Category: Gaming

  • BGMI drops the mic on Ads with a satirical spin

    BGMI drops the mic on Ads with a satirical spin

    MUMBAI: Battlegrounds Mobile India (BGMI) has taken aim at one of India’s cheekiest advertising tricks, the surrogate ad, and flipped it into a cultural spectacle. Teaming up with creative agency Talented, the brand has launched BGMI Drops, a tongue-in-cheek campaign that turns parody into performance art for the meme generation.

    Instead of hiding behind substitutes, BGMI proudly parodies them. The campaign transforms the game’s most iconic elements into fictional FMCG products, BGMI energy drink, BGMI helmet, and BGMI only pans, each with its own delightfully over-the-top commercial.

    Directed by Akimbo (Mandakini Menon & Bopanna MG) and produced by Potli Baba Mediahouse, the three short films blend nostalgia, satire, and absurdist humour, paying tribute to India’s golden era of ad jingles and glossy TV spots. The first film alone clocked 4 million organic views in just 24 hours.

    The fun doesn’t stop there. Fans can head to trybgmi.com, a parody storefront where they can “shop” for the spoof products, discover hidden easter eggs, and unlock digital experiences, all part of the campaign’s interactive storytelling.

    “BGMI has always set the tone for pop culture in India,” said Krafton India associate director – marketing and product Srinjoy Das. “With BGMI Drops, we wanted to speak in the native tongue of our players, referential, meme-driven, and self-aware.”

    According to Talented’s Ritika Shriram and Aaliya Sheikh, “Surrogate ads were about hiding intent. We turned that inside out. These films wear their disguise proudly and invite viewers to join the inside joke.”

    By remixing nostalgia with internet irony, BGMI Drops turns everyday scrolls into satire. In true 2025 style, it’s not just an ad campaign, it’s a wink, a nudge, and a meme waiting to happen.

  • Scara Live turns the spotlight on culture and connection in real time

    Scara Live turns the spotlight on culture and connection in real time

    MUMBAI: In a world where everything’s streamed, Scara Live wants you to feel it live. The new vertical from Scara Gaming is reimagining India’s entertainment landscape by bringing brands, creators, and audiences together in the real world where emotion meets experience.

    At the intersection of entertainment, sports, and culture, Scara Live isn’t just about events, it’s about cultural engineering. It crafts immersive, insight-led experiences that move beyond screens and algorithms to build real-world communities that pulse with creativity, connection, and conversation.

    Helmed by a powerhouse leadership team, Scara Live draws on a collective experience of over 60 years across gaming, tech, live events, and media. Manoj George, with 20-plus years in the gaming and cultural sectors, previously drove business and revenue at Nodwin Gaming, Cornerstone, and UTV Disney. Mazher Ramzanali, who has shaped brand narratives for Budweiser, MTV, OML, and Vice Media, brings his 15 years of expertise in sponsorship and culture programming. Santosh P, former marketing leader at Bookmyshow and OML, adds 16 years of live entertainment strategy, while Vikas Chand brings his operational prowess from marquee sports entities such as BCCI, IMG Reliance, and Delhi Capitals.

    Together, they aim to rewrite the live playbook turning brand engagement into shared memory. “Scara Live represents our belief that live experiences are where culture truly happens,” said Manoj George. “We’re combining the power of creativity with the discipline of data and delivery to help brands engage audiences in meaningful, lasting ways.”

    Mazher Ramzanali added, “The lines between digital and physical engagement are fading fast. Scara Live is built to help brands bridge that space, transforming entertainment, sport, and culture into living experiences that drive connection and community.”

    The company’s flagship properties, Pixel Pulse and Beyond the Game, anchor this philosophy. Pixel Pulse blends music, comedy, fashion, and gaming to create large-scale cultural moments, while Beyond the Game functions as a B2B thought-leadership and networking platform for sports, gaming, and innovation professionals.

    The first project under Scara Live’s belt, iPopstar, is already tuning in audiences. A weekly music reality series featuring King, Astha Gill, Aditya Rikhari, and Parmish Verma, it brings together 12 contestants battling it out over six weeks. The series streams on Amazon MX Player, with Spotify and Warner Music as music partners. Scara Live acts as the culture partner for the IP, owned by Rusk Media.

