Category: Gaming

  • Nazara goes full throttle, bags Curve Games in Rs 247 crore console conquest

    Nazara goes full throttle, bags Curve Games in Rs 247 crore console conquest

    MUMBAI: Nazara Technologies has fired its latest acquisition shot — and this time, it’s hit the UK. The homegrown gaming giant has snapped up 100 per cent of Curve Games, a renowned UK-based publisher of PC and console titles, in a Rs 247 crore (GBP 21.7 million) all-cash deal.

    The move turbocharges Nazara’s foray into the $100 billion global PC and console market, unlocking fresh access to new platforms, geographies, and genres. Curve, best known for indie blockbusters like Human Fall Flat, Bomber Crew, and The Ascent, has racked up more than 100 million downloads globally — and a tidy revenue of Rs 263.5 crore in calendar 2024.

    “This acquisition strengthens our ability to work with developers globally — and over time, also creates a pathway for Indian game developers to bring their games to global audiences across PC and console platforms. It aligns with our broader vision to contribute to India’s growing role in the global gaming ecosystem, echoing the emphasis from India’s leadership on making the country a hub for digital and creative industries.,” said Nazara chief executive Nitish Mittersain. 

    Curve posted an EBITDA of Rs 114.4 crore and a PBT of Rs 49.6 crore last year, making it a lucrative addition to Nazara’s already eclectic portfolio, which includes Kiddopia, Animal Jam, Sportskeeda, and World Cricket Championship.

    Curve’s executive chairman Stuart Dinsey was equally upbeat: “”Joining the Nazara family is an exciting new chapter for Curve. Nazara’s ecosystem, access to emerging markets and long-term orientation make them a strong strategic partner. We are aligned in our vision of building a leading global indie publishing platform, and we look forward to the next phase of growth together.”

    For Nazara, this isn’t just another acquisition — it’s a checkpoint cleared in its quest to become a truly global gaming force, one IP at a time. Game on.

  • Cyberpowerpc India launches ‘Play Guarantee’ to reboot gamer trust in custom PC market

    Cyberpowerpc India launches ‘Play Guarantee’ to reboot gamer trust in custom PC market

    MUMBAI: Buying a gaming rig shouldn’t feel like rolling the dice. Cyberpowerpc India has unveiled its new ‘Play Guarantee’ campaign, a consumer-first initiative aimed at putting an end to performance guesswork in India’s custom PC market. Launched on 20 May 2025, the campaign sets a new benchmark by offering a 30-day satisfaction assurance across its Play Ready systems.

    In a market flooded with high-ticket machines and variable specs, Cyberpowerpc is flipping the script by backing its products with transparency, testing, and on-ground support. Every Play Ready PC will be built with 100 per cent brand-new parts sourced from authorised manufacturers, and pre-installed with a genuine, BIOS-activated version of Microsoft Windows — ensuring no hidden licensing fees or grey market surprises.

    “As more Indian gamers upgrade to high-performance PCs, trust becomes a critical factor. Gamers shouldn’t have to take a leap of faith when buying a PC. They should know what they’re getting and know it works right out of the box. We at Cyberpowerpc India always believed in transparency, may it be sharing FPS benchmarks before purchase or building with only brand-new components. The ‘Play Guarantee’ campaign aligns perfectly with our commitment to building a credible, consumer-first ecosystem in Indian PC gaming, especially as the community becomes more competitive and discerning”, said Cyberpowerpc India COO Vishal Parekh.

    Each unit under the campaign undergoes rigorous stress testing using global benchmarks to validate GPU, CPU, thermal and memory stability before shipping. Buyers also get one year of on-site support, with certified technicians available for repairs or replacements — eliminating the usual post-purchase logistical hassles.

    A Neogrowth study cited by the brand revealed that 54 per cent of Indian consumers still prefer offline purchases due to trust in authenticity. Cyberpowerpc India aims to bridge this trust gap in online PC buying through guaranteed clarity and post-sales assurance.

    The Play Guarantee follows Cyberpowerpc India’s recent collaboration with esports organisation Orangutan to power ApeCity, a competitive gaming arena in Navi Mumbai. The company is actively investing in India’s gaming ecosystem while democratising access to high-performance systems.

