Category: Over The Top Services

  • Disney+ Hotstar adds 8.3 mn subscribers in the quarter ended 2 July to reach 58.4 mn

    Disney+ Hotstar adds 8.3 mn subscribers in the quarter ended 2 July to reach 58.4 mn

    Mumbai: The Walt Disney Company on Wednesday revealed that Disney+ Hotstar added 8.3 million members during the quarter ended 2 July to reach 58.4 million paid subscribers. The company announced its financial results for the third quarter fiscal 2022.  

    Overall Disney+ subscribers have reached 152.1 million as compared to 138 million in the previous quarter, an addition of 14.4 million members. The company’s average revenue per paid subscriber for Disney+ Hotstar increased from $0.78 to $1.20 due to higher per-subscriber advertising revenue.

    The company’s performance defied market expectations with revenue for the quarter up by 26 per cent at $21.504 billion. For the nine-month period the growth was 28 per cent to $62.5 billion. Diluted earnings per share (EPS) from continuing operations for the quarter increased to $0.77 from $0.50 in the prior-year quarter. Net income from continuing operations rose by 53 per cent for the quarter and by 63 per cent for the nine-month period.

    Disney Media & Entertainment Distribution revenues were up by 11 per cent for the quarter to $ 14.1 billion. For the nine-month period it rose by 12 per cent to $42.3 billion. International Channels which come under this division saw revenues for the quarter increase by 7 per cent to $1.5 billion and operating income was comparable to the prior-year quarter at $0.2 billion reflecting lower operating income from channels that operated for the entire current and prior-year quarters (ongoing channels), offset by a benefit from channel closures.

    Lower results from ongoing channels were primarily due to an increase in sports programming costs, partially offset by ad revenue growth reflecting higher average viewership. The increases in sports programming costs and ad revenue were due to the airing of 64 Indian Premier League (IPL) cricket matches in the current quarter compared to 29 matches in the prior-year quarter. IPL cricket matches typically occur in the company’s second and third fiscal quarters. The increase in the number of matches in the current quarter was due to a shift in the timing of matches in the prior year from the third quarter to the fourth quarter as a result of COVID-19 and the IPL adding matches to the current season.

    In the direct-to-consumer segment programming and production costs and ad revenue growth was also due to the additional IPL matches in the current quarter. As had been reported earlier Disney-Star India retained the broadcast rights for the T20 league for five more years while it let go off digital rights due to cost considerations. Those rights went to Viacom18. Linear Networks revenues for the quarter increased by three per cent to $7.2 billion, and operating income increased by 13 per cent to $2.5 billion. Direct-to-Consumer revenues for the quarter increased 19 per cent to $5.1 billion and operating loss increased $0.8 billion to $1.1 billion. The increase in operating loss was due to a higher loss at Disney+, lower operating income at Hulu and, to a lesser extent, a higher loss at ESPN+.

    Disney CEO Bob Chapek said, “We had an excellent quarter, with our world-class creative and business teams powering outstanding performance at our domestic theme parks, big increases in live-sports viewership, and significant subscriber growth at our streaming services. With 14.4 million Disney+ subscribers added in the fiscal third quarter, we now have 221 million total subscriptions across our streaming offerings. We continue to transform entertainment as we near our second century, with compelling new storytelling across our many platforms and unique immersive physical experiences that exceed guest expectations, all of which are reflected in our strong operating results this quarter.”

    Content Sales/Licensing and Other revenues for the quarter increased by 26 per cent to $2.1 billion and segment operating results decreased from income of $132 million to a loss of $27 million. The decrease in operating results was due to an unfavourable foreign exchange impact and lower TV/SVOD and home entertainment distribution results. These decreases were partially offset by an increase at the stage play business, as productions were generally shut down in the prior-year quarter due to COVID-19, and higher theatrical distribution results.

    The decrease in TV/SVOD distribution results was due to a decrease in sales of theatrical film content primarily due to a shift from licensing content to third parties to distribution on the DTC services. The decrease in home entertainment results was due to lower unit sales of catalogue titles.

    The increase in theatrical distribution results was due to the strong performance of Doctor Strange In the Multiverse of Madness in the current quarter compared to Cruella in the prior-year quarter. Current quarter releases also included Lightyear and The Bob’s Burgers Movie.

