Category: Over The Top Services

  • Lionsgate Play to release Nacho season one on 19 May 2023

    Mumbai: Get ready to be un poco loco with Nacho Vidal! Releasing on 19 May 2023 exclusively on Lionsgate Play in India, Nacho the electric story of an industry-changing star performer, Nacho Vidal takes you to the streets of Spain, giving you a front row seat to the historic period in Spain’s adult film industry. With a internationally recognised cast of Martiño Rivas, María de Nati, Pepa Charro, Miriam Giovanelli and Andrés Velencoso, Nacho has Goya winner David Pinillos at the helm along with Beatriz Sanchís and Eduardo Casanova. Changing the rules of the game in the 1990’s, Nacho Vidal became an international superstar amidst the constant shift in norms and culture of Spain. Alongside the story of Nacho, we also glance into the beginnings of the Spanish adult film industry and the masterminds behind its conception.

    In an interview with Spanish outlet Ruetir, Martiño Rivas opened up about the sex scenes and seeking the real Nacho Vidal’s approval, “Each one had to contribute something to the story. It was like a dance, it’s not the same when they went to bed in privacy as when they went to bed recording. Everything was very choreographed. Nacho himself did not give me his approval to play him, but he gave me a hug that I know what it meant rather than their acceptance.”

    Get ready for an encore of drama, twists and action in Lionsgate Play’s Nacho season one.

  • Gaming emerges as a key platform for brand engagement in India: Yashash Agarwal

    Gaming emerges as a key platform for brand engagement in India: Yashash Agarwal

    Mumbai: Gaming apps are the go-to apps for GenZ. Today this sector is not only a source of entertainment but also has avenues for career and earning.

    Gamezop is a multi-game platform that apps can integrate to add a gaming section for their users. Gamezop also operates Quizzop, a quizzing platform that apps can add as a trivia section. Games and quizzes increase user engagement significantly within any product, besides opening a new stream of revenue. Gamezop and Quizzop take 30 minutes to integrate and can be used for free.

    Over Gamezop has 5000 products over 70 countries have partnered with Gamezop; these partners include Amazon, MX Player, Paytm, Samsung Internet, Tata Play, and Airtel Thanks. More than 45 million users from across the world engage with Gamezop every month via one of their partners.

    Gaurav Agarwal co-founded Gamezop along with his younger brother, Yashash, in 2016. Prior to Gamezop, Gaurav was a consultant at Bain & Company. Gamezop is a multi-game platform that apps can integrate to add a gaming section for their users. Gamezop also operates Quizzop, a quizzing platform that apps can add as a trivia section. Over Gamezop has 5000 products over 70 countries have partnered with Gamezop.

    IndianTelevision.com in conversation with Yashash Agarwal – CEO & Co-Founder, Gamezop. He speaks to us on the APP, the trends in gaming, on the monetisation for a gamer and much more…..

    Edited excerpts

    On the launch of Gamezop and what has been YoY growth since launch

    Gamezop was founded in 2016. My elder brother, Gaurav, joined me within a few months of the set-up

    Gamezop is a plug-and-play solution that any app can integrate to add a gaming section for its users. Gamezop also operates Quizzop, a quizzing platform that apps can add as a trivia section. Games and quizzes increase user engagement significantly within any product, besides opening a new stream of revenue. Gamezop and Quizzop take 30 minutes to integrate and can be used for free: both for the apps integrating them and the users of such apps.

    Between our inception and now, over 5,000 products from more than 70 countries have partnered with Gamezop. These partners include Amazon, Snapchat, Paytm, Samsung Internet, Tata Play, and The Times of India. More than 45 million users from over 200 countries engage with Gamezop and Quizzop every month, via one of our partners.

    Gamezop is a profitable business, which sets it apart from other internet startups. Our one-of-a-kind model of acquiring users through digital distribution partners is highly scalable and cost-efficient. Recently, Forbes Asia named Gamezop to its prestigious ‘100 to Watch’ list.

    On gaming becoming one of the biggest entertainment avenues across users

    Gaming has become one of the most popular forms of entertainment worldwide, with millions of people engaging in games across multiple devices. This surge in popularity can be attributed to several factors, including accessibility, socialization, variety, and immersion.

