Category: Gaming

  • “We envision entertainment and gaming industries complementing each other in the metaverse:” BharatBox’s Karan Keswani

    “We envision entertainment and gaming industries complementing each other in the metaverse:” BharatBox’s Karan Keswani

    Mumbai: The fusion of gaming, entertainment, and the metaverse is transforming how we engage with digital content. As virtual environments become more immersive and interactive, they offer unprecedented opportunities for users to interact with their favorite entertainment franchises and brands.

    Leading this evolution is BharatBox, which pioneers the integration of Bollywood IPs and digital experiences into the metaverse. Through innovative partnerships and groundbreaking initiatives, BharatBox is redefining entertainment and gaming in India, creating a vibrant ecosystem where virtual and physical realities converge seamlessly.

    Indiantelevision.com caught up with BharatBox CEO Karan Keswani to gain insights on their inception, their collaboration with Shemaroo and integration of Bollywood IPs into the metaverse, and much more…

    Edited Excerpts:

    On the inspiration behind the inception of BharatBox and the collaboration between Brinc and Sandbox

    The inspiration behind BharatBox stems from India’s unique cultural landscape and its potential as a vast market. As the managing director of Brinc India, I recognised the opportunity to bring blockchain to the forefront of mass adoption in India.

    This collaboration between Brinc and Sandbox leverages our shared vision. In fact, India is the only country where Sandbox has formed a joint venture, highlighting the immense scope and significance of the Indian market. We have already published 13 experiences from India, onboarded over 25 partners, and collaborated with five global IP brands, establishing ourselves as Sandbox’s largest market.

    On the collaboration with Shemaroo shaping BharatBox’s integration of Bollywood IPs into the metaverse, and the unique entertainment experiences that can fans expect as a result; How do you see it reshaping the entertainment landscape in India?

    Our collaboration with Shemaroo has been instrumental in integrating eminent Bollywood IPs into the metaverse and blockchain gaming. We’re starting with exciting games based on iconic films like “Jab We Met” featuring Geet, played by Kareena Kapoor, “The Great Gambler” with Amitabh Bachchan, and “Tango Charlie.”

    But then you ask what’s the point of all this, right? So, Bollywood IPs traditionally have a shelf life limited to their movie releases, but our immersive games and experiences will keep these IPs relevant and growing. We envision the entertainment and gaming industries complementing each other, with all entertainment IPs eventually having gaming experiences in the metaverse. This will reshape the Indian entertainment landscape by blending traditional media with interactive, immersive content.

    On the technology powering BharatBox’s NFT initiatives, especially regarding Ritviz’s concert and future events

    BharatBox is pioneering fan engagement solutions for live events, starting with Ritviz’s concert. We developed a fan engagement platform that enhances brand loyalty through digital collectibles, such as VIP and Fan pit passes. These included meet-and-greet opportunities, signed merchandise, and of course, a tokenized collectible of your tickets.

    This platform streamlines user touchpoints, delivering the best event experiences while helping brands achieve their KPIs and foster deeper connections with their audience.

    The response for the product is quite positive. We are already in discussions with big brands like Kingfisher, Conde Nast, Ironman 70.3, and Hungama for future events, aiming to provide tangible value and enhanced fan experiences through NFTs.

    On the partnership with KGeN contributing to building the Indian metaverse ecosystem, and the immediate goals for Hungama World and your insights into any future collaborations in this space

    Our partnership with KGeN is pivotal in community building and user onboarding for immersive experiences and blockchain gaming. KGeN, as a land partner, has driven community participation in our quests and experiences. For Hungama World, launched last December, we achieved impressive metrics: over 33,000 visits, 22,800 unique users, and 1,358 NFTs sold. IndiGG’s quest campaigns have further amplified our reach, rewarding users for engaging with our metaverse experiences. Following this, future collaborations aim to replicate and build on this success, bringing more Bollywood IPs and brands into the metaverse, enriching the Indian digital ecosystem.