    Disney Parks, Experiences and Products revenues for the quarter increased to $7.4 billion compared to $4.3 billion in the prior-year quarter. Segment operating income increased $1.8 billion to $2.2 billion compared to $0.4 billion in the prior-year quarter. Higher operating results for the quarter reflected increases at the US parks and experiences and, to a lesser extent, at international parks and resorts.

    Covid-19 Pandemic: The company said that measures to prevent its spread have impacted its segments in a number of ways, most significantly at the Disney Parks, Experiences and Products segment where its theme parks and resorts were closed and cruise ship sailings and guided tours were suspended. These operations resumed at various points since May 2020, initially at reduced operating capacities as a result

    of Covid-19 restrictions. In fiscal 2020 and 2021, it delayed, or in some cases, shortened or canceled, theatrical releases. In addition, it experienced significant disruptions in the production and availability of content, including the delay of key live sports programming during fiscal 2020 and fiscal 2021. In fiscal 2022, its US parks and resorts are operating without significant Covid-19- related capacity restrictions, such as those that were generally in place in the prior year.

    In addition, its cruise ships have generally been operating without Covid-19-related capacity restrictions since April 2022. Certain international parks and resorts continue to be impacted by Covid-19-related closures and capacity and travel restrictions. At the Disney Media and Entertainment Distribution segment, film and television productions have generally resumed, although the company has seen disruptions of production activities depending on local circumstances. Thus far, it has generally been able to release its films theatrically in fiscal 2022, although certain markets continue to impose restrictions on theater openings and capacity.

    The company added that it has incurred, and will continue to incur, costs to address government regulations and the safety of employees, guests and talent, of which certain costs are capitalised and will be amortised over future periods.

  • HBO Max delivers a new mobile, desktop apps for an improved user experience globally

    HBO Max delivers a new mobile, desktop apps for an improved user experience globally

    Mumbai: Warner Bros. Discovery’s OTT service HBO Max has completed the rollout of a new user experience on desktop, iOS and Android mobile devices, and Amazon Fire tablets, where available globally. The replatformed app delivers highly requested new features from HBO Max fans and marks the conclusion of moving all HBO Max apps to a new, more performant tech stack. This was a process that started with replacing connected TV applications last year in September.

    The latest features available in the updated HBO Max mobile and desktop applications include:

    1.     Shuffle button functionality is expanded to mobile devices. Previously, only available on the desktop and CTV experiences, this feature gives users the ability to randomise the first episode that plays for select series on the platform.
    2.     SharePlay support for iPhone and iPad users (US only): Subscribers in the US with an ad-free plan and an iPhone or iPad can now use SharePlay to watch their favourite HBO Max programmes in sync with friends and family while on a FaceTime call.
    3.     A dedicated home for downloaded content with improved performance and stability.
    4.     Tablet support for both landscape and portrait orientations.
    5.     An enhanced screen reader experience with improved navigation elements and functionality.
    6.     The ability to split screens with other apps on any behaviour-supported mobile device.
    7.     The intuitive navigation has been updated.
    8.     A refined design and visual styling to let the content shine.
    9.     Chromecast’s stability has been improved.
    10.  

    According to the platform, these updates mark a significant improvement to the experience that will further connect audiences with the stories and storytellers.

    Warner Bros. Discovery Streaming senior VP of product design Kamyar Keshmiri said, “We are delighted to introduce the revamped HBO Max mobile and desktop apps. The changes give our users more of the features they care most about, along with improved navigation and a more immersive canvas for storytelling, helping them click play on their favourite content faster and with less friction.”

  • Kunal Lakhara promoted as chief financial officer of Pocket Aces

    Kunal Lakhara promoted as chief financial officer of Pocket Aces

    Mumbai: The digital entertainment company, Pocket Aces, has elevated Kunal Lakhara to the new position of chief financial officer. Prior to this, Kunal was the vice president of finance & operations and a key member of the executive leadership team at the company.

    Kunal joined Pocket Aces in 2017 as one of the earliest leaders in the management team, and has helped spearhead tremendous growth at the company, including $75 million raised in equity and debt across Pocket Aces and the company’s gaming arm Loco, and the successful spin-off of Loco into a separate entity in July 2021.

    He leads a team of 10 that manages investor reporting, cash flow management, bank relationships, lawyer relationships, audit, production finance, brand copyrights, IP rights, and legal matters at Pocket Aces.

    Kunal has a rich experience of over 16 years in the fields of finance and accounts, with an overall eight years spent building the finance domain in well-regarded startups such as Citrus Pay, which was acquired by Naspers in 2017.

