Category: Promonet feature

  • Passions and Pastimes: Bringing Characters to Life in Indian Entertainment

    Passions and Pastimes: Bringing Characters to Life in Indian Entertainment

    MUMBAI: Indian entertainment and media have undergone a huge transformation in the last few years, driven by increasing technological integration. Nowadays, it is all about bringing characters to life backed by compelling narratives, interactive user experiences, and higher engagement with media content. The same story holds true for digital gaming, which has truly broken barriers in recent years, taking up a major chunk of the new-age media and entertainment market in India. Let us take a closer look at some key patterns/trends in this context.

    How Digital Gaming Transcends Casual Entertainment

    Digital gaming has initially been propelled by an increasing shift of consumers towards more social fun and entertainment in interactive and immersive settings. This has powered the growth of gaming platforms like A23 and many others. Multiple factors have contributed to attracting people on the social and casual premise alone. Take card games like rummy for example. They offer a digital version of a classic game that’s easy to participate in and understand, while helping people play with like-minded fellow gamers and their loved ones. With chat and other engagement features, they can also be part of a community, trying their luck to win real money (or not) with these games. It offers a strong community and social element through interactivity that is hard to find elsewhere. This is behind the shift of a massive majority of younger consumers towards these platforms for better and more engaging experiences.

    Yet, the scene has evolved for the better in recent times. If you take A23 rummy as an example again, you will now find more mature gaming ecosystems and communities that are powering the next generation of its growth. What’s at the heart of the same? Passionate mobile and digital gamers who love games that give them a chance for skill-building and opportunities to strategize. As a result, there has been a steady evolution from casual and social mobile games to more strategy-based experiences. New-age rummy involves continuous learning along with skill-building, as players keep formulating strategies to win. This has been a trend that has been seen in other spheres as well, including eSports which has witnessed the growth of skill-based gaming formats and communities passionate about the same.

    What’s Working for Digital Gaming?

    Digital gaming in these new-age forms is benefiting from these aspects:

    ●    Higher number of mature gamers who prefer applying skills and strategies and discussing tactics with fellow community members.  
    ●    Formats that enable development of key skills including problem-solving, strategic and critical thinking, logical reasoning, and fast decision-making.  
    ●    A massive boost to memory, retention, observation skills, adaptability, and flexibility since these skills come in handy for rummy and many other online games.  
    ●    The chance to compete with like-minded gamers on platforms along with connecting with friends and community members for more excitement.

    It can thus be said that Indian entertainment and media is witnessing a massive growth of digital gaming across categories. This trend should continue in the future, backed by strong communities of passionate gamers. 

    Disclaimer: This article does not have journalistic/ editorial involvement of indiantelevision.com. indiantelevision.com group or its websites does not endorse/ subscribe to the contents of the article/advertisement and/or views expressed herein.

    The reader is further advised that Online Casino, Betting, Online Gaming , Crypto products, Financial Investments/Engagement , NFTs, Products associated with health, wellness, and food are unregulated and can be highly risky. There may be no regulatory recourse for any loss from such transactions or risk associated with health conditions.

    Indiantelevision.com group shall not in any manner, be responsible and/or liable in any manner whatsoever for all that is stated in the article and/or also with regard to the views, opinions, announcements, declarations, affirmations etc., stated/featured in the same. The decision to read hereinafter is purely a matter of choice and shall be construed as an express undertaking/guarantee in favour of indiantelevision.com (indiantelevision.com group) of being absolved from any/ all potential legal action, or enforceable claims. The content may be for information and awareness purposes and does not constitute financial advice. 

  • Lessons Learned With Bitcoin

    Lessons Learned With Bitcoin

    Blockchain technology is one of the newest buzzwords in business. It is hardly surprising considering that the tech is having such an impact over so many different industries.

    If you look at the infographic compiled by BitFortune.net, you can see how this tech has been changing the way that we approach different business tasks.

    Out of all the industries, however, it is the financial industry that has seen the most upheaval thanks to this tech. Banks have been put on notice that there are faster ways to move money, even when it comes to cross border transactions.

    Blockchain tech shows that there are ways to keep track of assets, transfer ownership, and operate more efficiently and more securely. The Bitcoin network was proof of this in its early days. And banks have been responding by looking into creating their own blockchain based apps over the last few years.

