Category: Software

  • UTV True Games partners Gamigo, takes ‘Mytheon’ to Europe

    MUMBAI: UTV True Games, the international publisher of multi-player online games, has signed a partnership with Gamigo a free-to-play European MMO publisher, to bring Mytheon, an online multiplayer action RPG with strategic gameplay. 
     
    Gamigo will exclusively publish, distribute and operate UTV True Games‘ Mytheon, across European territories.


    “With Gamigo holding such a strong position in the European MMO marketplace, we know this is the perfect publisher to bring Mytheon to a whole new realm of players,” said UTV True Games founder and chairman Jeff Lujan. “We are excited about our new relationship, and we hope gamers in Europe will welcome the title that has been highly anticipated in the US for months.”  
     
    Mytheon is an online, multiplayer Action/RPG with strategic game play where players experience classic mythology come to life and challenge legendary gods to define their own fate. Players, or “Stonecasters,” are powerful humans imbued with the ability to cast spells, summon minions, and erect structures that aid them in battle. An assortment of classes is available that approach combat differently and offer a range of unique, cinematic abilities.


    “Mytheon is a unique gameplay experience that is set to deliver one of the most compelling online entertainment experiences,” said Gamigo board member Patrick Streppel. “Now with this new partnership in place, we know we will be able to make Mytheon an international success.”

  • Court quashes Viacom’s $1 bn lawsuit against Google

    MUMBAI: A Manhattan federal judge Louis Stanton quashed Viacom Inc‘s $1 billion law suit that accused Google Inc of posting copyrighted videos on its YouTube service without permission.
     
    In his remarks, Stanton said that the world‘s most popular online video service had not violated legal provisions that protect internet service providers from recourse since it had removed the items after being alerted.


    Viacom had claimed that tens of thousands of videos on YouTube, resulting in hundreds of millions of views, had been posted based on its copyrighted works, and that the defendants knew about but did nothing to stop the illegal uploads. 
     
    Google and YouTube, in particular, had argued that they were entitled to ‘safe harbor‘ protection under the federal copyright law because they had insufficient notice of the particular alleged infringements.


    In a 30-page ruling, the Judge said the defendants were entitled to safe harbor protection ‘against all of plaintiffs‘ claims for direct and secondary copyright infringement.


    Stanton later directed the parties to submit a report by 14 July to address any remaining issues in the case.

  • Pace is largest supplier of STBs to pay-TV industry: IMS

    MUMBAI: Pace plc, a leading technology developer for the global payTV industry, is ranked as the world‘s largest supplier of set-top boxes to the payTV industry, according to IMS Research.


    The ranking is based on the number of digital set-top boxes shipped to pay-TV customers in 2009 worldwide.
     
    “The world market for set-top boxes and iDTVs show that a major increase in its set-top box sales propelled Pace from third place in 2008 to first in 2009,” the study said.


    The set-top-box shipments grew 15.2 per cent year-on-year on a global basis from 2008 to 2009.


    Pace has delivered remarkable growth over the past three years, developing a leadership position by creating and delivering set-top box technology – particularly HD, PVR and hybrid devices – for over 100 of the world‘s payTV operators.  
     
    Said Pace CEO Neil Gaydon, “This is an incredible achievement for our company. It is testament to the continuous innovation and focus in delivering on our strategy to lead in converged home entertainment. We have worked very hard to build a customer-centric organisation, working closely with our partners and consistently delivering outstanding, innovative products. Our people and culture are the driving force behind our becoming the world‘s number one.”


    2009 was a record year for Pace. It was in the year that Pace built on the successful integration of the Philips set-top box division and this powerful combination went on to deliver substantial organic growth.
     

  • CWG: DD to pay Rs 680 mn to Australia’s Global TV for IBC project

    NEW DELHI: Doordarshan is paying a sum of Rs 680 million to Australia’s Global Television and its Indian partner Shaf Broadcast to design, install and operate the International Broadcast Centre (IBC) for the Commonwealth Games in October.


    Australia’s leading and most experienced services provider to the television industry, Global was selected for this turnkey project from a tough international field after an intensive three-month evaluation period.
     
    The IBC will be the hub for all Commonwealth Games broadcasting activity, handling incoming television pictures and sound from the host broadcaster, distributing that footage to international rights holders and managing rights holders’ outgoing transmissions.