    As Santosh P put it, “India’s creator and live entertainment economy is on the rise. Scara Live is designed to meet the craving for authenticity and interaction, helping brands not just participate in culture but shape it.”

    With a bold vision and a multi-disciplinary team, Scara Live is poised to redefine how India experiences live entertainment not as an event, but as a living, breathing story. For those tired of watching from behind the screen, Scara Live promises to make life itself the stage.

  • Hyderabad levels up as Comic Con and DreamHack unite for epic pop fest

    Hyderabad levels up as Comic Con and DreamHack unite for epic pop fest

    MUMBAI: Heroes, gamers, and dreamers assembled Hyderabad just turned into a real-life multiverse. The Maruti Suzuki Arena Hyderabad Comic Con, powered by Crunchyroll and paired with Dreamhack India, transformed Hitex Exhibition Centre into the capital of cool from 31 October to 2 November.

    Over 40,000 fans including 400-plus cosplayers descended on the venue for three packed days celebrating everything from anime and comics to esports and AR-fuelled fun. Organised by Comic Con India under Nodwin Gaming, the event fused nostalgia and next-gen tech in equal measure.

    Comic lovers geeked out with Mike Costa, writer and executive producer of Lucifer, and J. Gonzo, the artist behind striking covers for Teenage Mutant Ninja Turtles and Ghost Rider. Joining them were 17 homegrown comic creators, 9 performers, and 80 exhibitors, ensuring every corner buzzed with creative energy.

    Maruti Suzuki kept things fast and fun with a reflex challenge and display zone, while Crunchyroll’s booth had anime fans grooving to a non-stop playlist. Android Land’s Panfest drew BGMI warriors into live open lobbies, where digital battles matched the on-ground adrenaline.

    Meanwhile, Amar Chitra Katha and Tinkle blended the old with the new, offering fans a VR-powered dive into India’s mythological universes. The Running Man Rage Room let visitors smash their stress away, while the Predator Badlands Zone and Zootopia 2 Zone kept the high-octane vibes going.

    Adding star power, DreamHack India celebrated its sixth anniversary with a gamer’s paradise of retro titles, KO Fight Night, chess blitz tournaments, and BYOD arenas. KMR YoshiKiller claimed victory in Tekken 8, pocketing Rs 1 lakh, while JLQ Hallmark took home Rs 40,000 as the Super Smash Bros champ.

    The cosplay highlight came with the Hyderabad qualifiers for the Indian Championship of Cosplay 2026, where Pracheta Banerjee bagged the city crown and Rs 50,000, earning a spot in the national finals.

    Gaming icons like Scout, Kaashvi, Ghatak, and Trace God met fans at packed meet-and-greet zones powered by Revenant Esports, while Red Bull athletes and Godlike creators including Jonathan, V3nom, Zgod, Sharkshe, and Payal lit up the Red Bull Tetris National Finals. Even childhood favourite Rob (Harun Robert) of M.A.D. fame joined the party.

    Performers such as Syed Bashaar, Vivek Muralidharan, Karan Singh, Celinedee Matahari, and Kayden Sharma brought music, magic, and mischief to the stage, turning the convention into a festival of pure fandom.

    Reflecting on the success, Comic Con India CEO Shefali Johnson said, “Hyderabad’s energy was phenomenal, people of all ages came together to celebrate pop culture. From Shinchan to Ironman, fans showed up in full spirit.”

    Nodwin Gaming co-founder & MD Akshat Rathee added, “We’ve once again brought pop culture and gaming together like never before. The enthusiasm from Hyderabad fuels us to make every season bigger and bolder.”

    With the capes folded and controllers powered down, Comic Con India now heads east with its first-ever Guwahati edition on 22–23 November 2025 proving that India’s pop culture universe is only getting larger, louder, and infinitely more legendary.

     

  • Krafton plots India’s path to esports glory

    Krafton plots India’s path to esports glory

    MUMBAI: Indian esports just got its marching orders. Krafton India chief executive Sean Hyunil Sohn has rolled out an ambitious 2026 roadmap designed to transform bedroom gamers into international champions. Speaking before thousands at the BGMI International Cup 2025 in New Delhi, Sohn unveiled an expanded tournament calendar spanning multiple cities—and a new awards ceremony to boot.