    On the main goals and vision behind the Mahabharat project in the metaverse, and the collaboration with Mythoverse facilitating this vision

    Our collaboration with Mythoverse Studios aims to bring the epic Mahabharata to life in the metaverse. The goal is to create a voxel version of the saga, featuring digital collectibles and environments inspired by the epic. This project will introduce Indian mythology to a global audience through immersive experiences, making it accessible, engaging, and rewarding.

    Mythoverse is already developing IPs in games and comics, and the first experience will be launched in the Sandbox metaverse. This initiative will allow gamers worldwide to explore and learn about Mahabharata in an interactive, engaging, and most importantly – rewarding manner.

    On some of the unique challenges and opportunities you’ve encountered while introducing Web3 and metaverse concepts to the Indian market and BharatBox addressing these challenges

    India is a rapidly growing market for digital innovation, with the metaverse market expected to grow exponentially. However, transitioning users from Web2 to Web3 poses significant challenges, particularly in simplifying the onboarding process.

    We have addressed this by integrating social logins for wallet creation, i.e., using your email address to sign up, making the process seamless.

    Educating users about the value of digital collectibles and their utility is another hurdle. We run educational campaigns to highlight the tangible benefits and potential for user-generated content in The Sandbox.

    By attaching phygital utilities to our offerings, we ensure they have real-world and digital value, enhancing user engagement and adoption.

    On BharatBox measuring the success and impact of its metaverse projects and partnerships and are there specific metrics or indicators that are particularly meaningful to the company

    Success for BharatBox is measured by user engagement, the number of experiences published, and the growth of our user base. We track metrics such as the number of users participating in our experiences, the time they spend, and their interactions with digital assets.

    Additionally, we monitor how effectively these experiences help brands achieve their KPIs and foster community engagement. The completion rates of quests, the number of NFTs sold, and user feedback are also crucial indicators.

    Our goal is to create user-friendly, engaging experiences that educate and entertain, building brand loyalty and community trust in the metaverse.

    On your vision for the Indian metaverse ecosystem in the next five to ten years, and how does BharatBox plan to contribute to its growth and development

    Our vision for the Indian metaverse ecosystem is to create a vibrant, interconnected space where digital and physical experiences converge. Over the next five to ten years, we aim to onboard more Web2 clients, facilitating their transition to Web3. By working closely with brands and IPs, we plan to develop immersive experiences that resonate with a broad audience.

    BharatBox will continue to drive innovation, creating a robust infrastructure for the Indian metaverse. Our focus will be on enhancing user engagement, fostering community growth, and ensuring that digital experiences have tangible value.

  • Skyesports unveils THE FINALS: Esports showdown in Chennai

    Skyesports unveils THE FINALS: Esports showdown in Chennai

    Mumbai: Skyesports, a premier global IP and community builder for gaming and esports, has unveiled THE FINALS Esports Revolution Showdown, an intense esports tournament with the country’s top gamers as a LAN event in Chennai, India.

    THE FINALS Esports Revolution will feature four teams of five players each, featuring the country’s top gaming creators and esports athletes, competing across a double-elimination bracket in Chennai, India on July 7 (Sunday) for a share of the $5,000 prize pool. Fans can tune into all the action live on the Skyesports YouTube and THE FINALS India YouTube channels.

    https://www.youtube.com/@skyesportsgaming

    https://www.youtube.com/@thefinalsindia

    Commenting on THE FINALS Esports Revolution, Skyesports founder and CEO Shiva Nandy said, “We are thrilled to host THE FINALS Esports Revolution. With its new Terminal Attack mode ushering in a much more competitive aspect to the game, we aim to showcase this to Indian gamers with our first esports tournament for the FPS title. This is just the beginning as we will be bringing more exciting tournaments and content around the game. We already are seeing considerable interest from prominent esports organizations in India to take part in THE FINALS.”

    The four teams will be led by Scout, Mortal, Sentinel, and Binks and will feature other renowned creators like Fa2, Vaadhi, Miss Senorita, and more. Besides the exciting esports action, fans can stay tuned to their socials for more exciting THE FINALS content.

    THE FINALS is a free-to-play first-person shooter available on PC and consoles. With a highly dynamic and destructible environment coupled with various soldier classes weapons with distinct equipment and abilities, the game makes for a really fun and exciting title. The title has been generating a lot of noise and garnering popularity in India currently.