    Kunal started his career with Citigroup in its investment banking team, helping clients raise money through equity and debt instruments. Kunal is a chartered accountant and graduated with a first class degree in finance from Mumbai University.

    Commenting on his new role, Kunal Lakhara said, “I am humbled and thrilled to take up the new role as the Chief Financial Officer of Pocket Aces. It has been a fantastic journey so far working with Aditi on the company’s mission of solving boredom. It is a proud moment to see how the company has grown from length to length in these years, and I’m truly thankful for all the support and hard work of my team members. I look forward to making significant contributions to further scaling Pocket Aces.”

    Commenting on the appointment, Pocket Aces co-founder and CEO Aditi Srivastava said, “Kunal has been a trusted partner and friend, instrumental to our growth from an early stage startup in 2017 to now becoming the biggest new age media player in India. His function is like an army-if his team maintains the right checks and balances, the rest of us can sleep peacefully at night. With Kunal in this new role as our Chief Financial Officer, our focus is to demonstrate a hugely profitable new age media company that benefits all stakeholders, including audiences, talent, employees, clients, and investors.”

  • Nxtdigital records revenue growth of 5% Y-o-Y to Rs 279.1 crore for Q1 FY23

    Nxtdigital records revenue growth of 5% Y-o-Y to Rs 279.1 crore for Q1 FY23

    Mumbai: On a consolidated basis, Nxtdigital has registered a revenue growth of 5 per cent year-on-year to Rs 279.1 crore for the quarter ended 30 June, as against Rs 266.6 crore for the corresponding quarter of the previous year, according to the company’s statement. 

    The company announced its results for the first quarter of the current financial year FY23 during its board meeting. It achieved earnings before interest, depreciation & taxes (EBIDTA) of Rs 54.1 crore, a growth of 6 per cent year-on-year for Q1 of the financial year 2022-23 as against Rs 51.2 crore for the corresponding quarter of the previous year and Rs 56.5 crore (excluding profit on the sale of land) for the previous quarter.

    The wired subscriber base, including video and broadband, has grown by 10 percent year-on-year; closing the quarter at 5.3 million homes connected, against 4.8 million last year.

    Nxtdigital managing director & CEO Vynsley Fernandes said “Our strategy for this fiscal is to continue to leverage our expanding digital product portfolio, vast national footprint, and emerging technologies to drive growth. Our approach is to garner a greater share of the customer wallet across multiple services rather than focusing on average revenue per user (ARPU) growth of individual product verticals.”

    He further added, “On the other hand, we are putting our might behind our emerging technologies offerings like broadband-over-satellite as we look to expand our digital services even beyond India.”

    The growth factors 

    The company has made significant progress on broadband-over-satellite; post a binding MOU with Thaicom Public Company Ltd. which provides broadband-over-satellite and related services in India.

    Nxtdigital’s focus on rapidly building out digital products and solutions to cater to changing consumer preferences and market dynamics, while continuing to strengthen its customer footprint across the country, was the most important factor in its growth.

    The company covers over 4,500 pin codes in over 1,500 cities and towns, offering a variety of digital products such as digital television, broadband, and OTT. 

    Its unique integrated product of digital television, broadband, and over-the-top (OTT) drives customer retention, while the aggregator-based “Strategic Alliance Partner” model continues to attract more ISPs to its broadband vertical.

  • Tata Play announces affordable packages for its subscribers

    Tata Play announces affordable packages for its subscribers

    Mumbai: Tata Play (formerly known as Tata Sky) on Tuesday announced new affordable packs for its subscribers. With the Hindi ‘Super Value Pack’ for Rs 249, subscribers can now watch movie and drama channels from Star, Sony, Colors, and Zee, plus 203 other channels.

    Tata Play has also launched a mass campaign to raise awareness about value packs, starring Kareena Kapoor and Saif Ali Khan in Hindi-speaking markets and Madhavan and Priyamani in South Asian markets.

    Tata Play managing director and CEO Harit Nagpal said, “Entertainment is a basic human necessity. However, rising prices are forcing people to make a choice between necessities like food and fuel and discretionary spending like entertainment. As the country’s largest content distributor, we take it upon ourselves to make entertainment more affordable.”