    Are we at a stage where the industry is completely willing to rely on the blockchain tech? Not quite yet. The majority of current uses of blockchain revolves solely around cryptocurrency, and activities such as trading in cryptocoins, gambling on Bitcoin casino websites, and so on. The tech has yet to truly move on into other industries, so it seems that blockchain still has a lot to teach us. When it was still reasonably obscure, it was proven to be a viable system. What it has not yet proven to be is easily scalable, and this is something that companies need to consider.

    Bitcoin was originally intended as an experiment. Did anyone think at the time it would get as big as it did? But the downside to the increase in popularity of the currency is that the system has become a lot more bloated.

    If all things go well, transaction verification takes around 10 minutes on the system. But that depends on how many transactions have been submitted to the chain. The more transactions, the higher the potential lag between transmission and verification. Increasing delays in verification times are proving to be a big issue.

    Also, of issue is that the charges to use the network have increased substantially. And this is another lesson that we can take from here – the bigger and more popular the chain gets, the more computing power it takes.

    In the early days, mining coins was relatively simple and didn’t require any specialized computer equipment. That has changed now as the chain has gotten more popular and more people are trying luck at mining rewards.

    As a result, miners are seeing diminishing returns for mining the system, making it a far less attractive option. And, if the miners decide that it is no longer worthwhile to continue, that could mean that system would slow down so much that it would become untenable.

    The counter move would be to make it more profitable again for miners, and that means increasing the transaction fees again. This, in turn, makes the system less attractive for those processing transactions on it.

    So, no, we are not likely to see all the major banks switching over just yet. There are a lot of kinks to be straightened out first. That said, it will be interesting to see what will people come up with in future as a way of dealing with these issues.

    Article and image courtesy Bitfortune.net.

  • Adlabs entertainment ltd. bags ‘Best Customer Experience in Services Sector’

    Adlabs entertainment ltd. bags ‘Best Customer Experience in Services Sector’

    Adlabs Entertainment Ltd. has been announced winners of the “Best Customer Experience in the Services Sector” category under the Customer Experience Awards amongst some very prominent brands. The award presented by Zendesk was a part of the 11th edition of The Customer FEST Show 2018 conducted by KAMIKAZE B2B MEDIA, held on 1st February 2018 at Taj Lands End, Mumbai.

    Speaking on this occasion, Imagica, Jt. CEO, Mr. Ashutosh Kale said, “Across industries, sectors, and regions, organizations are findings ways to improve customer experience in a more sustainable manner. We at Adlabs Entertainment Ltd., have taken a guest oriented approach where we integrate customer feedback and insight throughout the organization ensuring more enriching and exceptional experience year after year. Another important aspect has been the investment in our employees, as this directly translates into them working towards the goals of the organization.”

    Imagica, India’s first family holiday destination of international standards indeed stands true to its tagline of ‘Badi Interesting Jagah Hai!’. Consequently, providing a truly innovative experience to one and all is Imagica’s primary objective. Being at the confluence of 3 industries i.e. service & hospitality, tourism and entertainment – Imagica looks at creating moments of magic at the park, during a guest’s booking and decision journey and even after their visit.

    Adopting a guest oriented approach has made the organization constantly compete internally to raise the bar vis-à-vis the previous years.

    · Ensuring to settle for nothing but the best by ‘exceeding guest expectations’ at every turn, Imagica became the pioneer in web booking and holistic information provision by creating a user-friendly website.

    · An on-ground guest centric initiative, called Smile Campaign was also introduced to imbibe in employees the culture of welcoming the guests with a smile. Further, guests were entertained while they awaited their turn for rides/attractions. Imagica’ character interactions were initiated at the Imagica Novotel hotel through flash mobs to delight and surprise the guests.

    · Birthday experiences were enhanced by giving an Imagica birthday badge to guests celebrating their birthdays at the park to cue all in-park employees to wish them. The most important initiative was sending gift cards out to every guest who helped Imagica achieve the 5 million milestone.

    To measure the success of the initiatives undertaken, Imagica constantly collected feedback from its guests through TripAdvisor, in-park surveys and even 3rd party research on their likelihood to recommend. 

