Category: iWorld

  • “Reels has ended up redefining storytelling, expression, and entertainment for Indians”: Meta India’s Sandhya Devanathan

    Mumbai: At an event on 9 May, Meta India vice president Sandhya Devanathan spoke about the launch of Meta’s new programme, #MadeOnReels which would act like a bridge between brands and creators.

    She said, “India is the first country globally for Meta where we first watched Reels on the Watch Tab. As soon as Reels was launched in India, our worlds just exploded overnight, and we couldn’t stop scrolling through content which was on food, fitness, fashion, sports and even animal videos.”

    “Globally we’ve seen that this has led to an increase in engagement on our platforms. Globally, we announced that we have seen a 24 per cent increase in engagement on Instagram since we launched Reels. Three years after we launched Reels in India, the momentum continues unabated. In our Earnings Report, we recently shared that people share Reels more than two billion times daily across our platforms. That’s a huge number, but what is more impressive is that the number has doubled over just the last six months,” she said, quoting numbers.

    Devanathan added, “Reels has ended up redefining storytelling, expression, and entertainment for Indians. Reels have made entertainment more interactive. Many movies and content we watch on OTT largely depend on what we watch on Reels. The big fashion trends that drop, drop first on Reels. Some of the world’s biggest product launches are also beginning to happen on reels as well.

    Reels have given a new meaning to genres such as comedy as well, which has exploded on our platform. Research done by Factworks shows that more than two-thirds of the people surveyed say that they like watching videos about comedy.”

    She also spoke of the impact of Reels on business. “Amongst the biggest shifts that have happened in the last three years with Reels is that it has redefined how people actually engage and connect with businesses. The research says that 77 per cent, which is about four-fifths of the people we surveyed here in India, ended up purchasing a product or service after they watched Reels. That’s massive. In India, three of the four people that we surveyed, said that they messaged a business right after they had watched a reel.”

    Devanathan goes on, “So far we have seen Reels generate massive engagement in the country. But we also believe that Reels are the format of the future when it comes to advertising and brand storytelling. Our conversation is not just with brands, but with the world’s largest creative agencies has helped us push a little deeper into the impact that short-form videos and Reels are having on brands and the creative ecosystem.

    But most importantly, there are two trends that we have noticed. Firstly, we have seen a pretty strong adoption of Reels by brands and this happened almost as soon as Reels was launched. But this trend has only gained momentum – it has become stronger in the last couple of years. The second trend is the growing influence and relevance of creators for brands.”

    She spoke about their association with various brands. “We worked with various brands – Meesho, Maruti Suzuki, Navi Technologies, Cadbury’s, Amazon Prime Video, L’Oreal Professionnel, and Tanishq and we have collaborated with 40 creators who created Reels ads for these brands to address their strategic marketing objectives. Consistently we saw across parameters such as ad recall, message association or campaign awareness – we saw Reels delivering really strong results for all these brands.”

    Discussing #MadeOnReels, she pointed out, “We are confident that Reels would unlock immense value for brands and have encouraged us to create a programme that sits at the confluence of creators, brands and of Reels. And that is really tailored to help brands grow. A programme that will inspire both marketers and creators, and a programme that we feel will play a very pivotal role in redefining how storytelling happens in India.

    Over the next few months, this programme will work with tens of brands across different verticals and multiple creators to create Reels that are not just engaging, fun-to-watch, and shareable but also ones that drive a business outcome that matters most to brands. And that is really important, especially in these times.

    We all understand the impact of the global macroeconomic headwinds, and what it has meant for businesses of all sizes. It has also meant more than ever – businesses are focused on driving efficient growth. The results from these campaigns, really indicate to us that Reels Ads can be a tangible lever for growth for businesses. Our commitment today is that we continue to partner with brands to deliver on outcomes that matter the most to them.”

    She added further, “As part of #MadeOnReels, we are now inviting briefs from brands across the country, to be a part of this programme. And if selected, the brands will get creative and programme support from us as well as the opportunity to work with three creators each, with the creator costs that will be fully managed by all of us at Meta.”

    Speaking on the content creator economy and space, Devenathan said, “India is said to have the largest base of social media content creators in the world, with that figure expected to touch 100 million this year. Many of them come from non-metro geographies. And the explosive rise of Reels, has provided a strong thrust to an already expanding creator economy In India. So, we think that with the combination of Reels and creators, we have actually identified a sweet spot for brands as it lets them use the authentic voice of the creators in the most engaging format across all our apps. The other advantage that brands get is that they get to collaborate with creators from across verticals, passion areas and reach their consumers that much more effectively.  

    Devanathan wrapped up, “Reels have truly democratized expression. And as we move forward, Reels has the same potential to democratize business growth for brands. I believe that what we are witnessing now, is really the growth of short-form videos and creators and this will go down as a pivotal moment.”