    Marathi super saver pack contains Colors Marathi, Zee Marathi, Star Pravah, Sony Marathi, Zee Talkies, Pravah Pictures, Star Utsav, Sony Pal, Zee Anmol, Colors Rishtey, plus 203 other channels for Rs 199 only. Gujarati super saver pack contains Star Plus, SET, Colors, Zee TV, Colors Gujarati, Colors Gujarati Cinema, Star Gold, Sony Max, Zee Cinema, Colors Cineplex, plus 203 other channels for Rs 249 only.

    Bangla super saver pack contains Star Jalsha, Zee Bangla, Sony Aath, Colors Bangla, Jalsha Movies, News 18 Bangla, Zee Bangla Cinema, Colors Bangla Cinema and 203 other channels for Rs 199 only. Odia super saver pack contains Zee Sarthak, Tarang TV, Colors Odia, Siddharth TV, Star Kiran, Alankar, and News 18 Odia, plus 203 other channels for Rs 199 only.

    Kannada super saver pack contains Colors Kannada, Zee Kannada, Udaya TV, Star Suvarna, Udaya Movies, Star Suvarna Plus, Colors Super, Zee Pichar, Colors Kannada Cinema, News 18 Kannada, plus 203 other channels for Rs 209. Tamil super saver pack contains Sun TV, Star Vijay, Zee Tamil, Colors Tamil, KTV, Vijay Super, Nick, Sony Yay, Jaya TV, Raj TV, Star Sports Tamil and 203 other channels for Rs 209.

    Telugu super saver pack contains ETV Telugu, Star Maa, Gemini TV, Zee Telugu, Star Maa Gold, Gemini Movies, Star Maa Movies, Zee Cinemalu, Kushi TV, ETV Cinema, plus 203 other channels for Rs 209. Malayalam super saver pack contains Flowers, Asianet, Zee Keralam, Surya TV, Surya Movies, Asianet Movies, Kochu TV,News 18 Kerala,Surya Comedy, Asianet Plus, and 203 other channels for Rs 209.

  • Reliance Jio launched its streaming platform ‘JioGamesWatch’

    Reliance Jio launched its streaming platform ‘JioGamesWatch’

    Mumbai: Mukesh-Ambani-led Reliance Jio has launched its new streaming platform called ‘JioGamesWatch’ recently. It is the one-stop solution for all types of gaming content that the users will enjoy watching. The streaming service will be available on Android, iOS and even Set Top Boxes.

    Similar to Twitch, JioGamesWatch will offer game-streaming to the users in a convenient way. “The platform has set its sights on empowering and enabling creators to go live, with any device, under low Latency, and showcase the best of their content to millions of viewers,” Jio said in a press release.

    Its viewer engagement tools help to stay ahead of competition, such as emotes & audience polls. The app is fruitful for casual gaming enthusiasts, developers and game publishers. It also has amazing online games, esports and tournaments.

  • Short-form video app, Tiki will grow its users to 60 mn in 2022, says CEO Ian Goh

    Short-form video app, Tiki will grow its users to 60 mn in 2022, says CEO Ian Goh

    Mumbai: The growing insatiable hunger for online videos will augment the long-term growth of short-form video market and likely increase the monetization opportunity for the industry to worth $19 billion by 2030, according to a recent report by global consulting firm Bain & Company.

    Similarly, Resheer, the management consulting firm’s report highlighted that India has approximately 640 million internet users and 550 million smartphone users spending nearly 1.3 trillion hours online. Smartphone users also spend about 4.8 hours per day on their devices, with an hour spent watching videos on average. This is second to China, which also has a huge consumer-base for smartphones and internet users. The report added that India is currently witnessing 300 million users of short video apps; it could rise to 600 million by 2025.

    While discussing the short-form video app Tiki’s CEO Ian Goh about the market opportunities of short-form video, he believes that visibility and recognition are the biggest challenges that creators are facing currently. He adds, “To grow the community, they need to support one another.”

    After the government’s imposition of a ban on the Chinese app TikTok, it has been observed that other Indian short-video apps have grabbed almost 97 percent of the former’s user base and considerably expanded the addressable market for short video apps, thanks to aggressive marketing strategies & user acquisition. 

    The Redseer also shared that the Indian apps have successfully retained 67 per cent of the TikTok subscribers by acquiring influencers and have added another 30-35 per cent of new users in the past year.

