in several tier two cities like Jammu, Dehradun, Darbhanga, Patiala, Kolhapur and other cultural centres like Shantiniketan, Varanasi, Dharwad etc, besides the metro and capital cities.

    Prasar Bharati CEO Brijeshwar Singh says, “All India Radio has played an exemplary role in national integration and Akashvani Sangeet Sammelan is one of its activities which has truly and completely reflected the national ethos.” He adds, “For the first time AIR will also release CDs of the best of the Sangeet Sammelan concerts.”

  • Sahara One acquires satellite rights to ‘Khosla Ka Ghosla’

    Sahara One acquires satellite rights to ‘Khosla Ka Ghosla’

    MUMBAI: Khosla Ka Ghosla, the sleeper hit of the quarter, has been acquired by Sahara One Media and Entertainment. According to market sources, the satellite rights of the movie went for somehwere in the region of Rs 20 million.

    “Khosla Ka Ghosla is a pleasant and entertaining movie, which can be appreciated by all sections of the audience. This makes it a valuable asset for Sahara as a telecast property,” says a source. Sahara has acquired five-year telecast rights for the film.

    The low-budget movie Khosla Ka Ghosla, produced by Thandav Films in association with UTV, made it to the theatres (read multiplexes) in September 2006. Jaideep Sahni, the youngster who wrote the script said he derived the inspiration for the movie from a real life incident.

    Khosla Ka Ghosla also marked the directorial debut of another young talent Dibakar Banerjee.

  • BCCI tells ICC to keep off its players

    BCCI tells ICC to keep off its players

    MUMBAI: “Stay away from our players.” That was the message that the Indian cricket board today shot off to the International Cricket Council (ICC), with which it is currently at loggerheads over the Members’ Participation Agreement (MPA).

    “It has been made clear to the ICC that they cannot deal directly with the Indian players. They have to come through the Board,” BCCI secretary Niranjan Shah was quoted as saying by the Press Trust of India News Service.

    Shah, who was speaking from Ahmedabad, claimed it was not the BCCI alone, but the cricket boards of Sri Lanka, Pakistan and Bangladesh as well who were against the ICC’s dealing directly with players.

    “Not only me (BCCI), but Sri Lanka Cricket, Pakistan Cricket Board and Bangladesh Cricket Board, have said at the recent ICC meeting that on any issue related to the players, the ICC has to approach the boards first,” Shah told PTI.

    Shah’s riposte was in reaction to comments made yesterday by ICC general manager – Cricket, David Richardson, who said, “While the ICC is required to deal directly with the Indian board on player issues, I’ve always enjoyed a good relationship with the Indian captain Rahul Dravid and several of their leading players and, should the BCCI permit, I’d welcome an opportunity to answer any queries they may have.”

    India, which hosts the ICC’s Champions Trophy from Saturday, won the right to hold the 2011 World Cup jointly with neighbors Pakistan, Sri Lanka and Bangladesh.

    The ICC has given the BCCI till next Monday (9 October) to notify it of any and all difficulties it has with the MPA. About the deadline, Shah had earlier said that the board would “meet that date”.

    However, today he took on a more belligerent tone when he said, “Are they going to hang us otherwise?” Shah told PTI the BCCI had already sent a reply to the ICC detailing its stand on the MPA.

  • Hathway launches cable TV services in Jhansi

    Hathway launches cable TV services in Jhansi

    MUMBAI:The Rajan Raheja promoted Hathway Cable & Datacom has teamed up with the dominant cable operator in Jhansi and launched services under the name Hathway JMD SR Cable & Datacom Pvt. Ltd.

    SR Network started its operations in December 2004 and it provides cable TV services to the entire city of Jhansi.

    Hathway will provide over 90 analogue television channels to its subscribers. The cable service company will soon be launching ‘voice over cable’ services, which will enable the MSO to be a true ‘triple player’ with digital, high speed internet and voice services, according to an official statement.

    The deal Hathway has struck with SR Network is similar to the one it entered into in Kanpur in April where it operates as a joint venture with Jai Mata Di Sherawali (Sanjeev Dikshit promoter) under the brand name Hathway Jai Mata Di Sherawali Cable & Datacom Pvt. Ltd. Hathway JMD has subsequently started operations in Farukhabad and Unnav.

    Starting with Kanpur, Hathway plans to take the digital revolution forward gradually in other cities in the state of Uttar Pradesh. Kanpur will be the first city in UP which will provide Digital Cable TV transmission from December 2006.

    Hathway’s Digital Cable TV services are presently available in Chennai, Mumbai, New Delhi, Pune, Bangalore , Hyderabad, Chandigarh and Jalandhar.

    The digital services are offered through a remote controlled digital device called the Set Top Box. The digital device is feature packed and it changes the entire TV viewing experience for the subscriber. The key features include DVD picture quality, stereophonic sound, a capacity to receive more than 1000 channels, an EPG (Electronic Programme Guide) which enables programme reservations & reminders, positioning of favourite channels, parental control, information banner and selection of channels by genre etc.

    The other value added services such as video-on-Demand, interactive gamming etc. are also available with Hathway’s digital set top box.

    Apart from Analogue Cable TV and Digital Cable TV services, Hathway provides Cable Broadband services with high – speed connectivity from 256 Kbps onwards through the high bandwidth capability of cable. Hathway’s Broadband Internet is presently available in the cities of New Delhi, Jalandhar, Ludhiana, Mumbai, Pune, Nashik, Bangalore, Hyderabad, Chennai, Mysore and Chandigarh.

    Hathway also has under its umbrella Cine Channel (CCC), a movie based entertainment channel and I-TV a dial – up interactive music channel that operates like a juke box and local channels like Win Cable & Win Movies.