    This was followed by a panel discussion moderated by director & head – Ads business for Meta India Arun Srinivas, Leo Burnett Chief Creative Officer and CEO, Leo Burnett, SouthAsia, India & Chairman, Creative Council, Publicis Groupe – South Asia Raj Deepak Das, Maruti executive officer marketing Ram Suresh Akella, Navi Technologies Ltd. head of growth Assem Sharma, content creator Niharika and content creator Viraj. The panel discussion talked about brands telling stories through reels.

    The discussion began when moderator Srinivas gave a brief introduction of the topic “How brands are using reels” and how in the present era where platforms want to bring brands and content creators together as its the new how stories are getting told. He asked Das about how he saw it all from his point and said, “ I will break this down into three parts. One’s creators. Second is the consumers and third is the brands. There is a massive difference in the short form of content vs reels. Entertainment is the last thing, it’s about information and that is what short-form content is about. Today the reels have changed entirely thanks to the creators. Now it’s all about entertainment and then comes the brand part where you love it at the same time, you tell the story in a fun way and not much information.”

    Sharma added, “We are into financial services and we have three broad categories i.e loans, insurance and mutual funds recently we did a campaign for our investment category which is mutual funds. The perception of most of the influencer-led campaigns is it delivers the brand side but we are a heavily performance-based organisation. What was more shocking is that it delivered really great results on our performance campaigns but at the same time it delivered at the brand side as well.”

    Akella too shared on his recent brand campaign, “The results are really encouraging. One of the creators made a catchy song track. I think it was really engaging for the younger audience that we could reach and the results are amazing.”

    Srinivas asked Niharika about brand collaborations and she answered, “For most creators actually it’s difficult to not be ourselves for brand collabs. When you are spending so much money on brands, the creators also love the views and it’s not like they are giving money we will do whatever we want.”

    Viraj too commented on the same, “I too 100 per cent agree with Niharika because brands come to us for our engagement for whatever we bring to the table. So they have to trust us.”

    In a short conversation with Saumitra Chaubey on Meesho being one of the topmost fashion brands now, what was the idea of getting into reels and social media. Are you the first mover and did you get the advantage of it?

    Replying to the question, Meesho associate director – brand marketing Soumitra Choubey said, “Yes we did in way back in 2020-21 when covid hit, a lot of the discovery of fashion was happening on social media and it still does and what we have pioneered is creating a stream of content with many creators at scale on both YouTube as well as Meta channels and that has given us disproportionate returns. Early in the game, we were collaborating with a lot of creators on different types of scale models, paid models, market knowledge, affiliate models and that kind of content when it went out at scale over months, creating this vast repository of fashion content for us and the channels. There’s a lot of goodness that we tap into in terms of organic traffic coming from these platforms.”

    Talking about the target audience Choubey said, “So, our target audience has always been value maximisers. It’s what we like to say. People who are looking at the right equation of price and quality and with some convenience. Freshness of variety is also one thing that we actively look at. Largely, our consumer base is where the utility’s very competitive pricing and the value that you provide has come from 60-70% of our consumers are from Tier 3/4″.

    He further added, ”What you realise is that, this is a corporate term that we have created. What we see is, there are people who love getting value at the right price, even if it is unbranded. They don’t care so much about the brand. For example, we sold directly from the sellers and we ship it to their houses we probably never get involved with touching the product. So we save a lot of efficiency there. Also all these efficiencies are eventually passed on to the customer.

  • Lionsgate Play to release Nacho season one on 19 May 2023

    Mumbai: Get ready to be un poco loco with Nacho Vidal! Releasing on 19 May 2023 exclusively on Lionsgate Play in India, Nacho the electric story of an industry-changing star performer, Nacho Vidal takes you to the streets of Spain, giving you a front row seat to the historic period in Spain’s adult film industry. With a internationally recognised cast of Martiño Rivas, María de Nati, Pepa Charro, Miriam Giovanelli and Andrés Velencoso, Nacho has Goya winner David Pinillos at the helm along with Beatriz Sanchís and Eduardo Casanova. Changing the rules of the game in the 1990’s, Nacho Vidal became an international superstar amidst the constant shift in norms and culture of Spain. Alongside the story of Nacho, we also glance into the beginnings of the Spanish adult film industry and the masterminds behind its conception.

    In an interview with Spanish outlet Ruetir, Martiño Rivas opened up about the sex scenes and seeking the real Nacho Vidal’s approval, “Each one had to contribute something to the story. It was like a dance, it’s not the same when they went to bed in privacy as when they went to bed recording. Everything was very choreographed. Nacho himself did not give me his approval to play him, but he gave me a hug that I know what it meant rather than their acceptance.”

    Get ready for an encore of drama, twists and action in Lionsgate Play’s Nacho season one.