    THE FINALS Esports Revolution 2024 will be played on the newly-introduced Terminal Attack mode where two teams of five will go head-to-head to determine the winners. All matches will be a best-of-one, except for the Grand Finals which will be a best-of-three series. 

  • HeadFlicker, RusherwOw, and PitajiPlayz join forces to boost S8UL’s GTA RP roster

    HeadFlicker, RusherwOw, and PitajiPlayz join forces to boost S8UL’s GTA RP roster

    Mumbai: Leading esports and gaming organisation, S8UL announced the onboarding of top three gaming creators, Sunny Jha, Adil Maniar, and Arpit Wadhawan to spearhead the GTA RP (Grand Theft Auto Role-Play) roster. This strategic move will not only strengthen S8UL’s hold in promoting GTA RP; prioritising role-play, collaboration, and narrative-driven interactions among players and also revolutionising the multiplayer experience of “Grand Theft Auto V” and fostering the growth of the Grand Theft Auto role-play community in India.

    Sunny Jha, also known as pitajiplayz, is a resilient figure in the streaming scene, who despite losing his original channel to hackers, bounced back stronger with a 15,000-strong subscriber base within just seven months and currently sitting at 60 thousand plus subscribers on his channel. His unique approach to GTA RP, combining humour with engaging gameplay, has made him a beloved figure in the community.

    While, Adil Maniar, known online as rusherwow, started his career in esports with competitive games like CSGO and Fortnite before making a name for himself in GTA RP. With over 19 million views amassed over 1513 videos on his YouTube channel, Adil’s dedication to showcasing his competitive edge has captivated a steady following.

    Arpit Wadhawan, operating under the gamertag headflicker, blends his analytical skills as a national chess player with creative roleplay storytelling. His engaging character narratives in GTA RP have propelled his channel to a rapid growth, resulting in over 50,000 dedicated followers on his YouTube.

    S8UL co-founder Lokesh Jain aka 8Bit Goldy, commented on this integration, stating, “The addition of Sunny, Adil, and Arpit to S8UL is more than a natural extension of our already robust GTA roster. It’s a testament to S8UL’s commitment to nurturing and promoting top-tier talent within India’s gaming landscape. Their dedication to delivering an excitement packed live stream experience align perfectly with our vision to expand and enrich the GTA RP community with meaningful narrative and quality storytelling.”

    Since its launch in 2013, GTA V has sold over 190 million units worldwide as of November 2023, making it the second best-selling video game of all time. In December 2023, its user engagement reached 30.8 million monthly active users across PCs and consoles, following the release of its highly anticipated sequel.

    The GTA series has been a game-changer for the Indian gaming landscape and it has helped build the careers of streamers within the country. SoulCity RP, S8UL’s dedicated GTA V RP server, has been instrumental in fostering this vibrant community and bringing a more interactive experience to engage with the streamers.

    Arpit Wadhawan aka headflicker expressed his happiness on being part of S8UL’s dynamic roster said, “For a 21-year-old national chess player from Ferozpur, Punjab and having four years of role-play experience, joining S8UL feels like the perfect next move in my gaming career. Stepping into the vibrant world of GTA RP has opened up a new avenue for me, offering a platform where I can elevate the gaming experience for fans. With S8UL, I’m excited to bring my thoughtful approach to an even larger stage, where we can push the boundaries of what’s possible in role-play games together.”

    The integration of Sunny, Adil, and Arpit into S8UL’s roster is expected to further enhance the server’s popularity and attract a wider audience, thereby reinforcing S8UL’s role as a pioneer in the gaming industry in the country.
     

  • Asiaville unveils game-changing AIGE

    Asiaville unveils game-changing AIGE

    Mumbai: Asiaville, a pioneering media-tech company renowned for its trailblazing digital ventures, proudly announces the launch of its patent-pending new content plus technology format: AyeVee Interactive & Gamified Experience (AIGE). This revolutionary platform positions Asiaville as the creator of India’s inaugural hyper-interactive content experience, seamlessly merging cinematic video content with interactive entertainment and gaming elements.