    The plan is deliciously simple: build a ladder. At the bottom sits BGMIS (Battlegrounds Mobile India Series), open to anyone with thumbs and ambition. Registrations open in late December 2025, with battles running January through March 2026. Survive that gauntlet and you graduate to BMPS (Pro Series) in May and June, where the winner bags a ticket to the Esports World Cup in Riyadh come July. Then comes BMSD (Showdown), a high-octane LAN slugfest running August to October. The cherry on top: BMIC (International Cup) in October, where India squares off against Korea and Japan on home turf.

    “This is more than a tournament calendar—it’s a structured pathway for Indian gamers to rise from grassroots to the global podium,” Sohn declared. The company is putting its money where its mouth is. In 2025 alone, Krafton’s tournaments offered a collective prize pool exceeding Rs 4 crore.

    The timing couldn’t be better. India’s esports scene has shed its scrappy underdog skin. Stadium-scale events now replace dingy internet cafés. Government recognition and corporate cash are flowing in. Krafton’s BGMI has racked up 240 million downloads, and the company has sunk over $200 million into Indian startups since 2021.

    Krafton India  associate director for esports Karan Pathak reckons the roadmap will democratise opportunity. “We want to give every player—from underdogs to champions—a platform to showcase their skill and represent India on the global stage,” he said.

    Krafton is also launching the inaugural Krafton India Awards on 9 January 2026 in Mumbai, a new annual bash to recognise the country’s gaming talent.

    The message is clear: India isn’t just playing anymore. It’s coming to win.

  • Zee Media set to enter e-sports arena with new gaming IP

    Zee Media set to enter e-sports arena with new gaming IP

    MUMBAI: Looks like Zee Media is ready to trade the news desk for a joystick. In what could be its boldest play yet, the network is rumoured to be levelling up into the world of competitive gaming  and the buzz is electric.

    Word on the street is that Zee Media is developing a large-scale esports property designed to capture the hearts (and thumbs) of India’s youngest crowd: gen alpha, gen z and millennials. If early chatter proves true, the tournament could see over 60,000 players battling it out for a sizable prize pool, with the grand finale set to be nothing short of cinematic.

    The network is also said to be plotting a dedicated gaming Youtube channel, influencer watch-alongs, and brand-driven collaborations: a full-blown content ecosystem to bring esports firmly into the mainstream.

    It’s a move that underscores a bigger shift: gaming is no longer just a pastime, it’s pop culture and Zee Media seems intent on grabbing the controller. For now, the industry watches with anticipation to see whether this media powerhouse can turn its latest idea into India’s next big spectator sport.

  • Jabali.ai levels up with AI game studio launch

    Jabali.ai levels up with AI game studio launch

    MUMBAI: Move over, joysticks,  it’s time for genius sticks. Jabali.ai has rolled out Jabali Studio, a groundbreaking AI-powered platform that turns anyone with a spark of imagination into a game creator. Whether you fancy yourself the next Hideo Kojima or just want to dabble in digital storytelling, this platform promises to make game creation as easy as playing one.

    Launched on 29 October 2025 in Mumbai, Jabali Studio blends art and algorithm, allowing users to design, build, and publish 2D and 3D games without wrestling with lines of code. The platform’s mission? To make game-making a playground for everyone, from pro developers to first-time creators.

    Built around the belief that “everyone can be a game maker,” Jabali Studio offers two creative routes: vibe code for those who like to think in logic and mechanics, and design mode for the visually driven storytellers. What’s more, it plays nice with leading AI systems like Openai, Gemini, Claude, and Grok: meaning creators can collaborate with their favourite digital co-pilot.

    “Game creation has long been limited by the complexity of tools and the need for large technical teams,” said Jabali.ai founder and CEO Vatsal Bhardwaj. “Jabali Studio changes that by combining AI, creativity, and accessibility in one environment. This is a step towards a future where game development is open, intuitive, and limitless.”