    Imagica successfully scored a minimum Net Promoter Score of 75+ (classified as World Class) across mediums, thus strongly substantiating the successful bond forged between Imagica and its guests.

  • Content is supreme, lyrics are vital, says Farhan Akhtar at NDTV conclave

    Content is supreme, lyrics are vital, says Farhan Akhtar at NDTV conclave

    MUMBAI: “If the story is not good, then no matter where you shoot the film it doesn’t matter. Content has to be supreme. There was a time when music became more important than lyrics. Audience would not even remember the lyrics. That is changing now. The thought that if you have one hit number in the movie and that can ensure success of the film is also changing,” said actor-director Farhan Akhtar at the NDTV conclave in New Delhi on Monday.

    NDTV saw the culmination of its Youth for Change Conclave, a day-long event that aims to focus on solutions for challenges that our youth face today. This year saw a host of personalities from diverse fields come together to address the issues that are concerned with today’s youth.

    The sessions also featured celebrities like Kangana Ranaut, Ajay Devgn, Arjun Kapoor, Ileana D’Cruz, Emraan Hashmi, Esha Gupta, Armaan Malik, Neeti Mohan, Irshad Kamil, Sachin Jigar and the stars of the women cricket team – Mithali Raj, Jhulan Goswami and Punam Raut, among others. The sessions covered issues ranging from Gender divide, challenges of fake news and is social media a bane or boon.

    Ranaut shared the travails of being a superstar: “Big cities are money-oriented, small towns are more concerned about what people – buaji, mausiji – will say. I come from an extreme environment, a conservative background. I felt stifled and just wanted to be free. On being discriminated against as a child: I could never feel pride in my lineage and I don’t feel like I belong when I go home. I want to tell women that they should fight for their own dignity, be it against fathers, husbands or children.”

    Mithali Raj, Jhulan Goswami, Punam Raut talked about setting new records against all odds.

    Raj, Captain, Women Cricket Team, said: “PM Modi tweeting about the women’s team was a moment of pride for us. My grandparents did not want me to take up cricket. Cricket is not life to me. There is life beyond cricket too.”

    Goswami, cricketer, said: “”World Cup final defeat will continue to hurt all of us. After beating Pakistan in the World Cup league match, even their fans applauded us. Unfortunately only one day out of 365 is celebrated as Women’s Day.”

    Arjun Kapoor, actor, shared his views on the gender divide: “”I am not very educated. I didn’t clear my Class 11. But, my upbringing has been such that despite this lack of education, I got a chance to move on in my life to do what I wanted to do. I don’t think women get such opportunity. I have grown up among women, predominantly with my sister and mother, and I have seen how strongly women face adversity. We should incorporate it in the syllabus itself how men should treat women. We always hear, ‘Stop crying like a woman.’ We inadvertently are implying that women are the weaker gender. I have a sister and somewhere there is always a concern about her safety. It is not just about urban or rural areas, world over security of women is an area of concern. We are moving forward and progress is everyone’s right. It cannot be gender specific. Gender parity means that both are equal not one is superior to the other.”

    Armaan Malik, singer: “I was a 10-year-old when I got to know that I am from Music composer Hasrat Jaipuri’s family. In my family everybody is a composer, I am the first one to get into singing. My grandmother makes me listen to Hasratji’s music and always asks me if such good music is being composed today as well. I feel good music is still being created.”

    Irshad Kamil, lyricist: “Today the films are closer to reality and so the scope of music in the films have gone down.”

    Sachin-Jigar, music composer duo: “The shelf life of songs have not gone down. Today lot more songs are being made and so audience has a lot of options to keep sifting through. But good songs live on for a long time even today.”

    Ajay Devgn, actor: “Always look ahead and not dwell on the past, just focus on rectifying the errors as we move forward.”

    Emraan Hashmi, actor, said: “If you are from a family connected with film industry then getting a break may be easier but at the end of the day you have to be good in acting. At the end of the day the audience is the decision maker. There is more pressure on ‘star kids’.”