  • Video gaming is increasingly becoming a social experience : Nielsen

    Video gaming is increasingly becoming a social experience : Nielsen

    MUMBAI: Nielsen Entertainment today released its third annual Active Gamer Benchmark Study in the US.

    This shows that the social elements of video games are becoming an increasingly important part of the overall gaming experience. The research found that among the roughly 117 million active gamers in the US in 2006, more than half (56 per cent ) play games online, and that 64 per cent of all online gamers are women.

     
    Moreover, while gaming has conventionally been thought of as a solitary experience, the new study reveals that active gamers spend upwards of five hours a week playing games socially, led by teenagers who are socially involved in gaming about 7 hours per week.

    The research also shows that although teenagers continue to comprise the largest percentage (40 per cent) of Active Gamers, more than 15 million of these gamers (almost eight per cent) are now 45 years or older. While women make up nearly two- thirds of all online gamers, men still outnumber women in the overall video game universe by more than two-to-one.

    Among the study’s other key findings:

    * Though older females make-up the largest percentage of casual gamers, active gamer teens and young adults also comprise a considerable portion of this market, with more than half playing casual games an hour or more
    a week.

    * Demonstrating a loyal fan base, the majority of active gamers who say that they usually pre-order a title, or buy it the first day of its release, choose Role Playing games. But while such games typically are thought of as catering to the older gaming audience, they are the most popular genre among active game playing teens.

    * With next-generation gaming building steam, what will drive active gamers to these advanced console platforms will be the desire for better
    graphics and richer game play experiences.

    Nielsen Interactive Entertainment senior VP Emily Della Maggiora, says, “The Active Gamer 2006 Report comes at a pivotal time in the evolution of the video game industry. The expansion of next generation hardware and technology in the marketplace is simultaneously delivering new ecosystems of social exchange, interactive entertainment, media experiences and advertising models.

    ” We see everyday how important online gaming is in terms of connecting people and bringing communities of gamers together. From a simple battle in Halo to a more immersive communal experience, online gaming has the power to unite gamers across the street and/or around the world.”

    PC-Based Online Gaming Makes a Comeback: Just a few years ago, talk within the gaming industry speculated whether the personal computer could survive as a viable gaming system and successfully compete against console giants and handhelds. Nonetheless, PC-based gaming recently has evolved into a platform that provides a unique gaming experience for vastly different gaming audiences.

    Among casual gamers, for example, online games offer simple and engaging encounters that are attracting both existing and new gamer audiences, especially older women. Plus, the growth in broadband access has helped redefine Massively Multiplayer Online Games (MMOG) that let communities of gamers connect in ways that consoles and handheld platforms can’t match.

    Even so, handhelds, like online games, have themselves experienced the most growth year-over-year, thanks to innovative software and hardware, plus expanding multimedia options.

    Examining the Forces Driving the Growth of Video Gaming : This Nielsen Entertainment study examines the dynamics influencing the growth of the video game industry. Analysding recent attitudes, activities and purchasing behavior of more than 2,000 consumers over the age of 13 who play games at least one hour a week, the new research identifies several compelling factors, including changing demographics within sectors of the Active Gamer population and the resurgent popularity of PC and handheld games.

    Video Game System Ownership and Usage: Given the penetration of personal computers in US households, it is not surprising that 64 per cent of active gamers play on PC-based systems. These systems offer users connected experiences through Massively Multiplayer Online Games that other platforms cannot match. Personal computers also are the platform of choice for players of casual games, especially among women, 64 per cent of whom play video games online.

    Among the console universe, Sony’s PlayStation 2 dominates overall ownership at 59 per cent. This is followed by nearly matching levels of ownership between Microsoft’s Xbox (33 per cent) and Nintendo’s GameCube (30 per cent). With Microsoft’s Xbox 360, the newest console entrée into the market, having 15 per cent ownership among Active Gamers. Notably, there is large cross ownership among Active Gamers and systems. The majority of Active Gamers also own at least a console and one other platform, with the level of cross-ownership between consoles and handhelds more than doubling (seven per cent to 16 per cent) between 2005 and 2006 to date. This is due, in large part, to the Nintendo DS and the Sony PSP and the unique gaming experiences they provide to millions of gamers

    But unlike consoles, handheld ownership among Active Gamers is significantly more gender balanced. Furthermore, there is surprising power in portability. Active Gamers generally average about 14 hours a week on their consoles, while they often play as much as 17 hours a week on handhelds. About one quarter (24 per cent) of Active Gamers also play games on their mobile phones.

    Video games as an entertainment experience: During the past six months, active gamers purchased, on average, four games. Of those, 90% were bought in retail stores, with the remaining 10% purchased online. On average, Active Gamers spend 47 hours playing each individual game they’ve purchased.

    But video games must compete for wallet share and clock time with other forms of entertainment. Active Gamers spend an average of $58 a week on entertainment, $16 of which goes to video games. They also average about a quarter of their weekly leisure time (13 out of 55.3 hours) playing video games. After gaming, music is the second most popular activity among the majority Active Gamer groups, though it is tied for first among females at nine hours.

    Methodology: Surveys for the 2006 Active Gamer Benchmark Study were conducted online from July 3rd to July 9th with 2,200 active gamers, who were 13 years old or over, owned a gaming device and played games at least one hour per week.

    To help get a better understanding of the gamer and their thoughts, emotions and social groups the report included two additional methodologies. First is an immersive behavioral segmentation analysis, where the research identified and defined 5 distinct groups of gamers. Second is a qualitative element where focus groups were conducted that serve as ancillary support and aid discovery to the quantitative findings.