    Doordarshan Director General Aruna Sharma told indiantelevision.com that the Delhi Commonwealth Games IBC will house studio and reporting facilities for broadcasters and journalists from around the world. Occupying 8,000 square meters, up to 1,500 broadcast professionals will be based at the IBC.


    Sharma said this is part of the total budget of Rs 3.66 billion for the Games sought by Doordarshan. But the total is for coverage of the games and does not include expenditure being incurred by Doordarshan as right holder broadcaster.


    She also said that she would be able to give details of the revenue from the money to be earned from various international broadcasters for rights, and the estimated commercial revenue, only closer to the games. 
     
    She said Doordarshan had made inroads amongst cable operators and multi-system operators in educating them about high definition television which will be introduced in the country along with the Commonwealth Games. Sharma said she had been meeting representatives of MSOs and cable operators in Mumbai and Delhi to answer any queries about HDTV.


    The XIX Commonwealth Games Delhi 2010 will be held from 3 to 14 October. The competition will feature 17 sports, with around 8,500 athletes and officials from 71 Commonwealth Games Federation member countries expected to attend.


    She was happy that some direct-to-home (DTH) players had introduced HDTV, as she said this would help the country to move to better technology.


    Two HDTV studios will be established by Doordarshan in Delhi and Mumbai, and field production and post production facilities in four metros. The HDTV uplink will be set up at Delhi , and HDTV terrestrial transmitters will be installed in four metros.

  • Airtel digital TV offers HD services for Rs 2840

    MUMBAI: Airtel digital TV, the direct-to-home (DTH) service from Bharti Airtel, today announced the launch of its high-definition (HD) service ‘Airtel digital TV HD’.


    Further fuelling the price war, the company is giving away HD set-top-box (STB) at Rs 2250 for all existing customers going in for an upgrade and for Rs 2840 onwards for all new customers.
     
    The company is offering only ESPN HD feed, while it will add other HD channels over the next few months.


    The company also announced that new customers can opt for either the Economy Pack (worth Rs 221 a month with 155 channels) free for 75 days or the South Super Value Sports Pack (worth Rs 144/month with 120 channels) free for 100 days.


    It has also launched the Limited Edition ESPN Pack for Rs 99. 
     
    Airtel Digital TV also claims that it is the first DTH player to bring in digital Dolby plus sound apart from the latest MPEG 4 DVBS2 technology and HD signal processing using 256MB RAM processor.


    Bharti Airtel director and CEO – DTH Ajai Puri said, “Innovative technology that adds value to customer experiences is a vital element of our brand endeavors. HD is usually about visual appeal but our consumer insight says that TV is as much an audio medium as it is visual. That is why we have invested in being the first to bring to India the Dolby Digital Plus sound experience in HD STBs. This launch underlines our key strength of understanding consumer needs and using technology to deliver a simple elegant benefit to our valued customers who will experience the next level of TV viewing in India.”


    Dish TV has already cut the price of its HD service to Rs 2,990, after the launch of Tata Sky’s HD service at Rs 2,599.

  • Reliance’s Big Digital launches new service

    MUMBAI: Big Digital, the digital arm of Reliance Broadcast Network, has launched a new service called Big Non Stop Masti. The service will offer select content to audiences on-demand.


    The content, comprising Bollywood interviews, humour capsules, devotional music and health tips amongst others, will be selected from Big FM and offered to audiences. The audience can call 5055454 to avail this service.
     
    Audiences can also listen to patriotic tunes, shayaris and much more from across the nation.The product, currently being hosted in Hindi, will soon be available in other languages. 
     
    Said Reliance Broadcast Network business head, experiential marketing, OOH and digital business, Rabe T Iyer, “The mobile industry that has seen a robust growth in India has worked well for value-added services like entertainment-on- demand, making the timing for the launch of this product perfect. The business synergies are excellent, with a brilliant entertainment library already existent within the company. With an increasing number of consumers seeking entertainment and information through their cell phones, we are confident the product will work excellently.”
     

  • Balaji Telefims launches its first fiction show on Internet

    MUMBAI: Balaji Telefilms is all set to launch its first fiction show for digital platforms.


    Alt Entertainment, the Balaji Telefilms arm that creates content for younger audiences, will launch Bol Niti Bol, an online property, on YouTube, Mid-day.com and rediff.com from next week.
     