  • Get enthralled with these Crime/Thriller audiobooks and podcasts on Audible

    Mumbai: The adrenaline rush as the mystery unfolds, and the heart pulsations propelling as the drama extends are some of the joys a true crime fan can explore. Crime dramas have been popular since the advent of black-and-white cinema, this genre keeps evolving to encompass a diverse range of plots from murder mysteries to organised crime and the dark underbelly of society. Here are the top picks of ‘True Crime’ podcasts and audiobooks on Audible.

    The Dark Side of Cricket

    Written by: Vice Media Asia Pacific; Narrated by: Parthshri Arora

    Explore the dark realities of cricket in India and delve into the sport’s underbelly, from match-fixing to doping, in the explosive Audible podcast ‘The Dark Side of Cricket’ this IPL season with lesser-known facts about what goes on beyond the pitch. In this gripping podcast, host Parthshri Arora engages in thought-provoking discussions with various stakeholders to uncover the controversies and disparities that lurk beneath the surface of this revered sport, treated as a religion in India, where cricketers are often associated with gods, but controversies and challenges persist.

    The Dark Side of Love

    Written by: Vice Media Asia Pacific; Narrated by: Neha Dixit

    Usually, the word love is synonymous with the sweetest, warmest emotions, but what if love could be grueling, troublesome, and horrific? In the explosive VICE original podcast ‘The Dark Side of Love’ on Audible, take a deep dive into the grim realities of some of the most shocking love stories in the country. Honor killings in the name of love, domestic Violence, extortion, acid attacks, and moral policing, name the romantic oddity and this podcast encompasses all of it.

    Undercover Mumbai

    Written by: Ayeesha Menon; Narrated by: Full cast, Prerna Chawal, Anand Tiwari

    Undercover Mumbai, A BBC Radio Full-Cast Drama revolves around the life of Alia Khan, a tough, determined female cop struggling to make her mark in a male-dominated world. As she strives to fight crime and corruption, Alia must also fight the endemic sexism of the police force as she joins forces with patronizing and chauvinist male colleagues. The first series in the crime drama is centered around the death of a glamour model in a five-star hotel, Alia Khan investigates a rescued baby, a missing husband, a child prostitution ring, and strange goings-on at a psychiatric hospital. As the trail is set for Bollywood’s leading heart-throb – a murder, a political scandal, and a mystery unfolds. In series two, she is paired with an incompetent Inspector Rana Shinde to investigate a serial killer operating from the rooftop of a hotel, and in series three Alia goes undercover when suspicions are raised about a young woman’s death Nyla Ansari. These fast-paced crime thrillers written by Ayeesha Menon will have you biting your nails and keep you on your feet throughout.

    The Secrets We Keep

    Written by: A J Wills; Narrated by: Andy Cresswell, Penny Andrews

    Ten-year-old Annie Warren has not found her way home after school, her parents Cathy and Kit are frantic with worry as the hopes to find her alive are fading fast. The possibility of their only child, who came as a miracle to them being abducted, harrowed them into fear. The police were short on leads and their house was under siege by the news-hungry press. Yannick Kellor, an ambitious TV news reporter finds this case and an opportunity to turn his career around and develops an interest to solve the puzzle and find Annie alive. As he uncovers the mystery, his biggest suspects are none other than the parents Cathy and Kit.

    That Night

    Written by: Nidhi Upadhyay; Narrated by: Aishwarya Singh

    Natasha, Riya, Anjali, and Katherine were three musketeers inseparable in college until their adventurous night began with a bottle of whiskey and a game of Ouija that resulted in the death of their less preferred friend Sania. The friends vowed to stay mum on the crazy happenings of the night forever and had kept their friendship and guilt dormant for the last 20 years. Eventually, a mysterious person starts to threaten them to reveal the truth that only Sania knew leaving the girls perplexed whether it is a ghost of Sania seeking to avenge her death. That Night is a dark, twisted tale of friendship and betrayal that draws you in and confounds you at every turn.

    The Right Way to Do Wrong

    Written by: Harry Houdini; Narrated by: Amy J Johnson

    In his book, published in 1906, the master showman Harry Houdini informs and amuses his audiences with stories and interviews “exposing” the methods undertaken by criminals to perform crimes, Although his intentions remain to amuse people, he safeguards the public by informing them and inculcates hesitancy into those tempted into a life of crime. Which of these stories is fact or fiction? As even his autobiography contains snippets that are false. Enjoy learning about the early versions of spam mail while speculating which other historical criminal techniques are real, as Houdini reveals The Right Way To Do Wrong.

    Simply Lies

    Written by: David Baldacci; Narrated by: Corey Carthew, Lisa Flanagan

    Simply Lies is an intense thriller with killer twists featuring Mickey Gibson, a former New Jersey detective, from the number one bestselling author David Baldacci. Nothing is as it seems in this mystery involving former Jersey City detective and single mother of two, Mickey Gibson visits the house of a notorious arms dealer at the request of her colleague Arlene Robinson only to find that the arms dealer never existed and discovers the body of a man in a secret room. Now begins a cat-and-mouse showdown between hardened ex-cop, Mickey, and a woman with sociopathic tendencies who has no name and a mysterious past. In order for Mickey to stop her, she must first discover her true identity and what damaged her all those years ago.