    With the rise of smartphones and tablets, mobile gaming has become incredibly accessible, enabling people to engage in games whenever and wherever they want. Additionally, gaming has become a social activity, with online multiplayer options creating communities of players who can connect and share experiences.

    Apart from this, the gaming industry has been transformed by the growing popularity of HTML5 technology. One significant advantage of HTML5 is that it allows mobile games to be played instantly without the need for installation. This seamless experience has made gaming more accessible and appealing, especially for casual gamers who prioritize convenience and speed. With HTML5, players can launch a game with a single tap, just like they would with a video.

    On the criteria to become a gamer

    Becoming a gamer is a unique journey that involves developing a genuine passion for gaming. Regardless of whether you classify yourself as a casual or hardcore gamer, it is crucial to have a deep appreciation for the craft.

    While having access to the latest hardware and software can certainly enhance your gaming experience, it is not a prerequisite for becoming a gamer. For casual gamers, finding games that align with your personal preferences and joining a community of like-minded gamers can help you discover a sense of connection and purpose within the gaming world. As a professional gamer, however, it is essential to focus on sharpening your skills through rigorous practice, studying advanced strategies, and participating in competitive tournaments to stay ahead of the curve.

    At Gamezop, our user base is incredibly diverse, encompassing a wide range of age groups. This means that we must carefully curate our game catalogue to ensure that our content is appropriate and enjoyable for all demographics.

    On Gamezop having 300 popular games sourced from 75 game developer and your business model with them

    Gamezop has a catalogue of 300 plus popular games – including Carrom, Cricket, Ludo, Archery, Chess, Fruit Chop, and Candy Fiesta – that we have licensed from over 75 game developers worldwide. Gamezop partners with game developers, instead of making games in-house, to have an inherently scalable model on the content procurement side.

    We engage with HTML5 game developers at several levels. Leading HTML5 game developers reach out to us with new titles, and we license those exclusively or non-exclusively. Recently, we have also started working with developers on a revenue-sharing basis.

    On the future brands have in gaming

    With projections indicating that India will have 700 million gamers by 2025, brands and agencies are increasingly recognizing the potential of gaming. Dentsu, one of the world’s largest advertising agencies, has even launched Dentsu Gaming, a vertical dedicated to helping brands tap into this vast pool of gamers.

    Gaming is a highly interactive experience that commands more attention from users than any other form of content. What really sets gaming apart is the diverse audience it attracts. Casual gamers come from all walks of life, representing a broad range of ages, genders, income levels, and language backgrounds.

    This diversity creates a unique opportunity for brands to engage with an audience in a way that is highly targeted and effective. Brands that understand the potential of gaming and leverage it properly can reach a vast and engaged audience that is unmatched by any other medium.

    At Gamezop and Quizzop, we recognize this potential and offer brands a platform to engage with over 45 million engaged users each month. Our inventory provides the perfect set of targeting parameters to help brands find their next customer.

    In conclusion, brands that fail to adapt to the gaming industry’s growth and evolution will miss out on this immense opportunity. It’s time for brands to recognize the power of gaming and leverage it to connect with a diverse and engaged audience effectively.

    On gaming platforms attracting larger ad spending than general entertainment destinations

    Globally, gaming is already larger than the movie and music industries put together. As per estimates, last year, gaming generated $185 billion from 3 billion gamers worldwide.

    Gaming platforms offer a unique opportunity for brands to engage with a captive audience that is highly engaged and interactive, leading to higher brand recall and purchase intent. According to the work of Dr. Douglas Gentile, an award-winning behavioral scientist, the interactivity and immersion of gaming can lead to higher levels of attention and retention of advertising messages compared to traditional media.

    Moreover, gaming platforms provide valuable insights into user behavior, preferences, and demographics, allowing brands to create personalized and targeted campaigns.

    This data-driven approach has proven effective in improving ad performance and ROI. As the gaming industry continues to grow, brands can leverage the unique engagement and data-driven capabilities of gaming platforms to create highly effective and targeted marketing campaigns.

    On the gaming ad monetization

    Ad monetization in gaming is a method of generating revenue by displaying advertisements within a game, which can take many forms, including banner ads, interstitial ads, rewarded videos, and product placements. This practice not only benefits game developers and publishers but also advertisers who can target specific demographics, regions, or even players with specific interests. As a result, in-game ads have become a powerful tool for targeted marketing, allowing advertisers to reach their desired audience more effectively.