  • From Maya to a real super success, the Cosmos Maya turnaround story

    From Maya to a real super success, the Cosmos Maya turnaround story

    MUMBAI: When it comes to producing animation series, very few can hold a candle to Cosmos Maya. Founded in 1996 as Maya, the animation studio has progressed over the years from creating a single intellectual property Motu Patlu in 2012 to a handful of them in India and overseas.

    Operating out of Mumbai and Singapore, Cosmos Maya  has grown leaps and bounds over the years, always being the trendsetter in the Indian animation industry and now it is en route to rubbing shoulders with some of the prominent studios internationally.

    Following the resounding success of Indian animation productions like Motu Patlu (MP), ViR – The Robot Boy, Kisna, Shiva, Bure Kaam Ka Bura Natija, Kyun Bhai Chacha, Haan Bhatija (BKBNKBCHB) and Guru Aur Bhole (GAB), the studio also branched out into crossover Indian animation productions with Eena Meena Deeka (EMD) and the soon to launch Tik Tak Tail which are Indian shows for global audiences.

    And it’s not just domestically where Cosmos Maya is leaving its footprint… It currently has three international co-productions Captain Cactus, Atchoo! and Help Me Ganesha, in different stages of production and development.

    The journey started when Anish Mehta came in and took over as CEO of the company and he decided to get things moving at a blistering pace.  In the five years since he has been at the helm, Cosmos Maya has produced 12 shows and 1000 plus episodes. In the world of animation that kind of a performance is unparalleled – possibly for any studio not just in India but globally. And continuing on it’s growth trajectory, the company has confirmed contracts and execution plans for around 400 odd episodes within this year.

    What started off as a dream with a handful of team members, is now a fully evolved studio with equipped with systems and processes to handle continuous and simultaneous workflow on account of multiple projects; with a scalable model for growth, with 100% utilised production facilities, both in house as well through a multitude of vendors to whom production work is outsourced, within India and in several parts of Asia. Add to that a well-entrenched penetration in the global markets through its highly developed international distribution and marketing network, and Cosmos-Maya is all set on the growth path.

    The long term vision of the company entails a plan to produce an independent world-class Hollywood feature film, something that BlueSky did with Ice Age. This is the next target that Anish intends to achieve five years from now.

    “We have a great team out here. Be it creatives, production, operations, digital or marketing, each member in the super core team brings in the same passion that helps us create the difference. Then there is the core team which takes the vision to the next level from an execution perspective, while keeping the passion levels intact. And then there are over 600 odd people, each one again working with the same madness,” says a visibly proud youngish academic looking bespectacled Anish Mehta.

    “At Cosmos Maya, the way we approach an IP is keeping in mind what is going on in the market and how do we bring in the next new trend,” explains Anish. “Balancing both of these things is what we focused and continue to focus on, a perfect combination of creative and business acumen.”

    This includes selecting innovative subjects and concepts. The first IP that rolled out was a first of its kind for India as it featured two adult protagonists behaving like silly kids and was titled Motu Patlu. “It was India’s take on the evergreen franchise Laurel & Hardy,” says Anish.

    Cosmos Maya invested in creating a pilot for Motu Patlu and then approached broadcasters – a process which the studio follows to this day. Viacom18’s kids channel Nick bought into it. And Anish’s baby has not looked back since. The Motu Patlu franchise has only grown. Cosmos Maya has 300 plus episodes of the series (600 stories altogether) in its catalogue, 13 TV films and one theatrical film, Motu Patlu – King of Kings.

    And, why not?

    Motu Patlu over the past five years has been a TRP topper for Cosmos Maya and the channel’s creative & programming head Anu Sikka is happy that they have a winner on their hands. So much so that she has signed a long term contract for both Motu Patlu and Shiva with the studio, ensuring that many more episodes and films of the franchises continue to regale audiences. And Anish has a deal with Viacom18 to develop another one.

    Currently, work is on to spin off two series from the Motu Patlu franchise. Anish was willing to talk about one which is being driven by the studio and features characters who have gained popularity with Indian kids: the adorable police officer – Inspector Chingum & Guddu Ghalib – the timid circus lion who became the protector of the jungle in the feature film Motu Patlu – King of Kings. He did not disclose much about the other, cryptically saying that “the new shows will be with a major digital partner and will be digital first productions.”