    More information is available at: https://www.Cyberpowerpc.in/page/play-guarantee/

  • Scoop, score, chill repeat as Mother Dairy drops into esports arena

    Scoop, score, chill repeat as Mother Dairy drops into esports arena

    MUMBAI: When the heat is on and the stakes are high, a scoop of calm can go a long way. And this summer, it came with sprinkles of glory and a side of gaming grit. Mother Dairy has officially levelled up. In a sizzling first, the iconic dairy brand dipped into the world of esports with the Mother Dairy Chillz Cup, a high-octane gaming tournament hosted in partnership with Rooter, India’s largest game streaming and commerce platform. With 64 top teams and over 2,000 gamers facing off in an epic Battlegrounds Mobile India (BGMI) showdown, it wasn’t just about victory, it was about staying cool while doing it.

    And that’s where the magic happened. As players braved virtual crossfire and tactical pressure, Mother Dairy’s ice creams emerged as the real MVPs, cooling the nerves with indulgent favourites like Banoffee Pie, Pina Colada, Filter Coffee Cone, and the ever-quirky Choconado. It was a gaming-meets-gastronomy experience like no other.

    The final clash on May 11, 2025, wasn’t just a gaming finale, it was a festival of fandom. Crowds cheered, creators scooped up frozen delights, and elite teams like iqoo Soul, Godlike, and Revenant X Spark brought their A-game in front of roaring fans.

    Speaking about the collaboration, Mother Dairy Spokesperson said, “Ice creams are all about excitement and fun. We are thrilled to partner with Rooter for the Mother Dairy Chillz Cup, marking our entry into the dynamic and fast-growing world of esports. This association enables us to connect with a younger audience through a platform that thrives on energy, engagement, and innovation. The Chillz Cup truly embodies our brand’s youthful spirit and commitment to delivering the coolest experiences.”

    Rooter founder and CEO Piyush said “We’ve always believed in creating meaningful partnerships that bring value to both the gaming community and our brand partners. The Chillz Cup was a great example of how a legacy brand like Mother Dairy could connect with a digital-first audience in their native environment, making it a fun, and memorable experience. The Chillz Cup captured the cool spirit of gaming staying calm under pressure and outplaying rivals with a cool head just like enjoying a scoop of ice-cold Mother Dairy Ice Cream on a hot day. We are proud to collaborate on a campaign that celebrates high-performance gaming while adding an element of summer joy to the esports experience”

    From frosty cones to fiery comebacks, the Chillz Cup didn’t just serve scoops, it served up a new era of brand storytelling in gaming. And with esports now firmly on Mother Dairy’s menu, the summer just got a whole lot cooler.
     

  • Budapest to host 2025 CS2 Major as Starladder brings playoffs to 20,000-seat MVM Dome

    Budapest to host 2025 CS2 Major as Starladder brings playoffs to 20,000-seat MVM Dome

    MUMBAI: It’s game on for Budapest. Starladder has announced that the second Counter-Strike 2 Major of 2025 will take place in Hungary’s capital, culminating in a blockbuster playoff showdown at the 20,000-seat MVM Dome—the largest CS2 Major venue to date.

    Set to run from 24 November to 14 December, the Major will bring together 32 of the world’s best CS2 squads, each fighting for a piece of the $1.25 million prize pool and one of the most coveted titles in esports.

    The opening phase will unfold at the 2,000-capacity MTK Sportpark, Budapest’s freshly upgraded esports-ready venue. From up-close matches to high-decibel cheers, the early rounds promise fans an electric offline experience ahead of the high-stakes finals.

    The MVM Dome takes over from 11-14 December, transforming into a cathedral of competition with immersive lighting, mega-sized LEDs and theatrical effects built for stadium-scale esports drama. One of Europe’s most advanced arenas, the Dome will host four days of playoffs designed to dazzle on-site and online audiences alike.

    “Hosting another Major is an incredible honor, and we’re determined to make it unforgettable,” said Starladder CEO Roman Romantsov. “Budapest gives us the perfect stage to push the boundaries of what a live CS2 event can look and feel like. From day one to the Grand Finals, we’re building something that fans—both in the arena and watching around the world—will remember. We invite every Counter-Strike fan to be part of this iconic moment with us.”

    Set against the backdrop of Budapest’s festive season, the tournament offers a unique blend of esports spectacle and holiday charm—an experience that aims to be as memorable off-screen as it is on.

    Tickets for all stages, including the MVM Dome playoffs, are now on sale at: major.Starladder.com

  • S8ul enlists north American trio for Warzone glory at Esports World Cup 2025

    S8ul enlists north American trio for Warzone glory at Esports World Cup 2025

    MUMBAI: When the battle drops in Riyadh, S8ul will be ready. The Indian esports juggernaut has unveiled its global Call of Duty: Warzone roster for the upcoming Esports World Cup 2025, assembling a seasoned trio from north America to carry its flag on the global stage.