  • Gaming emerges as a key platform for brand engagement in India: Yashash Agarwal

    Gaming emerges as a key platform for brand engagement in India: Yashash Agarwal

    Mumbai: Gaming apps are the go-to apps for GenZ. Today this sector is not only a source of entertainment but also has avenues for career and earning.

    Gamezop is a multi-game platform that apps can integrate to add a gaming section for their users. Gamezop also operates Quizzop, a quizzing platform that apps can add as a trivia section. Games and quizzes increase user engagement significantly within any product, besides opening a new stream of revenue. Gamezop and Quizzop take 30 minutes to integrate and can be used for free.

    Over Gamezop has 5000 products over 70 countries have partnered with Gamezop; these partners include Amazon, MX Player, Paytm, Samsung Internet, Tata Play, and Airtel Thanks. More than 45 million users from across the world engage with Gamezop every month via one of their partners.

    Gaurav Agarwal co-founded Gamezop along with his younger brother, Yashash, in 2016. Prior to Gamezop, Gaurav was a consultant at Bain & Company. Gamezop is a multi-game platform that apps can integrate to add a gaming section for their users. Gamezop also operates Quizzop, a quizzing platform that apps can add as a trivia section. Over Gamezop has 5000 products over 70 countries have partnered with Gamezop.

    IndianTelevision.com in conversation with Yashash Agarwal – CEO & Co-Founder, Gamezop. He speaks to us on the APP, the trends in gaming, on the monetisation for a gamer and much more…..

    Edited excerpts

    On the launch of Gamezop and what has been YoY growth since launch

    Gamezop was founded in 2016. My elder brother, Gaurav, joined me within a few months of the set-up

    Gamezop is a plug-and-play solution that any app can integrate to add a gaming section for its users. Gamezop also operates Quizzop, a quizzing platform that apps can add as a trivia section. Games and quizzes increase user engagement significantly within any product, besides opening a new stream of revenue. Gamezop and Quizzop take 30 minutes to integrate and can be used for free: both for the apps integrating them and the users of such apps.

    Between our inception and now, over 5,000 products from more than 70 countries have partnered with Gamezop. These partners include Amazon, Snapchat, Paytm, Samsung Internet, Tata Play, and The Times of India. More than 45 million users from over 200 countries engage with Gamezop and Quizzop every month, via one of our partners.

    Gamezop is a profitable business, which sets it apart from other internet startups. Our one-of-a-kind model of acquiring users through digital distribution partners is highly scalable and cost-efficient. Recently, Forbes Asia named Gamezop to its prestigious ‘100 to Watch’ list.

    On gaming becoming one of the biggest entertainment avenues across users

    Gaming has become one of the most popular forms of entertainment worldwide, with millions of people engaging in games across multiple devices. This surge in popularity can be attributed to several factors, including accessibility, socialization, variety, and immersion.

    With the rise of smartphones and tablets, mobile gaming has become incredibly accessible, enabling people to engage in games whenever and wherever they want. Additionally, gaming has become a social activity, with online multiplayer options creating communities of players who can connect and share experiences.

    Apart from this, the gaming industry has been transformed by the growing popularity of HTML5 technology. One significant advantage of HTML5 is that it allows mobile games to be played instantly without the need for installation. This seamless experience has made gaming more accessible and appealing, especially for casual gamers who prioritize convenience and speed. With HTML5, players can launch a game with a single tap, just like they would with a video.

    On the criteria to become a gamer

    Becoming a gamer is a unique journey that involves developing a genuine passion for gaming. Regardless of whether you classify yourself as a casual or hardcore gamer, it is crucial to have a deep appreciation for the craft.

    While having access to the latest hardware and software can certainly enhance your gaming experience, it is not a prerequisite for becoming a gamer. For casual gamers, finding games that align with your personal preferences and joining a community of like-minded gamers can help you discover a sense of connection and purpose within the gaming world. As a professional gamer, however, it is essential to focus on sharpening your skills through rigorous practice, studying advanced strategies, and participating in competitive tournaments to stay ahead of the curve.

    At Gamezop, our user base is incredibly diverse, encompassing a wide range of age groups. This means that we must carefully curate our game catalogue to ensure that our content is appropriate and enjoyable for all demographics.

    On Gamezop having 300 popular games sourced from 75 game developer and your business model with them

    Gamezop has a catalogue of 300 plus popular games – including Carrom, Cricket, Ludo, Archery, Chess, Fruit Chop, and Candy Fiesta – that we have licensed from over 75 game developers worldwide. Gamezop partners with game developers, instead of making games in-house, to have an inherently scalable model on the content procurement side.