    He points out that the company has a three pronged strategy:  keep domestic productions such as Motu Patlu, Shiva, GAB, and BKBNKBCHB which have an earthy Indian appeal going successfully. “Then there are shows like Eena Meena Deeka, Tik Tak Tail (which we will be launching soon) don’t necessarily look Indian because they have a wider appeal globally; and lastly there are the international co-productions” he further explains.

    The India centric shows which can travel to about 20 odd countries on an average fetch revenues in the range of around Rs 3 million per episode; while category toppers and milestone makers like Motu Patlu of course fetch at least a 30 per cent higher revenue than this average. On the other hand,  cross-over shows that can travel to over 50 countries have a revenue potential of Rs 5 million per episode. And then the third category of shows, the ambitious globally targeted ones like Captain Cactus and Help Me Ganesha hold a revenue potential of around Rs 10 million per episode.

    Amongst the more ambitious international projects is the one featuring a cactus called Captain Cactus which is at pre-prod stage and is being developed under the creative supervision of Olivier Jean Marie the creator of Oggy & the Cockroaches. An announcement about a worldwide distribution partner should be made by end-August, and Asian partners are expected to sign on the dotted line by end-September.

    Anish is hopeful that Captain Cactus will bring about a revolution in global co-productions since it has got the best of both worlds – that is a strong Asian studio, a European creator and European distribution partners. It is also in talks with a couple of broadcast or digital partners worldwide.

    “From a show perspective we have Olivier Jean-Marie with us who is known for a certain style of story-telling and people jump at the chance of working with him,” he expresses. “So we are quite confident that Captain Cactus will deliver.”

    Anish and team at Cosmos Maya are banking on a new IP inspired by Lord Ganesha which it is developing in a co-production with Gerhard Hahn of Hahn Films. The co-production with the German creator who is one of the more respected animators globally is tentatively called Help me Ganesha.

    “We are very confident that we, with Gerhard Hahn as a partner, will take it on a never seen before global level,” says a sanguine Anish.

    The company is doing well on the digital front too with its IPs on YouTube. Its channel WowKidz has been growing at a rapid clip despite being a late entrant. At last count over 1.5 million subscribers had clocked up around 1.6 billion views for the over 3000 videos that Cosmos Maya has on the channel.  Amongst its foreign imports is a show called Hot Wheels Battle Force 5 which is being promoted with the help of Motu Patlu and is raking in good views.

    ViR – The Robot Boy has been one of the most important IPs on WowKidz, as per the data analytics from YouTube and we are creating spin-off content from this show for WowKidz,” says Anish. He mentions that because ViR, is a digital phenomenon, a further push for content creation will be given, and new episodes of it will be produced. With spin-off content and a digital first next season plan in place, ViR is going to be one of the key focus IPs in the days to come.

    Its second channel WowKidz Rhymes has 130,000 plus subscribers and caters to the pre-school kids need for freshly narrated nursery rhymes – a slot that the Chennai-based ChuChuTV has very cleverly exploited. Currently, its popular characters Motu Patlu and VIR the Robot boy have been used to recite the nursery rhymes in an engaging manner.  More content around Imli is in the pipeline. With innovation in mobile gaming industry, another focus is towards WowKidz mobile games, engaging kids more towards the popular IPs.

    WowKidz will also introduce another division- WowKidz edutainment for kids for toddlers and pre-school kids to learn alphabets, numbers, shapes, values and general awareness in form of rhymes and shows.

    With so much on its plate, the studio will need to scale up in terms of manpower and further strengthen its infrastructure. A dedicated new facility is coming up in Mumbai near its operational headquarters in Film City.  Additional captive satellite units are also coming up in Hyderabad and Kolkata. The goal is to add around 300 professionals to its 550 strong artist pool.

    Anish believes that the founders of Maya – Ketan Mehta and Deepa Sahi – wanted to do something; hence they set it up.

    “Their dream went on to become an industry,” he says. “I am hopeful that AR and VR (a content area that the company has recently started investing) too will help us polevault to another level. Our animation business too is looking very good.  With so many avenues for our content in place, it is indeed one of the best and the brightest phases for the animation industry.”

    Amen to that!

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