    Ad monetization can also be a way for game developers to offer their games for free while still generating revenue. Players can enjoy the game without paying anything, while the game developer earns money from the ads that are displayed. This revenue model has proven to be a successful strategy for many game developers, especially in the mobile gaming market.

    In conclusion, ad monetization in gaming is a mutually beneficial practice that benefits game developers, advertisers, and players alike. It allows game developers to generate revenue while offering their games for free, and it allows advertisers to target their desired audience effectively.

    On gaming companies developing their own games rather than acquiring them

    Game development is a resource-intensive process, requiring expertise in various disciplines, including game design, programming, art, and sound. As such, gaming companies can choose to develop their own games or acquire existing games from other studios.

    Developing one’s own games can also have its advantages. It allows companies to maintain creative control over the game, tailor it to their target audience, and potentially create a unique intellectual property that can be leveraged for future games or other media.

    Acquiring games can be a more cost-effective and efficient way for companies to expand their game portfolios. For instance, Gamezop procures games for other studios specializing in HTML5 game development, allowing those studios to focus on their core competencies while we take care of distribution.

    Gamezop has a very thorough process of evaluating the games that are eventually chosen for our catalogue. For every 40 games we screen, only one makes it through to the catalogue. There are twelve different metrics across which each game is screened; these include genre, art style, game depth, performance optimisation, and so on.

    On Gamezop in three years

    At Gamezop, we are on a mission to change the way people consume digital content. We see ourselves as an intergenerational business that bridges the gap between content creators and consumers across the globe. In three years, we envision Gamezop as the go-to platform for discovering and consuming a diverse range of engaging content.

    We are a B2B2C play that is constantly exploring new content formats to serve the needs of our distribution partners and end-users. Over the next few years, we see ourselves branching out into new and exciting content formats beyond gaming and quizzing, creating a one-stop shop for all digital content needs.

    To achieve this, we are laser-focused on building a world-class distribution network of apps and websites that reaches every corner of the globe. We want to make our content accessible to everyone, regardless of their location or background.

    As we expand our reach, we remain committed to delivering the highest quality content to our partners and end-users, while simultaneously focusing on profitability. We firmly believe that the two are not mutually exclusive, and we strive to create a sustainable business model that benefits all parties involved.

    On the trends, globally and in India

    Over the last few years, the gaming industry has seen an explosion in popularity. The biggest win for the industry was the rate at which non-gamers turned to casual gaming during the last three years. We expect this trend to continue, and gaming will become even more immersive with the adoption of emerging tech, such as Web3 and metaverse.

    There are three key trends that we expect to see in the gaming industry:

    First, we expect to see a shift in marketing dollars towards casual gamers, who represent the most diverse group on the internet. Advertisers will have to tap into this massive pool of potential customers to meet the objectives of their campaigns, whether it’s building brand awareness or driving performance marketing.

    Secondly, we anticipate a significant increase in the adoption of games within non-gaming products. Apps and websites that integrate HTML5 games have been gaining popularity, as HTML5 games offer a fun and engaging way to drive user engagement and boost revenue. We see this trend accelerating in the coming years, especially with the rollout of 5G and the growing support for HTML5 game production.

    Finally, we believe that the gaming industry will continue hiring. While there has been news of layoffs in various sectors, gaming companies will see growing demand for talent as the base of gamers continues to grow globally. We do not expect to see gaming companies with sustainable business models laying off a lot of employees as this industry is likely to be less impacted than others from the looming slowdown.

  • Tips Music and Sony Music Publishing sign global deal

    Mumbai: Tips Music (Tips Industries Ltd) has signed a global publishing agreement with Sony Music Publishing (SMP). The deal will enable Sony Music Publishing to administer and promote the songs globally, expanding the reach and audience of Tips Music’s extensive catalogue. The entertainment industry is witnessing a paradigm shift with Bollywood music gaining popularity globally. This collaboration between Tips Music and Sony Music Publishing is an indication of the growing demand for Indian music and the opportunities it offers for collaboration and growth.