    We engage with HTML5 game developers at several levels. Leading HTML5 game developers reach out to us with new titles, and we license those exclusively or non-exclusively. Recently, we have also started working with developers on a revenue-sharing basis.

    On the future brands have in gaming

    With projections indicating that India will have 700 million gamers by 2025, brands and agencies are increasingly recognizing the potential of gaming. Dentsu, one of the world’s largest advertising agencies, has even launched Dentsu Gaming, a vertical dedicated to helping brands tap into this vast pool of gamers.

    Gaming is a highly interactive experience that commands more attention from users than any other form of content. What really sets gaming apart is the diverse audience it attracts. Casual gamers come from all walks of life, representing a broad range of ages, genders, income levels, and language backgrounds.

    This diversity creates a unique opportunity for brands to engage with an audience in a way that is highly targeted and effective. Brands that understand the potential of gaming and leverage it properly can reach a vast and engaged audience that is unmatched by any other medium.

    At Gamezop and Quizzop, we recognize this potential and offer brands a platform to engage with over 45 million engaged users each month. Our inventory provides the perfect set of targeting parameters to help brands find their next customer.

    In conclusion, brands that fail to adapt to the gaming industry’s growth and evolution will miss out on this immense opportunity. It’s time for brands to recognize the power of gaming and leverage it to connect with a diverse and engaged audience effectively.

    On gaming platforms attracting larger ad spending than general entertainment destinations

    Globally, gaming is already larger than the movie and music industries put together. As per estimates, last year, gaming generated $185 billion from 3 billion gamers worldwide.

    Gaming platforms offer a unique opportunity for brands to engage with a captive audience that is highly engaged and interactive, leading to higher brand recall and purchase intent. According to the work of Dr. Douglas Gentile, an award-winning behavioral scientist, the interactivity and immersion of gaming can lead to higher levels of attention and retention of advertising messages compared to traditional media.

    Moreover, gaming platforms provide valuable insights into user behavior, preferences, and demographics, allowing brands to create personalized and targeted campaigns.

    This data-driven approach has proven effective in improving ad performance and ROI. As the gaming industry continues to grow, brands can leverage the unique engagement and data-driven capabilities of gaming platforms to create highly effective and targeted marketing campaigns.

    On the gaming ad monetization

    Ad monetization in gaming is a method of generating revenue by displaying advertisements within a game, which can take many forms, including banner ads, interstitial ads, rewarded videos, and product placements. This practice not only benefits game developers and publishers but also advertisers who can target specific demographics, regions, or even players with specific interests. As a result, in-game ads have become a powerful tool for targeted marketing, allowing advertisers to reach their desired audience more effectively.

    Ad monetization can also be a way for game developers to offer their games for free while still generating revenue. Players can enjoy the game without paying anything, while the game developer earns money from the ads that are displayed. This revenue model has proven to be a successful strategy for many game developers, especially in the mobile gaming market.

    In conclusion, ad monetization in gaming is a mutually beneficial practice that benefits game developers, advertisers, and players alike. It allows game developers to generate revenue while offering their games for free, and it allows advertisers to target their desired audience effectively.

    On gaming companies developing their own games rather than acquiring them

    Game development is a resource-intensive process, requiring expertise in various disciplines, including game design, programming, art, and sound. As such, gaming companies can choose to develop their own games or acquire existing games from other studios.

    Developing one’s own games can also have its advantages. It allows companies to maintain creative control over the game, tailor it to their target audience, and potentially create a unique intellectual property that can be leveraged for future games or other media.

    Acquiring games can be a more cost-effective and efficient way for companies to expand their game portfolios. For instance, Gamezop procures games for other studios specializing in HTML5 game development, allowing those studios to focus on their core competencies while we take care of distribution.

    Gamezop has a very thorough process of evaluating the games that are eventually chosen for our catalogue. For every 40 games we screen, only one makes it through to the catalogue. There are twelve different metrics across which each game is screened; these include genre, art style, game depth, performance optimisation, and so on.

    On Gamezop in three years

    At Gamezop, we are on a mission to change the way people consume digital content. We see ourselves as an intergenerational business that bridges the gap between content creators and consumers across the globe. In three years, we envision Gamezop as the go-to platform for discovering and consuming a diverse range of engaging content.

    We are a B2B2C play that is constantly exploring new content formats to serve the needs of our distribution partners and end-users. Over the next few years, we see ourselves branching out into new and exciting content formats beyond gaming and quizzing, creating a one-stop shop for all digital content needs.

    To achieve this, we are laser-focused on building a world-class distribution network of apps and websites that reaches every corner of the globe. We want to make our content accessible to everyone, regardless of their location or background.