    The new lineup includes Colin Bowers-Wilson (Trikempathy), Braxton Trice (Braxtvn), and Ryder Skarzinski (Ryda)—three players known for their skill, discipline, and grit. With this announcement, S8ul becomes the first Indian organisation to field a dedicated Warzone team internationally, setting its sights on dominance beyond its home turf.

    “We are proud to mark a historic milestone as the first Indian organization to enter the global Call of Duty: Warzone esports arena. Trikempathy, Braxtvn, and Ryda are outstanding athletes whose skill, discipline, and mindset reflect the values we uphold at S8ul. This move reinforces our long-term commitment to elevating Indian representation across all competitive gaming genres and competing with excellence on the world stage”, said S8ul co-founder & CEO Animesh Agarwal.

    Leading the squad is in-game shotcaller Braxtvn, a calm tactician with over $64,000 (approx. Rs 54.5 lakhs) in prize winnings and consistent top-10 finishes at events like the World Series of Warzone and NYSL Warzone Gauntlet. Trikempathy brings aggressive finesse with more than $47,000 (approx. Rs 40 lakhs) earned, while Ryda adds fresh firepower with $15,000 (approx. Rs 12.7 lakhs) in winnings and a fanbase exceeding 450,000.

    “Becoming part of S8ul represents a significant step forward for us as a team. This partnership is not just about one tournament, it is about building something meaningful with an organization that shares our competitive vision and long-term goals. S8ul has established a strong legacy in esports, and we are proud to contribute to that journey. With their backing, we are ready to challenge ourselves and compete at the highest level throughout the year”, said Braxtvn.

    The Warzone announcement follows S8ul’s recent strategic plays in Apex Legends, chess, and StarCraft II, including high-profile signings like GuMiho, Nihal Sarin, and Sharky. With its expanding footprint and elite roster across genres, S8ul is building an esports empire stitched together with precision, ambition, and global intent.

  • Dream Sports and Microsoft team up to play hard in India’s gaming market

    Dream Sports and Microsoft team up to play hard in India’s gaming market

    MUMBAI: Dream Sports is putting on its game face with Microsoft. At the inaugural World Audio Visual & Entertainment Summit (Waves) 2025 in Mumbai, the sports tech powerhouse inked a memorandum of understanding (MoU) with the American software giant in a bid to supercharge India’s booming gaming industry.

    The tie-up will explore local publishing opportunities for Microsoft’s global gaming portfolio, while co-developing AI-fuelled innovations tailored to Indian tastes. The goal: build cutting-edge online experiences for the country’s 600 million-strong gamer base.

    Dream Sports co-founder & chief executive Harsh Jain said, “We are eager to build innovative & future ready experiences by leveraging Microsoft’s deep technical & AI expertise along with our base of 250 million Indian users. We look forward to working together to redefine the future of online gaming in India.”

    Microsoft India  and south Asia president Puneet Chandok echoed the enthusiasm: “We are excited to explore a collaboration with Dream Sports, leveraging their vast ecosystem of 250 million users. Together, Microsoft and Dream Sports aim to elevate the Indian gaming landscape by tailoring it to local needs and delivering transformative AI-driven experiences”

    The partnership lands as India’s gaming market hits a high score—$3.8 billion in FY24, with mobile users leading the charge. More than 66 per cent of gamers now hail from non-metro cities, and 44 per cent are women, according to the Leveling Up: State of India Interactive report.

    With cheap data, smartphone ubiquity, and growing backing from investors and policymakers alike, India is no longer just a player—it’s becoming the arena.

    Game on.

  • Swipe right on Bharat Lumikai unlocks the new face of digital play

    Swipe right on Bharat Lumikai unlocks the new face of digital play

    MUMBAI: India’s gaming and interactive media scene just got a reality check and it’s not coming from the usual suspects in metros. In a swipe-worthy new consumer report titled “From Swipes to Stories”, Lumikai, the country’s first interactive media VC, has laid bare the habits, preferences, and quirks of India’s 12.5 billion dollars new media economy and it’s more Bharat than hindi flims.

    Unveiled at WAVES 2025, the report dives deep into how mobile-first, non-metro audiences are rewriting the digital playbook. A few standout facts? 44 per cent of gamers in India are now women, up from 41 per cent last year, and a whopping 66 per cent of all players come from non-metros. The rise of this culturally rooted, tier-2+ gaming community marks a seismic shift in India’s entertainment map.