    From its inception, Asiaville has consistently disrupted the market by challenging traditional content creation methods. Today, Asiaville reaches over 150 million monthly users with its vernacular focused digital content for Gen Y and Z audiences, delivering over 80 million monthly video views. Their latest endeavour, AIGE, is set to redefine the content consumption landscape by transforming linear storytelling into an immersive, multi directional interactive experience.

    Historically, content consumption has followed a linear path, from print to big screen to small screen. Asiaville’s AIGE format disrupts this trajectory by making the audience an integral part of the storytelling process. This innovative approach fosters deeper engagement, allowing users to interact, make decisions, play games and influence the narrative, thereby creating a unique and personalized experience.

    Established in 2019 by Tuhin Menon and Sashi Kumar, Asiaville has become a leader in the IP-driven Media-Tech space. With a focus on native language content, Asiaville produces and distributes content across social and OTT platforms. Now, with the launch of AIGE on its app AyeVee, Asiaville is set to introduce a whole new category of entertainment.

    AyeVee has rolled out two shows, “Who Killed Kavitha?” and “Let Me Out!” utilizing the game-changing AIGE format. Both shows were fully sponsored before launch, reflecting strong brand affinity for this innovative format. This unique blend of entertainment and interaction promises to redefine media consumption, offering exciting possibilities for consumers and brands alike.

    Key features of AyeVee’s Interactive & Gamified Experience (AIGE) include:

    1   Gamified experiences: Users immerse themselves in a world where they play games, ranging from simple to sophisticated, to advance the live-action-led storyline. Leaderboards reflect critical metrics of user performance, with winners standing a chance to win attractive prizes from show sponsors.

    2   Hyper-interactive gameplay: Users experience real-time interactions, decision-making, and personalised storylines that respond to their actions within live-action video content.

    3   Seamless integration: A seamless blend of movie-like video entertainment anchors the story, while gaming and interactive experiences immerse viewers into the heart of the AIGE experience.

    Asiaville Interactive Pvt Ltd co-founder and CEO Tuhin Menon said, “The launch of AIGE marks a pivotal moment for Asiaville and, we believe, for the Indian media industry as a whole. This patent-pending format is a unique mix of cinematic entertainment, interactivity, and gaming, all blended into a seamless experience that puts the user at the heart of the storytelling experience. We believe AIGE heralds a storytelling and tech powered evolution in entertainment, enhancing the viewer’s connection and investment in  the content. Our focus remains on creating great IP that can migrate across social media, OTT, and now, with AIGE, into the interactive and gamified realm.”

  • Sony LIV achieves 560 per cent user growth with UEFA Euro 2024

    Sony LIV achieves 560 per cent user growth with UEFA Euro 2024

    Mumbai: In its 17th edition, UEFA EURO 2024 gets bigger as Sony LIV, recorded a 50 per cent increase in users, a 64 per cent increase in total views, with a 350 per cent increase in live views, as compared to the initial days of the Euro 2020 championship.

    Registering a whopping 560 per cent growth of key users in the 25 to 44 age group category, the demand for the game has been felt across India. Accounting for approx. 61.5 per cent of the user base for Sony LIV, markets of West Bengal, Maharashtra, Kerala, Karnataka, Tamil Nadu & Delhi lead the way for consumption of the game.

    The record-breaking impact on the opening match weekend comes on the back of an array of audiovisual innovations introduced by Sony LIV in the lead-up to the games. From ‘Star Cams’ to ‘Dugout Cams’, multi-language commentary etc. the initial data points to the current games already surpassing the previous edition. Additionally, there has also been a 164 per cent growth in the digitally savvy Connected TV viewership. 

  • Participation in more than 100 E-sports events is made possible by Kohinur 999

    Participation in more than 100 E-sports events is made possible by Kohinur 999

    Mumbai: Kohinoor 999 which takes pride in offering a wide range of e gaming selects including niche games and well-known sports like football cricket and tennis is welcoming players to an exciting new realm with over 100 sporting events to choose from and participate in real-time action.

    Support available around-the-clock on the platform demonstrates its dedication to providing a smooth and hassle-free gaming experience. With so many different sporting events available, fans can engage in real-time action and discover an intriguing new aspect of e-gaming. With a wide variety of gaming options Kohinur 999 is a well-liked esports area.