    As we expand our reach, we remain committed to delivering the highest quality content to our partners and end-users, while simultaneously focusing on profitability. We firmly believe that the two are not mutually exclusive, and we strive to create a sustainable business model that benefits all parties involved.

    On the trends, globally and in India

    Over the last few years, the gaming industry has seen an explosion in popularity. The biggest win for the industry was the rate at which non-gamers turned to casual gaming during the last three years. We expect this trend to continue, and gaming will become even more immersive with the adoption of emerging tech, such as Web3 and metaverse.

    There are three key trends that we expect to see in the gaming industry:

    First, we expect to see a shift in marketing dollars towards casual gamers, who represent the most diverse group on the internet. Advertisers will have to tap into this massive pool of potential customers to meet the objectives of their campaigns, whether it’s building brand awareness or driving performance marketing.

    Secondly, we anticipate a significant increase in the adoption of games within non-gaming products. Apps and websites that integrate HTML5 games have been gaining popularity, as HTML5 games offer a fun and engaging way to drive user engagement and boost revenue. We see this trend accelerating in the coming years, especially with the rollout of 5G and the growing support for HTML5 game production.

    Finally, we believe that the gaming industry will continue hiring. While there has been news of layoffs in various sectors, gaming companies will see growing demand for talent as the base of gamers continues to grow globally. We do not expect to see gaming companies with sustainable business models laying off a lot of employees as this industry is likely to be less impacted than others from the looming slowdown.

  • Thums Up teams up with Disney+ Hotstar for the all-new show Thums Up Toofani Biryani Hunt

    Mumbai: For the first time ever, Thums Up, launches season one of “Thums Up Toofani Biryani Hunt” in association with Disney+ Hotstar. This exclusive content series features Celebrity Chef Ranveer Brar and Telugu anchor Ravi.

    Thums Up and Biryani are both favourites in India, and the brand beautifully paired them together in the previous campaign that featured Shah Rukh Khan and Vijay Deverkonda. Now, Thums Up is taking the campaign to the next level with a web series in association with Disney+ Hotstar that celebrates the iconic combination of Biryani and Thums Up. Shot in the heartland of Biryanis, Andhra Pradesh, and Telangana, the series brings six episodes on six iconic Biryani restaurants. From the spice and flavours of the biryani to the fizz of Thums Up, the series promises to be a treat for food lovers and Thums Up fans alike. Conceptualized and created by Disney+ Hotstar CreativeWorks, it also carries forward Disney+ Hotstar’s commitment to offering customized branded content solutions to brands, placing them in the hearts of their target audience.

     Ranveer Brar the loved Indian celebrity chef teams up with the anchor of Telugu films Ravi, to bring out the Toofani Biryani series to thrill foodies across India through their unique duo.

    Commenting on the new campaign, Coca-Cola India & Southwest Asia senior category director, sparkling flavors Tish Condeno said, “We are thrilled to launch our ‘Thums Up Toofani Biryani Hunt’ exclusive content series with Disney+ Hotstar, celebrating the iconic combination of Biryani and Thums Up. This is one of our biggest collaborations and marks our first foray into branded content. Additionally, we are elated to have onboarded celebrity chef Ranveer Brar and Telugu anchor/actor Ravi, who bring their culinary and onscreen charm to the campaign.”

    Speaking about the show, Disney+ Hotstar spokesperson said, “Branded content over the years has served as a creative bridge for brands to connect with their intended audiences through targeted marketing initiatives, raising the bar for effective storytelling. With Thums Up Toofani Biryani Hunt, we are leveraging the power of India’s evergreen love for Biryani to take viewers on a savory journey with Thums Up.’’

    Speaking on this fantastic concept, celebrity chef Ranveer Brar said, “There’s nothing quite like the delicious combination of spicy Biriyani and the refreshing kick of Thumbs Up. It’s a match made in culinary heaven, and I am thrilled to be a part of this unique show that will take us on a journey through legendary biryani trails.”

    Expressing his excitement in being a part of the pathbreaking show, the anchor, Ravi said, “The combination of Thums Up and Biryani is truly unmatched. This web series is not just about the food, it’s about the culture and stories behind each Biriyani. It will showcase Thums Up’s ideal pairing with its bold and refreshing taste that complements the spicy and flavourful notes of biryani.”

    This homegrown brand is a remarkable illustration of how it showcases resilience and persistence living by its legacy and establishing itself as one of the leading sparkling brands across the country.

  • TATA IPL Fan Parks witness over 60,000 Fans Catching the Action on JioCinema

    Mumbai: JioCinema, the digital rights holder of the TATA Indian Premier League, invited fans to a thrilling TATA IPL Fan Park experience across Amravati, Gaya, Panipat, Hazaribagh, Salem, and Jamnagar as excitement around the league peaked over the weekend. More than 60,000 fans turned up in support of their favorite teams that were in action as the four weekend games were live streaming via JioCinema across the six TATA IPL Fan Parks. 