    The deal between Tips Music and SMP is anticipated to boost the publishing and royalty earnings of the Bollywood music label while enabling its artists to attain a more extensive global audience. The agreement covers administration, synchronization, and catalogue promotion of the Indian music label’s repertoire. SMP will also be promoting Tips Music’s wide array of songs in international markets.

    Speaking about the collaboration, Tips Industries Ltd (Tips Music) MD Kumar Taurani said, “We are thrilled to partner with Sony Music Publishing, one of the most prestigious music publishing companies in the world. This agreement is an excellent opportunity for us to expand our reach and showcase our music to a global audience. This partnership will not only increase our publishing and royalty collection, but undoubtedly take Indian music to international shores, entertaining audiences around the globe. At Tips Music, we take pride in our extensive collection of hit Bollywood songs, making our music library one of the most comprehensive Indian music catalogues. We are committed to further fueling the growth of the Indian music industry by catering to audiences beyond borders.”

    Sony Music Publishing International president Guy Henderson said, “It gives me great pleasure to welcome Kumar and his team at Tips to the Sony Music Publishing family. Tips have established an amazing collection of songs over their more than thirty years in this business and continue to add to this legacy globally as Indian repertoire takes its rightful place on the world stage. With our global reach we look forward to working with Tips to grow both its business and that of its songwriters.”

    Sony Music Publishing Director of India Dinraj Shetty said, “We at SMP are delighted to enter into partnership with Tips Music, one of the richest music catalogs of India, and to represent them across global markets.”

    The strategic deal gives SMP access to Tips Music’s vast catalogue that comprises over 30,000 tracks and 5,500 albums spanning across 24 languages.

  • Excel Entertainment appoints Vishal Ramchandani as CEO

    Mumbai, India – Excel Entertainment has announced the appointment of Vishal Ramchandani as the company’s new CEO. Ramchandani, who has been with Excel since 2008, has been instrumental in the company’s success, having served as the Business Head since 2018.

    An MBA by academic qualification, Ramchandani started his career in film as a Marketing Professional at Excel Entertainment. Over the years, he has proven himself to be one of the strongest marketing minds in the industry, having led award-winning marketing campaigns for films such as Fukrey, Baar Baar Dekho, Gold, and Gully Boy. Within five years of joining the company, he was entrusted with the duties of heading Excel’s marketing division in 2013.

    As business head, Ramchandani played a pivotal role in transforming Excel Entertainment from a creative production house to a studio that self-funds, markets and distributes their films. Under his leadership, the company branched into associating with diverse content such as KGF, which became a nationwide blockbuster. His vision as the Business Head amplified the growth of Excel by expanding into different verticals such as leading a talent division, carrying out co-production deals, as well as facilitating new media ventures and Pan-India films.

    Ramchandani’s business and marketing acumen, combined with solid industry relationships, has made him a key Producer in the company. His efforts in building Excel Entertainment’s brand over the last decade have been pivotal in the company’s success. With his appointment as CEO, Ramchandani aspires to transform the company into a leading global creative studio.

    Commenting on his appointment, Ramchandani said, “I am thrilled and  humbled to take on the role of CEO at Excel Entertainment, a company that has been my home for the past 15 years. I am excited to build upon the company’s legacy of creative excellence and innovation. I am looking forward to working with our incredibly talented team to drive forward our vision for the future. With our planned expansion across verticals and the goal of transforming Excel into a global creative studio, I am confident that we will continue to push the boundaries of entertainment so as to bring exceptional content to audiences worldwide.”

  • “iTAP’s Engage and Earn System: a game-changer for User Rewards”: says iTAP CMO Haroon Shergill

    Mumbai: Triple Com Media Group’s iTAP app is quickly becoming the go-to platform for young smartphone users in India. With its revolutionary Engage and Earn system, iTAP rewards users for their engagement on the app through iCoins, which can be used to win cash and exciting prizes. Users can earn iCoins by watching content, playing games, sharing with friends, and more.

    iTAP offers a user-friendly interface and personalized recommendations to help users discover and enjoy their favourite web series, movies, comedy shorts, mobisodes, gaming, and e-sports content. With over 18,000 hours of content, iTAP is constantly updating its platform with special features and exciting updates.