    The e gaming website has the features of all the professional sporting events.Users can participate in real-time virtual battles by live streaming. The platform promises to cater to a wide range of users ensuring something for every gaming enthusiast with over 100 live games and over 10 sports available.

    An easily navigable interface is another feature of the gaming platform. The websites’ easy-to-use navigation menus that are easy to understand, and thorough game information are all designed to make it enjoyable. Even novice players can easily navigate the platform and utilize all of its convenient features due to its well-thought-out layout.

    With extensive expertise in areas including digital assets, yachting, aviation, trusts and corporate ownership structures, FinTech, and e-gaming, Kohinur 999 CEO Andy Morgan states, “Kohinur999.com is dedicated to delivering an unparalleled e-gaming experience. Our platform stands out with its extensive game selection, cutting-edge security measures, and exceptional customer service.”

    CEO Andy Morgan remarks, “The rise of esports are getting fast fame than any other traditional competition due to the increased popularity of e sporting events. In the last few years, the esports sector has expanded at an astounding rate.”

    CEO Andy Morgan expresses support for all gaming help by sharing, “The support staff is always available to help whether any user seeks help on a gaming trifle or is experiencing any technical difficulties. An example of the platform’s dedication to providing a seamless and trouble-free gaming experience is its round-the-clock support.”

    Often taking the form of organized, multiplayer video games all e gamers can focus on enjoying themselves because they are aware that they are playing in a safe and fair atmosphere. With its extensive selection of sports and live games round-the-clock customer service and lightning-fast financial transactions Kohinoor 999 has raised the bar in the Indian gaming industry. This dedication to upholding the highest security standards will support equitable competition by providing all users with a dependable and safe gaming experience.

    The online gaming platform is changing the game by influencing millions of livestream gamers to participate and develop their skills in the coming days as India strives to become the top talent nation in e gaming. Whatever their background or degree of experience is, the online gaming players will find Kohinoor 999 to provide an unparalleled experience that will keep them engrossed and delighted.

    The website’s commitment to user satisfaction, fair play and security makes it the best gaming platform in India. Kohinoor 999 provides an unparalleled experience that will keep all gaming enthusiasts enthralled regardless of experience or familiarity level with online gaming.

  • Hitwicket joins hands with ISB

    Hitwicket joins hands with ISB

    Mumbai – Cricket gaming startup Hitwicket, joins forces with the Indian School of Business (ISB) one of India’s premier business institutes, as a strategic partner for the ISB GameX Accelerator program. This program is designed to nurture talent, fuel innovation and equip aspiring entrepreneurs with the tools and knowledge required to thrive in the competitive gaming landscape. Through a tailored curriculum and hands-on mentorship, participants have an opportunity to gain invaluable insights and support to turn their gaming ideas into reality.

    The Market Opportunity

    Traditionally, business schools have mostly focused on established sectors such as consultancy and finance. However, this initiative aims to capitalise on the booming esports industry and reshape the landscape of career options in India. The online gaming industry plays a crucial role in the Digital India vision and initiative. The Prime Minister’s aim to position India as a leading global gaming hub has gained renewed focus following his recent interaction with the country’s top gamers. The online gaming industry in India has seen a rapid expansion of 28% CAGR between FY20 and FY23. Projections indicate further growth to Rs 33,243 crore by FY28, with a sustained 15% CAGR. The gaming and esports sector not only draws considerable foreign and domestic investments but also creates substantial direct and indirect employment opportunities.

    Earlier this year, veteran cricket commentator Harsha Bhogle backed Hitwicket as a strategic investor, further validating the potential of esports in the country. Harsha Bhogle, a familiar voice in cricket for over 40 years, is not just a commentator but also a management guru and an MBA graduate. His decision to join Hitwicket as a strategic investor underscores the significant opportunities within the esports and gaming industry. This partnership between Hitwicket and ISB marks a significant step forward, fostering a thriving esports ecosystem in India.