    The platform also boasts smart features such as self-healing projects that fix broken builds automatically, AI-powered debugging, and intelligent publishing to Jabali.ai. Users can even choose how hands-on they want their AI assistant to be, with modes like Autonomous, Collaborative, Cautious, or Creative.

    Compatible with engines like Godot and Phaser (and soon Unity and Unreal), Jabali Studio gives creators complete source code access, ensuring they maintain ownership while learning and experimenting freely.

    Backed by 5 million dollars in seed funding from Bitkraft Ventures, Sapphire Ventures, and the Sony Innovation Fund, Jabali.ai is staking its claim as a global pioneer in AI-driven game creation.

  • How Celebrity–Brand Collaborations Are Evolving in India: From Endorsements to Co-Business Ventures

    How Celebrity–Brand Collaborations Are Evolving in India: From Endorsements to Co-Business Ventures

    For years, Indian celebrities were mostly the faces of brands, smiling from billboards or TV ads. But that formula for how consumers are buying products these days is losing its spark. Today’s audiences want authenticity.

    They can spot when a celeb is selling something they don’t use. So, the partnership model itself is changing. Stars now co-own, co-create, and sometimes even help run the brands they front. So, in a way, this is somehow turning marketing into collaboration instead of a transaction. It’s also redefining how influence works in India.

    The Slow Fade of Traditional Endorsements

    Celebrity endorsements once drove massive ad spends, but numbers are changing. According to TAM AdEx data, celebrity-led ads made up roughly 29% of Indian TV ads in early 2025. That’s a drop from previous years. That slide shows two things: brands are growing cautious about overexposure, and audiences are becoming harder to convince. Oversaturation has dulled impact as well, especially when viewers know the partnership is just a paycheck.

    Social-first storytelling and joint ventures that feel personal are the ones that’ll likely gain more engagement.

    The New Collaboration Blueprint

    Instead of one-off ads, there are now brand partnerships that include shared ownership or product involvement. Take Sanya Malhotra’s Bree Matcha, a wellness drink she co-founded, instead of endorsing another label. It gives her creative control, a share in profits, and a stronger link with her audience.

    Actors and musicians are no longer satisfied with being “faces.” They want to build something with staying power. Honey Singh, for example, turned from brand ambassador to co-creator with Yo Yo Watches under Titan. It’s part of a broader trend where celebs seek long-term value over short-term fees.

    Even licensing and limited-edition drops are now tools to reach younger consumers. The Dream Theatre agency recently shared that Indian licensing deals are growing in fashion, sports, and content, letting celebrities expand into new markets through co-branded releases.

    What Celebs Are Actually Saying

    Actors like Kiara Advani have spoken openly about being selective with brand work. In an interview with Exchange4Media, she said, “I choose brands that match who I am and what I use every day. That’s the only way people believe you.” That authenticity principle is now the core of modern brand strategy.

    Cricketer Hardik Pandya echoed something similar during a panel last year, noting that brands tied to lifestyle or fitness resonate better because they reflect what he lives by. These choices show that the celebrity equation has shifted. The goal is now credibility, not visibility.

    The Role of Non-Core Brands

    Many companies that weren’t traditionally part of the entertainment scene are also experimenting with new forms of partnerships. The likes of 10CRIC India have explored digital collaborations and co-branded content with sports and lifestyle creators. But they also mix it with partnerships with big names in the industry. After all, they’ve worked with Chris Gayle and Harbhajan Singh to bring their name out there.

    That perfectly shows how brands that once relied exclusively on traditional ads are now finding new ways to stay visible without the usual marketing techniques.

    Examples That Show the Shift

    When Sanya Malhotra launched Bree Matcha, she wasn’t just endorsing wellness, as she also built a brand rooted in her image of balance and fitness. The launch leaned on her personal social media presence, where she shared product creation and testing details directly with followers.

    Then there’s Honey Singh’s Yo Yo Watches, which tapped into his image of luxury and energy. That aligns perfectly with Titan’s youth segment.

    Another case is actor Ayushmann Khurrana’s involvement in content-driven campaigns like “Cricket Ka Ticket” with Dream11. Instead of standalone ads, they made something that feels like short films.