    Singapore-based DOL Technology’s Tiki, which was launched in 2021, is a “glocalised” platform that aims to redefine the standard for short video creation & sharing. It has millions of monthly active users in India. Since the last few months of operations, Tiki has become a platform where people come for the content but stay for the community. Tiki aims to cultivate an environment of “authentic entertainment, peer-to-peer support, and community.” 

    The platform’s vision is to help India’s talented content creators make a living doing what they love. Until today, Tiki has successfully on-boarded thousands of verified creators who produce great content for Indian users. Tiki also allows users to become verified Tiki creators through an easy-in-app application verification process. 

    In its quest to become the most preferred short-video app in the country, Tiki is developing two competitive mega-genres: Show-Yourself and Short Series, and sub-genres under them. The Show-Yourself genre includes lip syncing, dancing, music, dubbing, dress-up, etc., while short series feature melodrama (romance, friendship, family, patriotism, mystery, horror, action, etc.) and comedy (sketch comedy, spoofs, parodies, pranks, standup, epic fails, etc.).

    Tiki operates on three broad models:

    1. Content First Platform—Aids in the journey of true content creators.

    2. Real Original Content: Supports locally made, original, high-quality content that honours Indian values and cultures and that is also entertaining, inspiring, and educational.

    3. Community: Tiki’s platform for fostering relationships between creators and fans.

    The short-video app is focusing on the right kinds of tools, effects, filters, and video-editing capabilities to help create better content and retain top creators on the platform. In addition to that, the app is also trying to build stronger communities to promote Indian artists and creators.

    Indiantelevision.com caught up with Tiki’s CEO Ian Goh to find out more. He is an entrepreneur with a passion for building and launching tech ventures across Asia.

    He previously launched OYO’s business in Malaysia both on the demand (revenue/sales) as well as supply-side and extended it to other Southeast Asia (SEA) markets. He was also a pioneer in oBike-a Global Dock-less Bicycle Sharing startup for the Asia Pacific Region & Rush-a Scooter and Powerbank sharing startup.

    Goh grew up in a city in Borneo, Malaysia and pursued his education in Singapore and pursued his business degree at the University of Melbourne. He currently resides in Singapore.

    Edited Excerpts:

    On the trends being seen in the content creator economy in the country

    Ian: According to a recent report by RedSeer, short-video apps are expected to double their monthly active user base to 600 million by 2025 and to 850-900 million users by 2030. Today, everybody is a content creator, and people from tier two and three cities are also joining the league, aspiring to become professional creators.

    With a plethora of creators, the originality of content is lost under the pile of crawler content. Visibility and recognition are the biggest challenges for creators. Therefore, if they need their communities to grow, they need to support one another. They form their own communities, doing social good and trying to get recognised by a larger audience.

    On the idea of Tiki

    Ian: I have always been passionate about short videos. While there are other short video apps in India, we wanted to bring something that could help the creator economy and build a community of true talent. We found a gap in India in terms of the short-video creator economy. There are creators in every corner of the country, and many times, creators are left without a platform that appreciates them.

    Local creators also deserve a better platform for exposure. Therefore, we created an app that is “Made in India” for the real Indian content creators. We are the pioneers of promoting original content creators, which makes us stand out in the cluttered zone.

    On the Tiktok ban benefited Indian short video apps

    Ian: The sudden ban on TikTok created a void for Indian creators. It was a golden opportunity for many platforms to venture into the Indian market, but the creators were not well served. So, while the ban may have benefited Indian short video apps, it is difficult to say that it benefited Indian creators. Creators are still facing many obstacles: the growth of talented creators; plagiarised content; and no creator community.

    On Tiki’s USP vis-a-vis competition

    Ian: Today, online creators have the advantage of pursuing what they love and monetizing through their talents. But they desire more than easy money. They want their originality to be honoured and to earn their own fame with their talents. Tiki is a platform that fulfils the creators’ demands. We are the creators’ first platform.

    We prioritise 100 per cent original content. Every piece of content that goes on Tiki cannot be copied from anywhere else. No one can copy others’ content and put it on Tiki. We also focus on the power of community and have created a community of real talent who meet up with each other and support one another to become a star. Our monetisation model is fair and open. We bank on a fan economy, where a user can give stars to the creator.