    “Our Engage and Earn system has been a game-changer for iTAP. Users love being rewarded for their engagement, and content creators appreciate the platform’s new model that shares revenue and incentivizes engagement,” says iTAP chief marketing officer Haroon Shergill. “We believe that iTAP has the potential to transform the entire entertainment industry in India by providing a sustainable and rewarding platform for creators and users.”

    iTAP is available for download from the Google Play Store (Android) and iOS App Store (iPhone) and subscribe for Rs. 99 per year (27 paisa/day). The platform has already amassed over half a million users in India, and its popularity amongst young Indians continues to grow.

    “We’re excited to see the tremendous growth in daily active users who enjoy watching short-form content and playing Indian IP games on our platform,” says Shergill. “Our focus has predominately been on Maharashtra, Gujarat, Uttar Pradesh, Delhi, and NCR, but we’re looking to expand to newer markets in India to tap into our target audience.”

    A recent report released in March 2023 by Nielsen titled ‘India Internet Report 2023’ said that nearly half of rural India was on the internet, with strong growth of 30%, and more headroom for growth in the future. iTAP is already becoming popular among 13-25 years of users from the tier 2 and tier 3 markets.

  • VROTT becomes the 26th app on Tata Play Binge

    Mumbai: Getting bigger and better with each offering, Tata Play Binge has now extended efforts to bring global content much closer to home, by onboarding the rising OTT platform, VROTT. Known as ‘Global Ka Local’, the app promises to offer viewers specially curated global content in local languages like Hindi, Tamil, and Telugu along with the original language. VROTT becomes the OTT app no 26 to join the band of 25 other coveted apps on Tata Play Binge.

    VROTT offers over 2000 hours of global content including exclusive films and series, across a vast range of genres like action, crime, mystery, thriller, horror, and dramas. The platform premieres new content in Indian languages every alternating Friday of the week. Their diverse content library has crime thrillers from the UK, Korean action dramas, Russian mafia thrillers, Hong Kong martial arts films, Turkish family dramas, Scandinavian series and features from all over Europe. Popular titles include Skins, Official Competition, Clique, Jeepers Creepers: Reborn, You Keep The Kids, Wedding Unplanner, The Icebreaker, The Heavy Water War, Welcome to Texas S1, and more. 

    Commenting on the onboarding of a new partner app, Tata Play’s chief commercial and content officer, Pallavi Puri said, “We are happy to collaborate with VROTT to bring to our viewers a vast repository of high-octane shows from around the world. The appetite for foreign content has grown immensely in India, and platforms like VROTT, help viewers expand their palate by giving them a taste of variety content from across countries and cultures, in the language they understand. We are certain this will be a big draw for the Tata Play Binge viewers.”

    “We are very excited to onboard and partner with Tata Play Binge. The appetite and palate of the Indian consumer has grown and evolved to encompass global content across various genres, blurring geographies significantly. High-quality storytelling and production has been the most sought-after and garners highest interest levels always. Through our partnership with Tata Play Binge, we are delighted to widen our reach to maximum homes and make VROTT available in native languages for a diverse and multilingual Indian audience.” Adding further he said, “All eyes will be on regional content to capture the next 100 million VOD subscribers. Along with Tata Play Binge, besides Metro cities VROTT will focus to capture the emerging interior B & C markets by adding Malayalam, Kannada, Bangla, Marathi, Gujarati, Punjabi languages as well” said VROTT MD and founder Manish Dutt.

    VROTT will join the band of 25 other popular OTT platforms on Binge like Aha, Disney+ Hotstar, ZEE5, MX Player, SonyLIV, ReelDrama, Voot Select, hoichoi, Planet Marathi, NammaFlix, Chaupal, SunNxt, Hungama Play, Eros Now, ShemarooMe, Voot Kids, manoramaMAX, Koode, Tarang Plus, Curiosity Stream, EPIC ON, ShortsTV, Travelxp and DocuBay. Content from all these platforms is available to viewers of Tata Play Binge through a single subscription and single user interface. Free gaming can also be accessed on the platform as another point of engagement. A bundled offering of Netflix and Amazon Prime Video plans have been made exclusively available for Tata Play DTH subscribers only. Viewers can enjoy all these 26 apps on large-screen connected devices through Tata Play Binge+ Android Set Top Box, Tata Play edition of the Amazon FireTV Stick, and www.TataplayBinge.com.