    South India emerges as the undisputed champion of screen time, with users spending 1.6x more on interactive platforms than the national average. And while Instagram and OTTs top the leaderboard everywhere, dating apps sneak into the North’s top three, proving Delhi really does love its drama with a dash of romance.

    Gaming itself now gulps 13 hours a week up 30 per cent from FY23 and smartphones are the arena of choice for 99 per cent of players. Consoles and PCs remain niche, and players cite data costs, ads, and hardware limitations as the top killjoys.

    The motivations behind the joystick? Relaxation (75 per cent), social connection (51 per cent), and self-expression (45 per cent) making gaming India’s emotional escape hatch, right alongside music and movies. While only 32 per cent splurge on in-game goodies immediately, 56 per cent convert to paid users within a week, lured by perks like ad-free play and performance upgrades.

    Commenting on the report launch Lumikai founder and managing partner Salone Sehgal said, “One of the report’s most defining conclusions is the evolution of the Indian user from player to creator. Interactivity has emerged as the core currency of engagement, and platforms that enable connection, competition, and expression will lead this next chapter. It is deeply meaningful to have presented the report at WAVES 2025, a global stage that reflects our shared vision for India as a global powerhouse in new media and gaming. It is evident how India is building its own interactive entertainment paradigm where UPI-powered microtransactions meet mobile-first storytelling. With improved access and infrastructure, India’s interactive media market touched 12.5 Bn dollars in FY24, driven by vernacular content, microtransactions, and social gaming experiences that resonate with Bharat’s cultural fabric.”

    Doubling down on interactivity as the way forward Lumikai vice president Aditya Deshpande said, “The report delineates how the opportunity to build lasting value in India’s interactive media ecosystem lies in building sustainable, culturally resonant models. These are ecosystems where monetization aligns with user psychology, discovery is inherently social, and localization drives depth of engagement. For developers, this means designing experiences that optimize for low-data usage and micro-transactional access. For investors, it means backing models that prioritize long-term retention over viral spikes. And for policymakers, the signal is clear: gaming is no longer peripheral. Interactivity is the language, and systems of play are the engines driving this economy forward.”

    Based on insights from nearly 3,000 mobile users, this isn’t just a data dump, it’s a pulse check on a nation clicking, tapping, and swiping its way into a homegrown media future. From small-town streamers to microtransaction mavens, India’s new media user is lean-forward, socially wired, and anything but passive.

  • Lenovo sets up camp to call out campers in clever gaming crackdown

    Lenovo sets up camp to call out campers in clever gaming crackdown

    MUMBAI: Gamers hiding in corners just got cornered by a laptop upgrade. In a cheeky ambush inside one of India’s most popular shooter games, Lenovo India, with Intel and Leo Burnett, has launched Gamers on Duty, a guerrilla-style campaign that calls out “campers” mid-battle and offers them a shot at redemption: a discount on Lenovo Legion laptops.

    For the uninitiated, “camping” in gaming lingo is the much-despised strategy of hiding in one spot and picking off opponents from cover, much to the annoyance of serious players. But Gamers on Duty flips the script recognising that many Indian gamers aren’t camping by choice, but by compulsion. Outdated hand-me-down laptops, dad’s office machine, or just old tech struggling to keep up with today’s graphic-heavy games are pushing players into passive play.

    So Lenovo and Intel assembled a squad of undercover operatives 12 of India’s top gaming influencers, wielding a cumulative reach of 20 million. These “agents” infiltrated live games, hunted down campers using an in-game feature that allows a brief 15-second chat when a player is caught and used that vulnerable moment to serve up an unexpected offer: ditch the lag, grab a Lenovo Legion.

    By turning a niche in-game mechanic into a pop-up sales pitch, the campaign reached players right when their frustration peaked slow machines, melting keyboards, and sluggish gameplay. The result? A deluge of hilarious, shareable content and a savvy new way to turn gameplay into advertising without feeling like advertising.

    “At Lenovo, we believe gamers deserve to experience every moment of their gameplay at its absolute best. With this campaign, we wanted to connect with them not just through screens, but in the heat of action at the very moment when outdated devices hold them back. Lenovo Legion is engineered to deliver uncompromised performance, so gamers can play fearlessly and experience their full potential. By meeting players exactly where they feel the need for better performance, we’re not just showcasing our technology – we’re empowering them to level up, quite literally.” said Lenovo India CMO, Chandrika Jain.