    Hitwicket co-founders Keerti Singh and Kashyap Reddy expressed their excitement about strategic partnership “The landscape of the Indian gaming industry has undergone a dramatic shift since we started Hitwicket. Back then, resources and support for aspiring game developers were scarce. ISB is pioneering support for the gaming sector, recognising its immense potential and fostering innovation and growth in this dynamic field through this program which will be a game changer. This collaboration with ISB allows us to support the next generation of gaming leaders. We are excited to be part of this journey and look forward to empowering the next generation of gaming leaders and propelling India to the global esports ecosystem.”

    “We’re thrilled to have Hitwicket as our strategic partner for the GameX Accelerator Program. Their deep understanding of the Indian gaming market makes them a valuable partner in nurturing the next generation of esports entrepreneurs. This collaboration will equip up-and-coming gaming leaders and the future of India’s gaming industry with the skills and resources needed to drive innovation, shape industry trends, and contribute to India’s thriving gaming ecosystem,” commented ISB director at I-Venture Saumya Kumar.

    GameX Accelerator is a three-month program designed to be a launchpad for aspiring gaming and esports entrepreneurs, providing participants with specialised business and technological resources, mentorship from seasoned professionals, fundraising guidance, and access to a vibrant gaming community.

  • Revenant Esports, headlined by NBK, to travel to India for $200,000 Skyesports Championship 2024

    Revenant Esports, headlined by NBK, to travel to India for $200,000 Skyesports Championship 2024

    Mumbai:  Skyesports, a global IP builder for gaming and esports, is thrilled to announce that Revenant Esports’ newly-signed Counter-Strike 2 esports roster from Europe, will be travelling to India for the Skyesports Championship 2024, scheduled to happen from July 23 to 28.

    Revenant Esports’ Counter-Strike 2 esports roster is headlined by Nathan “NBK” Schmitt, a two-time Major winner, and one of the most notable names in the scene. Accompanying the prodigy are Kamil “reiko” Cegielko, Nabil “Nivera” Benrlitom, Laurențiu “lauNX” Țârlea, and Adelin “adeX” Nica.  

    The European team has received a direct invite to the Skyesports Championship 2024. They will be travelling to India to be one of eight teams competing in the tournament, which features the likes of Aurora Gaming, BetBoom Team, Eternal Fire, Furia, and The MongolZ.

    Commenting on the latest invited team to the Skyesports Championship, Skyesports Founder and CEO, Shiva Nandy said, “We are thrilled to welcome the talented roster of Revenant Esports to the Skyesports Championship. It fills us with immense pleasure to see local esports organizations realizing the potential of Counter-Strike 2 esports, fueled by our $1 million 2024 roadmap and numerous on-ground events, and picking up international rosters. Bringing the best esports athletes in the world to compete in India has been a dream for us. We look forward to hosting the Skyesports Championship LAN this July.”

    Skyesports will also be hosting separate qualifiers in Europe and India to determine the last two teams in the Skyesports Championship.

    The Skyesports Championship LAN in India with some of the world’s best esports players will undoubtedly be a major boost to the local Counter-Strike 2 esports community. India’s gaming market has rapidly grown to USD 3.1 billion in FY 2023, per a report by Statista. At a CAGR of 20 per cent, the gaming industry is among the fastest-growing segments in India’s media and entertainment industry and will be worth over USD 7.5 billion by FY 2028.

  • ABP Network expands into casual online gaming with GamesLIVE launch

    ABP Network expands into casual online gaming with GamesLIVE launch

    Mumbai: ABP Network, a leader in the media industry, proudly announces its entry into the world of casual online gaming with the launch of GamesLIVE, under the flagship of ABP LIVE. This innovative platform offers the ultimate free online gaming experience, featuring a vast library of over 600 HTML5 games. GamesLIVE promises endless fun and entertainment, making high-quality games accessible to everyone, anytime, and anywhere.

    GamesLIVE enhances online gaming with its effortless and instant play feature, eliminating the need for downloads and allowing players to jump straight into the action. Whether playing solo or with friends, GamesLIVE caters to all types of gamers with its diverse range of offerings. From thrilling adventures to challenging puzzles, the collection ensures there’s something to suit every taste.