    The content will be refreshed twice a week and there will be a total of 17 episodes of the show. Balaji will be releasing the episodes on www.youtube.com/bolnitibol, Mid-Day.com and Rediff.com/bolnitibol for maximum eyeballs.


    Speaking about the show, Balaji Telefilms joint MD Ekta Kapoor said, “For a long time we wanted to do a show exclusively for our young audience who spend more time on the digital space than on television. The concept of the show as well the protagonist is something every teenager and young at heart can identify and connect immediately with a freedom of accessing the content whenever they want, keeping in mind how busy teenagers are nowadays.” 
     
    Added Balaji Telefilms Group CEO Puneet Kinra, “With each passing day, the way in which audience consumes entertainment is changing and the divisions between TV, web and mobile are blurring like never before. Along with the recent Broadband Wireless Auction going on, it will dramatically increase the consumption of the video content in the times to come. We see this development a great business proposition shaping up within the category.”


    Bol Niti Bol is the story of an average young girl Niti, who will chronicle her daily life through each episode of the show. Each episode, shot on webcam, will be Niti’s video diary about what new has happened in her life, who has she met recently, the boy she likes, her crushes, how she handles people, in short everything which happens in a young girl’s daily life.

  • Den Networks eyes revenue nest of Rs 11.5 bn in FY’11

    MUMBAI: Sameer Manchanda-promoted Den Networks will continue to grow in size this year, building up a revenue nest of Rs 11.50 billion as it consolidates its subsidiaries.


    The multi-system operator (MSO) with a pan-India footprint will, thus, see a 25 per cent revenue upswing over the earlier year. 
     
    Carriage revenue from broadcasters, standing at almost Rs 2 billion in FY’10, will see a 10-15 per cent growth in the fiscal.


    The company expects its operating profits to jump over 50 per cent to Rs 1.60 billion.


    “We will see the full impact of the subsidiaries this year. The carriage market is also picking up. Our targets are well within achievable reach,” says Den Networks president – strategy and business development M G Azhar.


    The fourth-quarter financials of FY’10 are an indicator of Den’s growth this fiscal. The company posted a revenue of Rs 2.46 billion and operating profit of Rs 320 million. “We had almost consolidated all our subsidiaries which reflected in our fourth-quarter results,” says Azhar. 
     
    Den plans to invest Rs 1.50 billion during the current fiscal even as it intends to speed up its digitisation drive.


    The MSO will pump in over Rs 1 billion as it expects to add 700,000-800,000 digital subscribers during the fiscal. Den already has 425,000 digital subscribers.


    Den will also put in one-fourth of its year’s investments towards acquisition of cable networks.


    “We have an investment plan of Rs 1.50 billion in FY’11. We hope to cross one million digital subscribers by then,” says Azhar.
     

  • Mobile internet boosts total media usage

    MUMBAI: Mobile internet is not being used at the expense of any other media. In the latest study by the global media communications company Initiative, 76 per cent of consumers worldwide said that mobile internet was in addition to their other internet usage through a combination of occupying previously dead time as well as multitasking.


    Of these, 52 per cent said that their other internet usage had remained the same whilst 24 per cent said that it had increased. The latter is driven to a large extent by mobile activities that require consumers to access and download information from their computer, such as creating Spotify playlists.


    This trend is set to continue as consumers become more familiar with their smartphones, with nearly one third of the innovators (the most technically advanced consumers) increasing their use of internet via the computer.
     
    Furthermore, a significant proportion of consumers are using mobile internet at the same time as consuming other media. Across global markets, Initiative saw the highest level of multi-tasking whilst watching TV, listening to the radio and travelling – all at 50 per cent. In addition, 39 per cent access mobile internet whilst using internet through a computer, and 34 per cent whilst reading newspaper and magazines. This is an evolving trend with innovators being between 20-50 per cent more likely to access mobile internet whilst consuming other media.


    This provides marketers with a unique opportunity to use mobile to amplify their existing media activity. Through mobile, marketers can provide consumers with a way of immediately engaging with the brand, whether prompted by an advert, or a thought or conversation they‘ve just had. In today‘s society, with shorter and shorter attention spans, it is essential that consumers can engage with brands at the moment of impulse, and mobile provides that opportunity.


    Mobile Consumers Are Always On
    Mobile was originally a device used out of home to make telephone calls when away from the fixed telephone line. Initiative suggests that this medium now is truly both an out-of-home and in-home device with around 60 per cent of usage now happening within the home. Levels of usage are high across weekdays, weekends and evenings; and so mobile internet is fast becoming as the only medium where you can communicate with your target audience at all times of the day.