    Publicis Groupe CCO for South Asia and Leo chairman for South Asia Rajdeepak Das added “This is a great example of how data and tech come together to create a hyper-personalized campaign targeting campers who have been at the receiving end of hate from the entire gaming community. Our idea was to reach out to gamers while they were hiding because of slow laptops and put the brand’s message and offers in the right place, at the right time, and to the right audience.”

    In short, Gamers on Duty proves that when it comes to clever marketing, it pays to play dirty, especially if you’re cleaning up the camping mess along the way.
     

  • Top 10 Mistakes Beginners Make in Points Rummy

    Top 10 Mistakes Beginners Make in Points Rummy

    Rummy is quite a popular game in India and other countries.  It has inspired multiple variants like:

    1. Points Rummy

    2. Pool Rummy

    3. Gin Rummy

    4. Deal Rummy

    Now, all these games are quite simple to understand.

    Despite that, some people make mistakes when they begin playing the game. If you’re one of them, we’ll help you with the same. However, for those of you who have just downloaded a Rummy app, continue reading to learn more about it.

    Understanding Points Rummy

    This Rummy variant can be played by two to six players and involves one to two decks of cards, depending on the number of players. The fundamental objective of this game is to group all the cards into at least two sequences and sets*, one of which is a pure sequence.

    *Note: A sequence is a meld or group of consecutive cards belonging to the same suit or design printed on them. On the other hand, a set refers to a meld of cards belonging to the same rank, or number printed on them.

    Before The Game

    The dealer hands each player, including themselves, thirteen cards each. After that, the remaining cards form the draw and discard pile*.

    *Note: The draw pile is formed by the remaining facedown cards. The discard pile is formed from the topmost card of the draw pile, which is kept face up.

    Playing A Round

    As with other Rummy online or offline games, players seated to the left of the dealer can start a round in Points Rummy. They can do so by either drawing or discarding a card from the discard pile and the draw pile.

    If they:

    1. Draw a card from the discard pile or draw pile, then they will have to discard one of their cards.

    2. Draw a card from the discard pile, they must use it to meld their cards into valid sequences and sets.

    Ending a Round

    Your round is said to end when you or another player has managed to meld all your cards into acceptable sequences and sets. If you see that you have melded all your cards, then you can call out “Rummy” or press the relevant button in a game of Points Rummy to win.

    Scoring in Points Rummy

    You score zero points if you’ve melded all your cards into valid sequences and sets. The players who lose calculate scores by adding up the points held by the unmelded cards.

    In other words, the:

    1. King, Queen, Jack and Ace carry 10 points each

    2. Number cards from Two to Nine carry the points printed on them (two points for Number Two and so on)

    3. Joker card carries zero points

    Finally, if you ‘drop’ from the game or leave the game before drawing your first card, you will get a penalty of twenty points. On the other hand, you will get a penalty of forty points if you drop after drawing your first card.

    10 Common Beginner Mistakes in Points Rummy

    Let us now talk about the mistakes that beginners make during the game.

    Not Being Familiar With The Rules

    Most players often start playing Points Rummy without understanding and memorizing the rules. That’s because they assume that this game will be the same as other Rummy games.

    However, that’s not the case. That’s because each variant of Rummy is different. This is why you should download a Rummy app from a reputable website and play the other variants to understand them.

    For instance, in Gin Rummy, the person with a ‘deadwood’ value of ten or less, with valid sets and sequences, is declared to be the winner. ‘Deadwood’ refers to the number of unmelded cards.  

    On the other hand, in Points Rummy, the player who melds all their cards into valid sequences and sets is the winner.  So you should understand the rules of this game before you play it. Failing To Plan Ahead

    Usually, most beginners randomly draw and discard cards randomly without considering the possible sets and sequences that they can make.  They do not try to calculate the sequences and sets they can make with the cards they are dealt.

    This lack of pre-planning leads to mistakes like being left with too many high-value cards, or cards that cannot be melded into valid sequences and sets. Holding On To High-Value Cards

    As you’re aware, you should aim to score zero, or the lowest points to win in Points Rummy. However, this is not possible if you have unmelded high-value cards like any of the face cards, Number Nine, and Number Eight.

    That’s because you will incur a penalty based on the total value of the ungrouped cards. For example, say you have unmelded cards like Ace, Jack, Number Nine, Number Eight and Number Seven.

    You will get a penalty of forty-four points. So you will not win the game.

    Overusing Jokers

    The Joker card can:

    . Be used to replace a missing card 

    . Take on the value of any card to complete a missing sequence or set.

    However, that doesn’t mean that you can use two Joker cards in the same set or sequence. It will become an invalid sequence or set.