    Fan Parks are a part of JioCinema’s comprehensive plans to take cricket to every internet user and every community with access to the internet by inviting fans to the streaming venues at more than 35 cities and towns. Extending their digital-first offerings, JioCinema plans to make out-of-home sports viewing omnipresent across 13 states, for the first time on digital. Around 21 cities and towns have been covered over the past four weekends since April 16.

    It is the first time that a sporting event is being streamed digitally at such a large scale for community viewing, taking the tournament to every internet user in the country.

    Amravati, Gaya, Panipat, Hazaribagh, and Salem caught the epic clash of TATA IPL champions Chennai Super Kings and Mumbai Indians where the former emerged on top by six wickets in the first game of Saturday’s double-header. Phil Salt led Delhi Capitals to a sweet victory over Royal Challengers Bangalore by seven wickets in the second match.

    Fans in Jamnagar saw defending champions Gujarat Titans beating Lucknow SuperGiants comprehensively by 56 runs in the first game on Sunday afternoon, followed by Sunrisers Hyderabad beating Rajasthan Royals by four wickets in a record run chase at Jaipur.

    Access to the TATA IPL Fan Park was free of cost. The TATA IPL Fan Park had a wide variety of offerings for people of all ages, including a dedicated Family Zone, Kids Zone, Food & Beverages, and the JioCinema Experience Zone. 

    Prime public spots across the seven cities were transformed into entertainment hubs with TATA IPL Fan Parks set up for fans of the game. People were able to not just catch live action but also enjoy it with their family and friends.

    TATA IPL viewership on JioCinema is a testament to shifting consumer preference for digital when viewing live sports and it is now setting global benchmarks by bringing in the community viewing dimension.

  • Tips Music and Sony Music Publishing sign global deal

    Mumbai: Tips Music (Tips Industries Ltd) has signed a global publishing agreement with Sony Music Publishing (SMP). The deal will enable Sony Music Publishing to administer and promote the songs globally, expanding the reach and audience of Tips Music’s extensive catalogue. The entertainment industry is witnessing a paradigm shift with Bollywood music gaining popularity globally. This collaboration between Tips Music and Sony Music Publishing is an indication of the growing demand for Indian music and the opportunities it offers for collaboration and growth.

    The deal between Tips Music and SMP is anticipated to boost the publishing and royalty earnings of the Bollywood music label while enabling its artists to attain a more extensive global audience. The agreement covers administration, synchronization, and catalogue promotion of the Indian music label’s repertoire. SMP will also be promoting Tips Music’s wide array of songs in international markets.

    Speaking about the collaboration, Tips Industries Ltd (Tips Music) MD Kumar Taurani said, “We are thrilled to partner with Sony Music Publishing, one of the most prestigious music publishing companies in the world. This agreement is an excellent opportunity for us to expand our reach and showcase our music to a global audience. This partnership will not only increase our publishing and royalty collection, but undoubtedly take Indian music to international shores, entertaining audiences around the globe. At Tips Music, we take pride in our extensive collection of hit Bollywood songs, making our music library one of the most comprehensive Indian music catalogues. We are committed to further fueling the growth of the Indian music industry by catering to audiences beyond borders.”

    Sony Music Publishing International president Guy Henderson said, “It gives me great pleasure to welcome Kumar and his team at Tips to the Sony Music Publishing family. Tips have established an amazing collection of songs over their more than thirty years in this business and continue to add to this legacy globally as Indian repertoire takes its rightful place on the world stage. With our global reach we look forward to working with Tips to grow both its business and that of its songwriters.”

    Sony Music Publishing Director of India Dinraj Shetty said, “We at SMP are delighted to enter into partnership with Tips Music, one of the richest music catalogs of India, and to represent them across global markets.”

    The strategic deal gives SMP access to Tips Music’s vast catalogue that comprises over 30,000 tracks and 5,500 albums spanning across 24 languages.

  • Excel Entertainment appoints Vishal Ramchandani as CEO

    Mumbai, India – Excel Entertainment has announced the appointment of Vishal Ramchandani as the company’s new CEO. Ramchandani, who has been with Excel since 2008, has been instrumental in the company’s success, having served as the Business Head since 2018.

    An MBA by academic qualification, Ramchandani started his career in film as a Marketing Professional at Excel Entertainment. Over the years, he has proven himself to be one of the strongest marketing minds in the industry, having led award-winning marketing campaigns for films such as Fukrey, Baar Baar Dekho, Gold, and Gully Boy. Within five years of joining the company, he was entrusted with the duties of heading Excel’s marketing division in 2013.

    As business head, Ramchandani played a pivotal role in transforming Excel Entertainment from a creative production house to a studio that self-funds, markets and distributes their films. Under his leadership, the company branched into associating with diverse content such as KGF, which became a nationwide blockbuster. His vision as the Business Head amplified the growth of Excel by expanding into different verticals such as leading a talent division, carrying out co-production deals, as well as facilitating new media ventures and Pan-India films.