    On Tiki’s 3-pillars that aim to empower the content creator community
    Ian: Tiki empowers its creators based on three broad pillars: Fame as a Service, Star Monetisation, and Creator-oriented Community.
    Fame as a Service: Based on Maslow’s Hierarchy of Needs, self-actualisation and esteem are at the top. Tiki translates that as fame for creators on the platform and even outside. Humans are always seeking to accumulate social capital. Tiki has designed a creator ecosystem in which everyone can be verified to join. Anyone can rise through the ranks to become a White V creator, then a Gray V, and finally a Blue V top influencer on Tiki.
    Tiki innovated and continues to manage the ecosystem so that the truly talented can break through. Tiki helps its verified creators along their hero journey by providing 100 percent of its traffic, constantly updating functions and stickers, and helpful managers, all in order for creators to fully express their creativity, be famous, and popular. Tiki calls it Fame as a Service (FaaS).

    Star Monetisation: Instead of the traditional black box model of paying creators, Tiki innovated a performance-based mechanism that is transparent and fair to the talented ones.

    Creator-oriented Community – It’s never only about getting famous and making money. Creators are also here to make friends and socialise with others. Now they’ve formed over 500 family guilds on Tiki. Some are holding panels to share video shooting skills, others are organising offline meetups for a shared interest or a charitable event. Every month, the Tiki community organises over 1000 offline meetups and 20,000 online meetups.

    For instance, three family guilds had offline cleanups and tree planting on Earth Day. Tiki sponsors verified meetups for creators to entertain and learn within the community. Tiki provides creators with a safe and family-like community to explore more opportunities and benefits with their peers.

    On Tiki’s monetisation model
    Ian: At Tiki, we don’t follow the traditional black box model of paying creators; we’ve innovated a performance-based mechanism that is transparent and fair to the talented ones. The money they earn is only defined by the stars they gain from users. Star is a feature Tiki designed for users to send to their favourite creators or content.
    Different from the “like” culture, which has been inflated and even abused on many other platforms, Star on Tiki can be viewed as a thoughtful and sincere vote from a user to a creator. Star can be earned via short videos, profile pages, and live broadcasting. Further, we would like to explore the fan economy, social commerce, and brand collaboration as monetisation models for our creators.

    On efforts to create an environment of authentic entertainment, peer-to-peer support, and community

    Ian: We are a “Make in India for India” platform that focuses on improving the Indian creator economy. We aim to create a platform where local talents are appreciated for their originality. For this, we have generated software that can detect the copied content. We have an experienced local team headed by Abhishek Dutta to do creator verification to make sure all verified creators are real and upload original content.

    On Tiki’s plan to reach 60 million users by the end of the year

    Ian: Tiki started with only 120 content creators in the beginning but now boasts of having over four lakh content creators on board in a matter of 1.5 years in India. Our aim is not to scale up to 120 million users overnight. We focus a lot on time spent on the app and the retention rate of users.

    The industry average for time spent on short-form video apps is 20 minutes. People spend close to 22 minutes on Tiki every day. Therefore, by the end of 2022, we intend to reach 60 million users. We will continue to empower local creators and bridge the online and offline gap via community meetups.

    On the strategy that ensures that only original content is on Tiki

    Ian: Short video platforms are in abundance in India, and many of them do not emphasise the originality of the content. Different from the flood of crawler content on other platforms, Tiki stands strong for locally made, original, high-quality content that honours Indian values and cultures and is also entertaining, inspiring, and educational. Tiki manages to do it with its in-house developed creator verification system and strict content moderation standards.

    On the content that works on Tiki

    Ian: Our insight tells us that crawler content, vulgar content, non-original content, and even indecent content are prevailing on many other platforms. That’s where we want to position Tiki differently.

    Tiki discovered and developed two competitive mega-categories: ‘Show-Yourself’, and ‘Short Series.’ The ‘Show-Yourself’ genre is all about showcasing one’s talent. It includes lip syncing, dancing, music, dubbing, fashion, etc. While the ‘ShortWhile Short Series’ category features bite-sized video stories, sub-genres include: melodrama (romantics, friendship, family, patriotism, mystery, horror, action, etc.) and comedy (sketch comedy, spoofs, parodies, pranks, standup, epic fails, etc.). All the content on Tiki is original and created by real local creators in India.

    On the whitespace of tier two, and three cities

    Ian: India is on the cusp of the golden age of short-form video platforms. The size of the short video market is expected to grow from 240 million to 650 million in 2025 as many tier two and three cities’ users are embarking on the journey of content creation. Instagram has become too saturated to grow an easy follower base. Many short video creators can amass five million Tiki followers but only 20,000 on Instagram. With our real creator ecosystem, we believe many new talents will be discovered through Tiki.