  • JioCinema invites fans to TATA IPL Fan Parks in Amravati, Gaya, Panipat, Hazaribagh, Salem, and Jamnagar, this weekend

    Mumbai: JioCinema, the digital rights holder of the TATA Indian Premier League, will invite fans to the TATA IPL Fan Parks at Amravati, Gaya, Panipat, Hazaribagh, Salem, and Jamnagar, on 6-7 May.

    JioCinema will live-stream cricket’s ElClasico between Chennai Super Kings and Mumbai Indians at 3:30 PM and Delhi Capitals vs Royal Challengers Bangalore at 7:30 PM at the Amravati, Gaya, Panipat, Hazaribagh, and Salem TATA IPL Fan Parks. The Gujarat Titans vs Lucknow Super Kings game at 3:30 PM and Rajasthan Royals vs Sunrisers Hyderabad match at 7:30 PM will be live-streamed at the Jamnagar TATA IPL Fan Park. Gates will open from 1:30 PM onwards on both days.

    Access to the TATA IPL Fan Parks will be free of cost and fans can enjoy the games live-streamed via the JioCinema app on giant LED screens. The Fan Parks will be a great family experience to enjoy the sunshine and fresh air along with an array of exciting offerings for people of all ages including a dedicated Family Zone, Kids Zone, Food & Beverages, and the JioCinema Experience Zone.

    Last month, JioCinema introduced Jeeto Dhan Dhana Dhan, a new contest that gives fans a chance to win one car every match enhancing their experience while watching the TATA IPL vis-à-vis passively watching the league on legacy platforms. Over 36 people have driven home a spanking new car in the contest till date.

    JioCinema’s coverage of the TATA IPL has already witnessed several records crumbling since the season opener. The Chennai Super Kings vs Royal Challengers Bangalore match on 17 April registered a peak concurrency of 2.4 Cr., the highest for the TATA IPL this season.

  • Games24x7 elevates Vikrant Goyal to CHRO

    Mumbai: Games24x7, India’s most valuable multi-game platform, today announced the elevation of Vikrant Goyal as its chief human resources officer (CHRO). In his capacity, Goyal will continue to spearhead Games24x7’s human resources strategy and operations across all locations in support of the company’s overall growth.

    Goyal has been an integral part of the Games24x7 team for four years, having served as vice president of Human Resources. During this time, he has played a pivotal role in shaping the company’s success and growth.

    Commenting on the announcement, Games24x7 CEO and co-founder Bhavin Pandya said, “We believe that amazing companies are built by amazing teams. Through his tenure, Goyal has been instrumental in not only building an amazing team at Games24x7, he has fostered an inclusive and collaborative work environment which has helped us drive growth and innovation. We are delighted to announce Goyal’s promotion to CHRO. Goyal has been a valuable member of our team and his passion for people along with his ability to create a high-performance culture have been essential to our success. We are confident that the organization will continue to thrive under his leadership and we wish him the very best as he continues to percolate our values and traits through the organization along with our operating ethos – the science of gaming.“

    With over two decades of experience in human resources domain across a wide array of industries and companies, Goyal has driven innovative and strategic solutions that have enabled organizations to achieve their goals by transforming their culture, improving performance, and building & developing talent.

    Goyal said, “I have been delighted to be with Games24x7 for 4 years now and looking forward to many more years. I think we have created a best-in-class institution and shall strive to be above the best always. We are personally invested in each person who is part of the Games24x7 team.”

     As the new CHRO, Goyal will continue to drive the company’s talent strategy and lead the HR team in delivering innovative solutions that align with the company’s vision and goals. His elevation is a testament to his exceptional leadership skills and the trust and confidence that the company’s leadership has in his ability to take Games24x7’s work culture to the next level.

  • Backstreet Boys win 12,000 hearts in maximum city Mumbai

    Mumbai: The Summer of 2023 will remain forever etched in the hearts of Mumbaikars as the world’s biggest selling and legendary boy band, Backstreet Boys took over the city of Mumbai giving fans their most memorable night of the year! The band’s iconic DNA World Tour’s advent to India kick-started with a mammoth attendance of around twelve thousand fans and a completely sold-out show brimming to its full capacity at the Jio World Gardens, taking the entertainment capital by storm!