    Tracking the usage occasions across weekdays and weekends has shown that 30 per cent of all smartphone users start their day with mobile internet, and 45 per cent end their day with it. In the US, these figures rise to 49 per cent and 53 per cent respectively. The only time that usage drops is, not surprisingly, when consumers are actively engaged in other activities, such as sports and music events. This clearly demonstrates how mobile internet has caused a significant shift in consumer need to have constant connection with the outside world.


    The time most people access the internet via their mobile is whilst relaxing at home (64 per cent). At this time, the number one activity is social communication (27 per cent), followed closely by email (26 per cent). Relaxing out of the home is also prime mobile time (50 per cent).


    Initiative observed high levels of activity during commuting times. This has always been a prized time to reach a captive audience. Mobile now delivers the immediate call to action.


    Email is the single largest activity in the morning, when users have just woken up. This is true in all our markets but especially in the US where consumers are 63 per cent more likely to access email at this time.


    The relative importance of task/utility activities (eg: discount calculators, calorie counters) whilst consumers are out and about doing chores demonstrates how the need state of consumers relates to mobile internet usage. Across all our markets, tasks/utilities is the top activity carried out by consumers when they are out and about (13 per cent), with South Korea leading the way with one fifth of people using this functionality. As consumers are increasingly seeking information at their moment of decision making, it is essential that advertisers are there with the relevant message to positively influence that decision.


    Social communication, gaming, entertainment-media and searching/ browsing are used throughout the day in line with the overall usage patterns. This demonstrates that the vast majority of mobile internet usage is “in the moment” – mobile enables instantaneous action.


    Although the trends across the markets are very similar, there are some cultural differences. The more developed markets use email and social communication significantly more than other activities when compared to the emerging markets. US consumers are 50 per cent more likely than any other country to access mobile internet whilst attending events. Gaming is more prevalent within the Asian countries whilst relaxing at home, coming in second to social communication.


    So, although consumers are accessing mobile internet all day, every day, the primary mobile internet activities differ significantly from those where a computer is used to access the internet. The top mobile activities, such as social communication and entertainment, are entirely in line with key consumer needs: 78 per cent of people agree that ‘mobile internet provides instant information wherever I am‘, 75 per cent use it to pass the time, and 73 per cent say it is fun and enjoyable.


    Need For Mobile Internet
    Also, when looking at why consumers choose one channel over another, the number one reason is always convenience. However, mobile internet really comes into its own in terms of providing access to information where and when required (four times more important than computer-based internet), whereas computer-based internet is seen as having better functionality (double that of mobile internet).


    The factors that marketers must deliver if they want to succeed in engaging with consumers through mobile internet are: communication services, location-relevant information delivered in an instant and entertaining content.


    Computer-based internet is typically used for longer sessions involving wider research, bigger screens and faster download speeds. Also, there is a perception that security is greater than on mobile. Marketers need to take account of these different consumer needs when devising internet strategies, as one size will generally not fit all. In a world where consumers are using the internet more and more to take control of their lives, the use of mobile internet to research products and services is set to grow exponentially. Currently, 16 per cent of US consumers use their smartphone at least once a day to search for information (price comparison websites and products reviews/ specifications), but this rises to 31 per cent within the Innovators group. The fact that mobile internet is a learning process combined with the trend of increasing consumer control reveals that mobile internet will become increasingly important in consumer decision making.


    Marketing Opportunity: There‘s An App For That
    Applications are the catalyst for change in the way people view mobile handsets, moving the handset from being seen simply as a device for voice, text and email to one that is a platform for launching a never ending array of new functionality.


    Over 80 per cent of smartphone users have downloaded at least one app, rising to nearly 100 per cent in China.


    Accessing apps is linked to their availability on specific types of smartphone. The iPhone has led the way supported by strong marketing activity with ‘there‘s an app for that‘ and easy access via the ‘App Store‘. Fast on its tail are those phones operating with an android platform such as HTC Wildfire.


    Smartphone users have, on average, downloaded 13 apps with 12 currently on their phone. Of these, eight are used regularly. The equivalent figures for the iPhone are 25, 22 and 13 respectively.