    On whether a shakeout is imminent given the competition

    Ian: There is healthy competition in the creator space, and we have to stick to our USPs to support the creators. The shakeout would happen to those that do not add value to the stakeholders.

    On the potential Tiki sees in social commerce and branded content

    Ian: According to EY India, social commerce currently accounts for one per cent to 1.5 per cent of overall e-commerce. The share of social commerce is expected to go up to six per cent by 2025. Social commerce is not a competitor to e-commerce but an important extension of it. Tiki sees potential in social commerce in the near future, but first it’s about building a healthy creator-user ecosystem.

    On fundraising plans

    Ian: Yes, we are open to funding and looking for investors who share the same vision and cherish the same values as us—creators deserve a better platform to thrive through their talents. Investing in Tiki is investing in the creator economy.

    On the challenge of scaling up rapidly

    Ian: There are many short video apps in India claiming to be number one in the market. However, we believe that the challenge is not about its speed or scale but whether it’s sustainable or not. We want our creator and content ecosystem to grow consistently, benefiting our creators. We want to be a powerhouse for the Indian creator economy.

    Therefore, our challenge is to scale up while remaining sustainable. We will stick to our creator first principle, providing our creators with monetisation channels and helping them grow and thrive.

  • aha announces “Highway” starring Anand Devarakonda & Abhishek Banerjee

    aha announces “Highway” starring Anand Devarakonda & Abhishek Banerjee

    Mumbai: The local entertainment platform, aha, has announced ‘Highway’, a psychological thriller starring Anand Devarakonda and Abhishek Banerjee in a never-before-seen avatar. 

    Directed and written by K.V. Guhan, and produced by Venkat Talari, the film will hit aha screens very soon. aha, has launched the poster of the original movie on 6 August.

    “Highway” is a psychological thriller about a photographer Vishnu (Anand Devarakonda), falling in love with Tulasi (Manasa), who was sheltered all her life. When everything is going great, his life turns upside down when a serial killer named D kidnaps his lady love. Will the hero be able to save her in time? 

    aha has a solid vision to bring audiences engaging content, and recently aha original ‘Color Photo’ also won the Best Regional Award – Telugu at 68th National Awards. With another original titled ‘Highway’ coming soon, aha again is set to showcase the commitment to audiences by providing 100 percent local entertainment.

  • Digital radio technology can double broadcast sector’s revenue in five years: ICEA-EY report

    Digital radio technology can double broadcast sector’s revenue in five years: ICEA-EY report

    Mumbai: The adoption of digital radio technology will help the broadcast sector double its revenues within five years to Rs. 12,300 crore, according to a report prepared by the India Cellular and Electronics Association (ICEA) and EY.

    The report shows that digital radio broadcasting can be extremely beneficial for all the stakeholders in the sector—broadcasters, listeners, advertisers, and regulators—and can help the FM radio segment boost revenues. This comes at a time when the FM radio segment has been struggling to generate robust revenues over the past few years.

    It would lead to more advertising inventory to sell with the ability to charge higher rates based on segmented audiences. Given that the digital radio system can provide listenership data, broadcasters can build trust and eventually grow revenues.

    Another significant benefit of these technologies for broadcasters is that their transmitters use significantly less power than analogue radio transmitters.

    India has also tested two technologies – HD radio and digital radio mondiale (DRM), for digital broadcasting in the FM band.

    ICEA chairman Pankaj Mohindroo stated, “India is a heterogeneous market and provides audience segments with differing tastes as well as payment capabilities. Digital broadcast radio has the ability to cater to segments of entry-level smartphones and several hundred million feature phone users to receive enhanced services in the areas of health, education, emergency, and weather, which by complementing data networks, decongests them. Communication usage with IOT devices is next envisaged in the pipeline too.”

    Citing the report, Mohindroo said, “Digital technologies would go a long way in widening the network of broadcast infrastructure in the country and the number of radio stations would grow multifold from the current numbers of less than 300 to over 1,100 without any additional spectrum.”

    EY India partner Ashish Pherwani said, “Digital radio can provide a much-needed boost to the Indian radio segment. As a free-to-air medium, radio plays a very vital role in India’s informing and educating its people. Systemic issues around measurement, reach, operating models, competing products, and COVID-19 impacted the segment with failing revenues and shrinking opportunities. Digital radio can help grow the radio segment in India by 3x over 5 years, if implemented keeping in mind the requirements of various stakeholders and with the correct policy support.”

