Category: eNews

  • CAMM Summit 2022: ‘Ad-tech to allow brands to take control of consumer experience’

    CAMM Summit 2022: ‘Ad-tech to allow brands to take control of consumer experience’

    Mumbai: Facebook rebranded to Meta in October last year and threw the marketing world into a frenzy by coining a new buzzword ‘metaverse.’ Marketers are often quoted saying that technologies such as AR/VR, blockchain, cryptocurrency, non-fungible tokens (NFTs) will have a transformative effect on the advertising industry but the implementation of these technologies at scale still has ways to go.

    “In digital media, we’ve been comfortable talking in terms of reach, frequency, leads but suddenly there is a challenge that we’re all facing,” said Madison World vice president Kosal Malladi during a panel discussion held recently. The discussion was on ‘new technology experiences in content-tech, ad-tech and mar-tech’ organised by IndianTelevision.com during its Content-Tech, Ad-Tech, Mar-Tech and More (CAMM) Summit and Exhibition 2022. The virtual event was co-presented by PubMatic and industry partner Adjust.

    The challenge we’re facing, explained Malladi, is that while there are a lot of people giving ‘gyaan’ about the metaverse, blockchain and everything associated with it, they don’t know how to implement it. “Adtech and martech is evolving so quickly that if we don’t keep pace with the change, we’ll become dinosaurs.”

    The discussion was joined by eminent marketers, technologists and media strategists including AsiaAsia India lead product marketing and brand communications Kishen Ramaswamy, Tata Elxsi global practice head for media and new media Ajay Kumar Meher, Verse Innovation vice president monetisation, growth strategy and partnerships Venkatesh Adavi and MIQ India and SAARC head of growth and revenue Varun Mohan.

    Starting off the discussion on the applications of blockchain technology, Tata Elxsi’s Ajay Kumar Meher said, “There are people who’re asking the fundamental question of what is the practical use of a blockchain.”

    “Blockchain is a shared immutable ledger,” he explained. “It is a process of recording transactions that is unchangeable. It also helps in tracking assets that may be digital assets such as NFTs. Should the asset only be digital in nature? Not necessarily. The sale of a house may be recorded and registered on a blockchain so that the owner can be defined. This would prevent the same property from being sold multiple times to different people.”

    In the media and entertainment industry, “blockchain can manage content micropayments. Suppose a broadcaster is buying the rights to a movie and an artist has recorded a song that is played in the movie, then that artist can be paid a specific micropayment every time the movie is played,” said Meher.

    He added, “If a content owner would like to sell the rights to his content to various stakeholders via the blockchain then he will be able to track whether the content is being used as stipulated in the agreement. Another level of usage are royalty payments where we can define all the stakeholders in the piece of content and precisely know what is to be paid for a particular usage.”

    “Artists who are creating a lot of digital assets may leverage NFTs to define their ownership of that asset,” Meher further said.

    Meher shared several use cases on how blockchain could be deployed in the media industry including creating a blockchain-based exchange between advertisers, agencies and publishers to measure exactly how many ads are displayed on the publisher side.

    “The wastage of media will be controlled with far more engagement opportunities unlocked by ad-tech,” remarked MiQ India and SAARC head of growth and revenue Varun Mohan. “Ad-tech will play a vital role on the measurement side. Today, If I take the FMCG category as an example, they are facing a lot of challenges in monitoring data that is coming from offline channels. With ad-tech, brands will take ownership of consumer behaviour and engagement via multiple touchpoints that will help them plan their media activation.”

    Next Verse Innovation’s Venkatesh Adavi spoke about the use cases for AR/VR in India. He said, “AR is quite ahead in terms of adoption compared to other technologies. It is being used by both people who consume content as well as marketers and media companies who want to talk about their brands and products.”

    He added, “VR still suffers from issues such as proliferation of equipment, bandwidth and network coverage that needs to be there to enable the ecosystem. There’s still some heavy lifting required in terms of development of VR content and from an access point of view.”