    Commenting on the launch, ABP Network CEO Avinash Pandey said, “We are delighted to launch GamesLIVE, our new gaming platform under ABP LIVE, which represents our dedication to expanding into the digital entertainment landscape. Our goal is to provide a seamless and enjoyable gaming experience for our users, both at home and on the go. As we look to the future, we constantly strive to expand our offerings to our stakeholders and provide them with an unparalleled experience. Our reputation as a trusted network is well-established, and we aim to achieve the same level of excellence with this gaming platform.”

    Accessible across desktop, tablet, and mobile devices, GamesLIVE ensures that one’s favourite games are always within reach, whether at home or on the go. With an intuitive interface and a commitment to providing exceptional entertainment, GamesLIVE offers a convenient and enjoyable casual gaming experience for everyone.

    ABP Network has long been recognized for delivering high-quality content across various platforms, establishing a reputation for excellence and innovation in the media industry. With the launch of GamesLIVE, the network is taking a bold step into the dynamic world of online gaming. This strategic move not only diversifies ABP Network’s portfolio but also demonstrates its commitment to embracing new technologies and trends in the digital age.

    Users can explore the extensive collection of games and experience the ultimate in online gaming through the GamesLIVE website: https://games.abplive.com/.

    For any general inquiries or feedback, players can reach out to GamesLIVE via email at games@abpnetwork.com.

  • SuperGaming’s Indus Inferno Finale: Marcos Gaming and TWOB sign Indus rosters

    SuperGaming’s Indus Inferno Finale: Marcos Gaming and TWOB sign Indus rosters

    Mumbai: SuperGaming, a game developer has concluded its nationwide grassroots esports tournament Indus Inferno with a resounding success. The tournament finale drew in aspiring esports athletes from across the country to participate in this epic showdown. Scouts from more than ten leading esports organisations were also in attendance, resulting in 2 roster signings and ongoing discussions with other teams.

    Team MOGGERS emerged victorious, taking home the grand prize of Rs 2,50,000 and claiming the coveted trophy. The runners-up DGE (Destruction of Game), secured Rs 1,00,000, while Insane Esports and Marcos Gaming walked away with Rs. 75,000 and Rs 50,000 respectively. Igor from Team MOGGERS was crowned the MVP (Most Valuable Player) of the finale, winning Rs 25,000 for their stellar performance.

    “The kind of participation and enthusiasm we witnessed during the Indus Inferno Finale was truly rewarding,” said SuperGaming CEO and co-founder Roby John. “The tournament showed a strong desire for a top-tier, Indian-made battle royale. We are thrilled to have provided a platform for aspiring esports athletes to showcase their talent and this is just the beginning of our journey to build a sustainable esports ecosystem in India”, he added.  

    The finale saw 15 teams competing for victory. four teams received exclusive invitations, 10 teams earned their spots through intense open qualifiers, and 1 team advanced via the Android qualifiers. The platform breakdown revealed that 70 per cent of the participants used Android devices compared to 30 per cent on iOS. The tournament attracted players from all over India with 21 per cent of participants hailing from Maharashtra, followed by 12 per cent from Telangana and 10 per cent from West Bengal.

    Indus Inferno also served as a launchpad for aspiring esports enthusiasts to showcase their skills to some of India’s top esports orgs, including representatives from Godlike Esports, Revenant Esports, Orangutan, Entity Gaming, Reckoning Esports, Carnival Gaming, Chemin Esports, True Rippers, Enigma Gaming, Team Tamilas, Marcos Gaming, and TWOB.

    Notably, Marcos Gaming and TWOB have finalised their rosters for Indus. Overall, the event saw an active engagement with the community, enabling players to share their feedback in real-time with the developers. This aligns with SuperGaming’s player-first approach, which has been the cornerstone of its success.

    With close to 11 million pre-registrations, the excitement for India’s most anticipated game’s official launch continues to build. Players can pre-register for Indus Battle Royale on the Google Play Store for Android.

    How to get access to Indus Closed Beta

    Joining the Closed Beta for Indus is now easier than ever! Simply head over to www.indusbeta.com and sign up to join the official waitlist. Once you’re on the list, you’ll receive a direct link to download and play the game as soon as you’re selected.