    According to the report, the number of channels will increase significantly from the perspective of listeners. Around 4x more channels are possible within the same frequency, which can provide more options to listeners. Furthermore, the technology is broadcast-centric, and consumers would not have to pay any data charges. Analogue transmission would also be enhanced as it provides a better listening experience than digital transmission across both audio quality and user interface.

    Digital technologies would also bring about major reforms for the regulators as it would result in optimum use of scarce spectrum in the middle and long term and lead to increased taxes from increased revenues. It would also allow the authorities to use digital radio infrastructure for emergency warnings and traffic information.

    The report prepared by ICEA and EY noted that a complete transition from analogue to digital radio infrastructure would take three to five years. Radio broadcasters cannot enable a switch-on-switch-off transition to digital radio as they are dependent on linear FM reach for their revenues. This would mean that analogue and digital broadcasting will need to exist in parallel till adequate reach is achieved.

    Consequently, for some years, there would be no spectrum saving, said the report. The report has recommended innovation around cost-effective chipsets, antennas, and software to drive quicker adoption of digital radio. It has also been said that competing products using low bandwidth data and consensus on music royalties are issues that need to be addressed.

  • HBO Max and Discovery+ to merge into single streaming platform by 2023

    HBO Max and Discovery+ to merge into single streaming platform by 2023

    Mumbai: On a second-quarter earnings call on Thursday, Warner Bros. Discovery announced the merger of HBO Max and Discovery+. The media conglomerate set a timeline for integrating the two services.

    According to Warner Bros. Discovery CEO and president of global streaming and interactive JB Perrette, who spoke on the company’s Q2 earnings call, HBO Max and Discovery+ will launch in the United States as a single service in the summer of 2023. “At the end of the day, putting all the content together was the only way we saw to make this a viable business,” he said.

    Bringing HBO Max and Discovery+ together is aimed at cutting churn, so “there’s something for everyone in the household,” he added. WBD did not reveal the new brand name for the combined service, nor did executives discuss pricing for the unified stream.

    According to Perrette, Warner Bros. Discovery is initially focused on the ad-supported and ad-free versions of the combined HBO Max-Discovery+ but is also “exploring how to reach customers in the free, ad-supported space” with content that is distinct from what is available on premium VOD services.

    He added that HBO may or may not be included in the name of the unified direct-to-consumer WBD platform; Perrette stated that the company is conducting consumer research on the HBO Max name. “HBO will always be the beacon and the ultimate brand that stands for television quality.”

    The combined HBO Max-Discovery+ service, according to Perrette, will combine the best features of both services. According to him, HBO Max has performance and customer issues but offers a rich set of features, whereas Discovery+ has fewer features but a more robust underlying delivery capability.

    Following the launch of the unified HBO Max-Discovery+ platform in the United States in summer 2023, WBD plans to bring the platform to Latin America in the fall of 2023, Europe in early 2024, Asia-Pacific in mid-2024, and other markets in the fall of 2024.

    WBD’s HBO Max, HBO, and Discovery+ subscribers reached 92.1 million in the second quarter, up 1.7 million from the previous quarter’s 90.4 million. On a pro-forma basis, this is a 22 per cent increase of $75.8 million over the previous year.

    WBD expects to have 130 million global streaming subscribers by 2025 and to generate one billion dollars in earnings before interest, taxes, depreciation, and amortisation from its direct-to-consumer businesses (Ebitda). He shared that the company’s Ebidta losses in the streaming division are expected to peak in 2022, with a long-term margin potential of 20 per cent or higher.

    Currently, HBO Max costs $14.99 per month without ads and $9.99 per month with ads in the United States. Discovery+ costs $6.99 per month without ads and $4.99 per month with ads.

    The company, on 17 May 2021, announced its plans to merge its two flagship streaming platforms, HBO Max from the legacy WarnerMedia (spun off from AT&T) and Discovery+. CFO Gunnar Wiedenfels broadly sketched out a strategy to combine the streamers in March 2022, ahead of the close of the deal forming Warner Bros. Discovery, saying that it would initially sell the pair as a bundle before fully integrating them.

    The merged HBO Max-Discovery+ streaming platform will combine thousands of hours of programming spanning scripted, reality, and documentary content and will resemble a mini-cable TV bundle.