    Challenges Behind the Scenes

    Building a brand with a celebrity attached sounds powerful, but it is rarely smooth. The biggest challenge is creative alignment. Both sides must share values; otherwise, audiences can sense the disconnect immediately.

    Operational work is another challenge. Celebrities who co-own labels must deal with logistics, product testing, and marketing timelines. A misstep can hurt their reputation more than a failed ad campaign. Legal complexities are growing, too. Equity and IP structures now also need careful design to avoid disputes later.

    Even the measurement of success has changed. ROI is no longer about media impressions but brand lift and engagement over time. Campaigns are now judged by their audience trust index, and not just reach.

    The Takeaway

    Celebrity–brand collaborations in India are entering a smarter phase. The old formula of face plus tagline now rarely works. Stars now want ownership, say in the product, and a measurable impact. Brands, in turn, are learning to share creative space.

    As these partnerships mature, they’ll shape not just advertising but entrepreneurship itself. The next big consumer brand in India might not come from a corporate boardroom, but from a celebrity’s own studio.

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  • FAU-G Bharat League 2.0 Levels Up with Rs 1 Crore Prize and UK Upskilling Perks

    FAU-G Bharat League 2.0 Levels Up with Rs 1 Crore Prize and UK Upskilling Perks

     MUMBAI: Game on, India’s homegrown FAU-G esports universe just got a turbocharged upgrade. Today marks the launch of FAU-G Bharat League 2.0 (FBL 2.0), the highly anticipated skill-based competition, in partnership with NCore Games, Leverage, and Nodwin Gaming. The first phase kicks off with qualifiers leading to a grand offline LAN finale, spanning the next three months.

    Responding to soaring fan enthusiasm from the FAU-G: Domination community, the total prize pool has doubled from Rs 50 lakh to a staggering Rs 1 crore. And the rewards don’t stop at cash top players now have a chance to win an all-expenses-paid trip to the UK for game development upskilling, courtesy of Leverage, turning high scores into high skills.

    FBL 2.0 culminates in a grand offline LAN showdown where India’s finest FAU-G: Domination players will battle it out for supremacy and the Rs 1 crore bounty. Details of the LAN finale will be revealed closer to the event, but anticipation is already peaking across the country.

    Coinciding with FBL 2.0, today’s game update brings a major revamp to gunplay, sound design, and overall gameplay immersion:

    Gunplay Upgrades include enhanced gun feel, muzzle effects, bullet trails, reworked recoil logic, improved sniper mechanics, organic camera shakes, and refined grenade gameplay with smoother crosshair animations.

    Sound Enhancements feature immersive shooting and ambient audio, new action cues, spatially accurate footsteps and gunfire, plus realistic bullet ricochets to deepen the battlefield experience.

    Other Improvements cover upgraded bullet impact particles, realistic bullet travel visuals, and smoother movement blending, all designed to make every match feel cinematic.

    Notably, FBL 2.0 is India’s first esports and upskilling platform to launch following the Promotion and Regulation of Online Gaming Act, 2025 (PROGA). Fully compliant and free to enter, the competition prioritises skill over purchases, ensuring that players compete on merit rather than wallets.

    Players can dive in as soon as the update goes live today. For ongoing updates, announcements, and community engagement, participants can follow FAU-G: Domination on its official platforms:

       . X: x.com/faugdomination

       . Instagram: instagram.com/faugdomination

       . Discord: https://bit.ly/faugdomination

    With upgraded gameplay, a Rs 1 crore prize pool, and exclusive international learning opportunities, FBL 2.0 is setting a new benchmark for skill-driven esports in India proving that in the world of competitive gaming, it pays to play smart.
     

  • Revenant XSpark levels up esports as Kaashvi Hiranandani joins creator squad

    Revenant XSpark levels up esports as Kaashvi Hiranandani joins creator squad

    MUMBAI: Level up! India’s esports universe just got a fresh spark as Kaashvi Hiranandani joins Revenant XSpark’s creator roster, bringing her signature energy, authenticity, and creativity to the gaming arena. Known for seamlessly blending competitive gaming, lifestyle content, and relatable vlogging, Kaashvi has become a defining voice in India’s fast-growing digital entertainment landscape.