    Ramchandani’s business and marketing acumen, combined with solid industry relationships, has made him a key Producer in the company. His efforts in building Excel Entertainment’s brand over the last decade have been pivotal in the company’s success. With his appointment as CEO, Ramchandani aspires to transform the company into a leading global creative studio.

    Commenting on his appointment, Ramchandani said, “I am thrilled and  humbled to take on the role of CEO at Excel Entertainment, a company that has been my home for the past 15 years. I am excited to build upon the company’s legacy of creative excellence and innovation. I am looking forward to working with our incredibly talented team to drive forward our vision for the future. With our planned expansion across verticals and the goal of transforming Excel into a global creative studio, I am confident that we will continue to push the boundaries of entertainment so as to bring exceptional content to audiences worldwide.”

  • Govt. of India issues advisory to ICEA & MAIT to ensure inclusion of FM radio receivers in all smartphones

    Mumbai: In an advisory issued by the Government of India, the Indian Cellular and Electronics Association (ICEA) and the Manufacturers’ Association for Information Technology (MAIT), have been urged to ensure the inclusion of FM radio receivers in all smartphones.

    The advisory was issued by the IT Ministry, which stated that the move would enable easy access to FM radio services during emergencies and disasters, in addition to providing radio services to the poor.

    The advisory urged mobile phone manufacturers to keep the inbuilt FM radio receiver function enabled and activated on all smartphones that are equipped with it. Additionally, if a smartphone does not have an FM radio receiver function, manufacturers are advised to include it.

    The IT ministry has noted a ‘drastic fall’ in mobile phones with FM tuners over the last few years, which has negatively impacted the government’s ability to disseminate real-time information during emergencies and disasters.

    The International Telecommunication Union (ITU) has also advocated the inclusion of radio in smartphones, citing the effectiveness of radio broadcasting in delivering early warnings and alerting the public during emergencies and disasters. The IT Ministry believes that FM-enabled smartphones can save precious lives and livelihoods, and prepare users to deal better with disasters by providing speedy, timely, and reliable communication.

    The move is expected to benefit millions of people in India who rely on FM radio services for entertainment, news, and information, especially during times of crisis. It will also enable the government to reach out to people in remote areas during emergencies and disasters, where other forms of communication may not be accessible. The government has encouraged mobile phone manufacturers to comply with the advisory at the earliest to ensure the safety and security of the citizens of India.

    The FICCI Frames EY report on Media & Entertainment for 2022 which was released in Mumbai at FICCI Frames 23 on 3 May, stated that radio segment revenues grew 29 per cent in 2022 to Rs 21 billion, but were still just 66 per cent of 2019 revenues.  Ad volumes increased by 25 per cent in 2022 as compared to the previous year, though ad rates remained 20 per cent below their 2019 levels.  Many radio companies are looking at alternate revenue streams to grow faster.

  • “iTAP’s Engage and Earn System: a game-changer for User Rewards”: says iTAP CMO Haroon Shergill

    Mumbai: Triple Com Media Group’s iTAP app is quickly becoming the go-to platform for young smartphone users in India. With its revolutionary Engage and Earn system, iTAP rewards users for their engagement on the app through iCoins, which can be used to win cash and exciting prizes. Users can earn iCoins by watching content, playing games, sharing with friends, and more.

    iTAP offers a user-friendly interface and personalized recommendations to help users discover and enjoy their favourite web series, movies, comedy shorts, mobisodes, gaming, and e-sports content. With over 18,000 hours of content, iTAP is constantly updating its platform with special features and exciting updates.

    “Our Engage and Earn system has been a game-changer for iTAP. Users love being rewarded for their engagement, and content creators appreciate the platform’s new model that shares revenue and incentivizes engagement,” says iTAP chief marketing officer Haroon Shergill. “We believe that iTAP has the potential to transform the entire entertainment industry in India by providing a sustainable and rewarding platform for creators and users.”

    iTAP is available for download from the Google Play Store (Android) and iOS App Store (iPhone) and subscribe for Rs. 99 per year (27 paisa/day). The platform has already amassed over half a million users in India, and its popularity amongst young Indians continues to grow.

    “We’re excited to see the tremendous growth in daily active users who enjoy watching short-form content and playing Indian IP games on our platform,” says Shergill. “Our focus has predominately been on Maharashtra, Gujarat, Uttar Pradesh, Delhi, and NCR, but we’re looking to expand to newer markets in India to tap into our target audience.”

    A recent report released in March 2023 by Nielsen titled ‘India Internet Report 2023’ said that nearly half of rural India was on the internet, with strong growth of 30%, and more headroom for growth in the future. iTAP is already becoming popular among 13-25 years of users from the tier 2 and tier 3 markets.