    Not Observing Your Opponents

    Another classic mistake that players make is not observing their opponents. The cards drawn or discarded by your opponent give you an insight into the possible melds that they might be forming.

    For example, if your opponent has drawn two Number Three cards, then they might be forming a set of Number Three cards.

    On the other hand, if your opponent has discarded two Number Five cards, then they might be trying to make a sequence with their other cards.

    So you should always observe your opponents and play your own hands accordingly.

    Incorrect Declarations

    Some players often “declare” or “show” their cards without melding all the cards into valid sequences and sets. For example, as per Points Rummy rules, you should meld your cards into at least two pure sequences to win.

    However, some players declare after forming only one set and one sequence. This leads to disqualification. So you should meld your cards into at least two pure sequences to win.

    Avoiding Pure Sequences

    Players utilize the Joker cards to complete sets or sequences when they can’t use the actual cards. However, those sequences or sets are called “impure” sets or sequences. While these melds will be valid, they will not be counted toward

    Poor Card Management

    This is another mistake that rookies make. They are unable to meld the cards they have into proper valid sequences or sets, or they discard valuable or wrong cards. For instance, if you have three Number Five cards and a sequence of Number Nine, Eight, Seven, and Six.

    Some players form a sequence with Number Eight, Seven, Six, and Five. This leaves them with one Number Nine and two Number Five cards, which they cannot use in any meld.

    Playing On With A Poor Hand

    Some people continue to play despite not having good cards. For example, let us consider the scenario mentioned in the previous section. You obviously cannot use the Number Nine and two Number Five cards to make a valid meld.

    Now, say you drew a card from the draw pile to form a valid meld. However, if that card is a Number Seven or Six, you cannot use it for that round either. In such a scenario, you should ideally drop from the game.

    However, some players don’t. They usually incur a penalty later on.

    Revealing Your Hand

    You should attempt not to draw any cards from the discard pile, since your opponent will be able to get an insight into the melds you’re forming. We would recommend avoiding this as much as possible.

    Wrapping Up

    Points Rummy is quite an engaging game, which you can enjoy playing once you master it. Do remember to read all the rules we’ve mentioned above to gain a better understanding of the game.

    Additionally, we would recommend downloading a Rummy app from a reputable website and playing practice games. You will be able to reduce the frequency of your mistakes in this way. We wish you all the best!

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  • Skyesports and leadership partially cleared of charges  by employee harassment whistle blowers?

    Skyesports and leadership partially cleared of charges by employee harassment whistle blowers?

    MUMBAI: Did competitors play a hand in the employee harassment narrative  that was played out in the media against Sky esports, its founder Shiva Nandy and the company? If the turn of events that is being seen now is to be believed, it well might be the case.

    What initially appeared to be a serious controversy involving the company and Shiva, is now being viewed through a more nuanced lens—one that suggests the allegations may have been misdirected or prematurely amplified.

    The original claims, which gained traction on social media, pointed fingers at the company’s leadership. However, recent clarifications from the very individuals who raised concerns have painted a different picture. Former employee @NotyourAlexaa posted a statement making it clear that her negative experience stemmed from “a single person” and that the rest of the team, including leadership, “did not know about this earlier.”

    She further emphasised that she had no intention of casting the entire company in a negative light.

    Similarly, @Ananya_plays echoed the sentiment, stating: “One more time I will say I have issue with one person only,” directly tagging both JetSynthesys and Skyesports to clarify the scope of her claims.

    Adding to this, Shiva, has already issued a response, directly addressing the situation. He reiterated his support for a safe and inclusive workplace while expressing disappointment at the misinformation that circulated without proper context.

    As these clarifications emerge, many are beginning to question whether the original uproar was based on misunderstanding or miscommunication. Moreover, several industry voices and former Skyesports team members have stepped forward to vouch for the professionalism and integrity of the company’s leadership—particularly Shiva and Shashank—both of whom have been consistently described as respectful and supportive of women in esports.

    While the incident involving one individual deserves to be taken seriously, the evolving narrative suggests that the broader allegations may have cast an unfair shadow on the organisation and its founders. What seemed like a scandal now feels more like a case of misattributed blame, is the Skyesports view.

    In an era where viral outrage often overrides patient inquiry, this episode serves as a reminder: truth takes time, and every story has more than one side.

    We could not get in touch with the lady who blew the whistle against the company and Shiva first – Mrinal “@Jollies10_”  Baranwal. If she does reach out to us, we will update you, our readers.