    Therefore, apps are fast becoming commonplace in every smartphone owner‘s life. However, although consumers are investigating an increasingly wide range of apps, they will only use those that offer them a real benefit, whether that is functional, social or entertainment.


    In terms of app usage, social communication is within the top two activities in all markets, except South Korea and India. This is followed by games, music/entertainment, news and weather. South Korea is focused on productivity apps, such as diary management, whereas in India the highest usage is of fun and entertainment apps.


    The majority of apps downloaded on smartphones are free, with 70 per cent of consumers having more free than paid-for apps, and 25 per cent having never paid for an app. However, this is due to the large supply of free apps on the market and not a lack of willingness to pay. So, for example, 60 per cent of smartphone users in the US have spent more than $5 on an app, with 35 per cent spending over $15. Italians are the biggest spenders, with 65 per cent spending more than $6 and 44 per cent more than $18. The price value equation is as relevant for apps as it is for other purchases. 
     
    Smartphone users were asked whether they would like to trade the price of an app in return for being exposed to advertising. The majority would prefer not to pay and receive their apps for free with advertising.


    However, there are a significant proportion of people who claim they would pay any price to avoid advertising interrupting their experience.


    For example, 38 per cent of UK smartphone users say they would prefer to spend $37 or more on an app than receive the same app for free with advertising. This clearly presents a strong message that marketers need to tread very carefully and understand the rules of engagement with consumers in this very personal medium.


    Friends and family are the main source across our markets for finding out about apps, with around 50 per cent of smartphone users saying this was their key source, rising to 90 per cent in India. The second most popular sources are from a general internet search and going to an app store via their mobile handsets. Traditional advertising comes in at between seventh and tenth.


    Most app stores now have an app search function as there are so many apps to choose from. As more and more apps come onto the market it will be harder for brands to break through the app clutter.


    Apps will need to be marketed and signposted to be found. When a consumer has downloaded a branded app it means the marketer has successfully placed their brand icon in the hand of his consumers, building both loyalty and talkability.


    Apps offer immense opportunities to build brand loyalty, drive call to action, and extend and reinforce existing marketing activity, through gaming, gimmicks, utilities, entertainment and social communication – all of which are actively used by our smartphone users.


    Mobile Internet Will Become The Platform Of Choice
    Initiative states that advertisers must recognise that mobile internet is here to stay, and will become ever more essential to consumers‘ lives as smartphone penetration increases and as consumers become more familiar with the roles mobile can play in their lives. Our research has shown that these new behaviours are here to stay – once learned, they become habitual – there is no going back. Given the choice between only having mobile internet and only having computer-based internet, one third of consumers currently opt for mobile internet, but this increases to half amongst Innovators. These are astonishing figures considering that mobile internet is relatively new, and really demonstrates how quickly mobile is becoming the technology of choice. These figures are even more apparent in the emerging markets of India and China. For example, in India, 49 per cent of consumers and 69 per cent of innovators would choose mobile internet, driven by the limited access to computerbased internet in that market.


    Around the corner is the increased use of smartphones as a payment device with 32 per cent of US consumers already using ‘pay-by-mobile‘ technology, and around one-third of these prepared to spend between $50 and $100, showing that confidence is building. There is no doubt this is a growth area as the smartphone continues to evolve as a multifunctional device.
     

  • Zee Studios leverages Navteq‘s mobile ad solution

    NEW DELHI: English movie channel Zee Studios is tapping Navteq Media Solutions’ mobile ad network to promote its upcoming movie schedule to Airtel mobile users.


    Navteq claims that this campaign has registered a high impact click through rate (CTR) with consumers.
     
     
    Navteq is a global provider of maps, traffic and location data enabling navigation, location-based services and mobile advertising around the world.


    The centerpiece of the promotion was as an application that mobile users downloaded to browse Zee Studio’s scheduled film broadcasts. After downloading the application, consumers could click on movie titles to view synopsis and movie critiques. High engagement was built with users enabling a calendar synch option which set reminders for movies they were interested in watching. 
     
    Free to download, the application is supported by Navteq‘s premium mobile ad network and received as high as 8.77 per cent CTR from consumers who downloaded the application. Navteq‘s premium mobile ad network provides high quality and impactful mobile advertising solutions throughout India and the world.


    Navteq vice-president (Advertising) Christopher Rothey said in a statement, “We know the power of mobile advertising and believe it can actually help enhance the user experience of a new generation of applications and products throughout India.”