    Kaashvi, already a celebrated figure in the esports community, will be sharing the spotlight with popular creators like Scout, Sensei, and Vanshaj, amplifying Revenant XSpark’s mission to strengthen India’s creator-driven gaming ecosystem. With her dynamic presence and authentic storytelling, she is expected to engage millions of aspiring gamers while reshaping perceptions of women in competitive esports.

    Revenant Esports founder Rohit N Jagasi said, “We are thrilled to have Kaashvi on board. Her influence, authenticity, and professionalism make her the perfect addition to our team. Her presence is a milestone in our commitment to diversity and will help define the future of esports in India.”

    Kaashvi echoed the excitement, adding, “Joining Revenant XSpark is a dream. They’ve consistently pushed boundaries in the Indian esports ecosystem, and I’m thrilled to represent the women shaping the next era of gaming in the country.”

    Her accolades speak volumes: Kaashvi recently won Gaming Personality of the Year (Female) at the India Gaming Awards – Season 4 and has been named fan favourite Lifestyle Gaming Personality at the GEM Awards 2025. She also claimed Streamer of the Year (Female) at the India Gaming Awards, solidifying her role as a cultural force in the country’s creator economy.

    Kaashvi’s content resonates with a diverse audience spanning Gen Z and millennials, connecting them through entertainment, inspiration, and engagement. From livestreams packed with competitiveness and creativity to lifestyle and vlogging content, she has cultivated a trusted and admired presence across major social platforms, becoming a key driver of conversations around gaming and youth culture in India.

    Revenant XSpark’s latest move not only strengthens its creator ecosystem but also highlights the growing influence of women in esports. With Kaashvi Hiranandani on board, the brand is poised to deliver new levels of excitement, engagement, and innovation, keeping India’s esports community firmly in the spotlight.

    This collaboration underlines a larger trend: as esports and digital content continue to converge, creators like Kaashvi are not just participants, they are shaping the future of India’s gaming culture, inspiring new talent, and driving the industry toward uncharted heights.

     

  • Nazara’s Fusebox Games brings ‘The Traitors’ to life on mobile in 2026

    Nazara’s Fusebox Games brings ‘The Traitors’ to life on mobile in 2026

    MUMBAI: Trust no one, not even your phone. Nazara Technologies’ UK-based studio, Fusebox Games, is set to bring the tension and trickery of The Traitors to mobile screens with an interactive game inspired by the global reality sensation. Launching in 2026 on ios and Android, The Traitors: Interactive Game will let players plot, deceive, and survive their way through a story filled with twists and betrayals.

    Fusebox Games, the studio behind the popular Love Island: The Game and Big Brother: The Game, has acquired worldwide interactive rights to IDTV’s hit format The Traitors through a deal with All3media International. The partnership combines Fusebox’s storytelling expertise with the format’s irresistible mix of suspense and strategy.

    The new title is part of The Traitors’ growing global empire, which now spans 30 territories across six continents. Recent highlights include The Traitors India on Prime Video, which opened to strong ratings and quickly secured a second season. Other new versions are in production across Brazil, Mexico, Mongolia and Ukraine, while the BBC prepares to debut The Celebrity Traitors, featuring Stephen Fry, Alan Carr, Tom Daley and Charlotte Church.

    All3media International VP of licensing Jason Easy, said, “Fusebox Games has repeatedly shown how to translate blockbuster television into genre-leading mobile gameplay. Their vision for The Traitors will allow fans around the world to experience the addictive tension of treachery and betrayal whenever they choose.”

    Fusebox Games CEO Terry Lee added, “We’re thrilled to bring The Traitors to mobile players everywhere. It’s a format full of drama, strategy and unforgettable moments, making it a perfect fit for interactive fiction. Our team is already working to capture all the suspense and emotion fans love.”

    Nazara Technologies joint MD and CEO Nitish Mittersain said, “Fusebox’s mastery of narrative design, combined with the global pull of The Traitors, gives us an exciting opportunity to expand Nazara’s presence in premium interactive storytelling.”

    With the Traitors: Interactive Game, players will finally get to experience the thrill of deceit, loyalty and survival for themselves. The only rule? Trust no one.