    BookMyShow, India’s leading entertainment destination along with Live Nation brought the DNA World Tour to the country, after travelling across the globe for five years and Indian fans couldn’t have asked for a better performance to celebrate the band’s return to the country after 13 years.

    Celebrating 30 glorious years of a band that has continued to stay relevant across age groups of music lovers, with a growing fan base and an evergreen legacy that never goes out style, the Backstreet Boys: DNA World Tour came on the back of the boy band favourite’s tenth studio album ‘DNA,’ and has continued to live up to its reputation of being a production enigma.

    The ‘larger than life’ performance spanning over 2 hours and 33 songs at the Jio World Garden had ‘Everybody’ moving, grooving and humming along to their all-time favourites. Spotted cheering amongst the crowds were Shraddha Kapoor, Arbaaz Khan, Benny Dayal, Jacqueline Fernandes, Natasha Dalal, Maniesh Paul, Karishma Mehta, Malaika Arora, Dhvani Bhanushali, Rohan Joshi, Prakriti and Sukriti Kakar, Meezan Jafri to name a few.

    The stage was set up in the middle of the arena, allowing everyone the best view from all angles with intricate visuals. As the lights went out and the opening notes of the hit song ‘I Wanna Be With You’ began followed by ‘The Call’, the crowd erupted into a unanimous scream and cheer, setting the tone for the night. Band members Nick Carter, AJ McLean, Brian Littrell, Howie Dorough and Kevin Richardson with their dreamy personas and synchronised steps had fans spellbound right from the start until the very end, seamlessly transitioning from one hit to the next, never missing a beat with their electrifying dance moves and chemistry as a group was nothing short of spectacular! The arsenal of mega-watt hits such as ‘I Want It That Way’, ‘Everybody (Backstreet’s Back)’ and ‘As Long As You Love Me’, along with the latest hits from their recent album ‘DNA’ including ‘Don’t Go Breaking My Heart’, ‘Chances’ and ‘No Place’ was sung unanimously by the entire crowd! The Backstreet Boys threw all they had at Mumbai showering the crowds with incredible love and as a tribute to India’s 30-year old fan love, they infused the city into their famed single calling it ‘I Want It Mumbai’s Way’.

    The boys donned a variety of outfits, from sleek leather jackets to glittering sequined suits to all-whites as each costume change was accompanied by a different set design, making the concert feel like a series of mini shows within one massive production. The show concluded with an explosive performance of the historic ‘Don’t Go Breaking My Heart’ followed by ‘Larger Than Life’, complete with pyrotechnics and confetti cannons.

    As the evening drew to a close, the band took a bow and thanked the amazing Indian fans for their tremendous support over the years. Mumbai erupted into a final round of cheers and applause, reluctant to let go off this iconic night!

    Designed to be an unforgettable experience for fans, it delivered on that promise in spades. The next and the final stop is the national capital, Delhi-NCR and we already know that the excitement is soaring!

  • Sarah is extremely competitive and wants to prove herself to Orsen: Aubrey Plaza on her character in Operation Fortune: Ruse De Guerre

    Mumbai: With action flowing through the veins, Lionsgate Play is gearing up for a spy thriller like never before.  Directed by the legendary Guy Ritchie, the action-comedy Operation Fortune: Ruse De Guerre is set to stream exclusively on Lionsgate Play in India on 5 May. Starring the iconic Aubrey Plaza alongside celebrated actors Hugh Grant, Jason Statham and Bugzy Malone, the film follows the super agent Orsen Fortune and his hunt for a deadly weapon as he goes toe to toe with a billionaire arms broker. With lots of action, a splash of quirkiness and comedy at its best, catch Orsen and his team of operatives in Operation Fortune: Ruse De Guerre.

    Talking about her character, Plaza said, “Sarah is extremely competitive and wants to prove herself to Orson. That’s what drives her. Nathan is like the group’s father figure. Orson and Sarah poke fun at him all the time, but they love him – much like we do with Cary Elwes! Bugzy Malone’s JJ is a sniper and all-around dependable guy. He may not be quite sure about Sarah but comes to like her by the end of the mission. The unit is this ragtag operation that doesn’t get things done the typical way, but they do get it done.”