    “AR technology is growing fast as there is a processor and camera in everyone’s hand via the smartphone. What we see on short video app Josh is that users live creating content that can be layered on AR. Brands are also catching up. We get a lot of brands who want to create AR effects, so that they can be a part of the content that consumers create.

    “The holy grail of marketing is engagement and AR gives a canvas to marketers to enable their products to be utilised in the videos that consumers are creating. If millions of consumers create videos using brands’ AR effects, then you get so much earned media,” surmised Adavi.

    AirAsia’s Kishen Ramaswamy spoke about potential use cases of the metaverse in the airline industry. “Metaverse is a combination of AR/VR but with a real-world economic model. Today, in general, people are more open to having virtual meetings over physical ones, especially in the corporate segment. This opens up people to have experiences outside the workplace. That is important for us as a brand and we’ve been focusing on creating experiences that our audiences would appreciate,” Ramaswamy said.

    “For a first-time flier booking a ticket, checking-in and picking your seats can be an intimidating experience,” he stated. “Why not create a metaverse experience where our customers can explore doing those things and learning on their own. For a brand, it is an opportunity to show what they can expect. We expect this use case to become a reality in the near future.”  

    Watch the panel discussion here:

  • GUEST COLUMN: Film and TV revolution through NFTs and metaverse

    GUEST COLUMN: Film and TV revolution through NFTs and metaverse

    Mumbai: Technology and entertainment have historically gone hand in hand. For every new technology that came about, the world of entertainment has usually been at the forefront and adapted it to its advantage. Take the example of any technology in the past, starting from VCRs to DVDs to Blu Ray and now to 3D cameras, Imax cinemas; the entertainment industry has always made the best use of it.

    Today, as we see newer forms of technologies like NFT’s, blockchain and metaverse emerge, the entertainment space is already eyeing different ways how to make the optimum use of it. Ranging from sports collectibles to music collectibles, in-game purchases in video games and NFT sales rose to more than $17 billion globally in 2021.

    Bollywood and NFTs

    The Indian entertainment sector, too, has started to explore ways in which it can include these new, pathbreaking technologies. Given the connection that Indians share with Bollywood, it is no surprise that we have seen a lot of interest when it comes to collectibles featuring celebrities. Domestic marketplaces are turning over both physical and digital assets, and the collectors who are bidding for these assets are spending big.

    In terms of revolutionising the entertainment space, NFTs have allowed studios to find another avenue of monetisation. Big Budget films that are made for hundreds of crores, now have another way of recovering their costs by selling digital assets. Additionally, studios that have a ton of memorabilia from films that are a part of our social and cultural fabric, now have the option to convert these collectibles into NFTs and add another source of revenue to their existing models. Smaller films too have an additional avenue to recover costs through selling NFTs to fans. With NFTs, even smaller films that have a cult following can reap decent amounts of revenue.

    Bollywood enters metaverse

    There are many questions about the metaverse. Can things be worth anything in a virtual place that does not even exist in reality? While that can be said for social media as well, Bollywood has literally marked its territory in the metaverse. Producer VashuBhagnani’s Pooja Entertainment recently purchased virtual land on metaverse for $5,613. The production house is calling the space Poojaverse and it plans to provide users with a movie theatre-like experience. Another example is singer Daler Mehndi who bought land-titled ‘Balle Balle Land’ for an undisclosed amount. The singer plans to open an NFT store in the space where he plans to sell both digital art and merchandise as both virtual and digital products. Reportedly, the singer will have live concerts in the virtual space and even have interactive games.

    Another exercise of the entertainment industry’s tryst with metaverse is the ALTBalaji’s reality show titled “Lock Upp.” Even though it is using the metaverse as a way of marketing rather than being an actual metaverse based on a blockchain, it does have features where viewers can experience the unique world of the show, complete tasks, and win real money. With viewers always looking for a personal connection with celebrities, connecting with their favorite actors or artists in the metaverse becomes something very special for them.

    While NFTs are faring much better than the metaverse space, as technology evolves, the entertainment sector, like always, will not fail to take advantage of this unique opportunity and cash in on this revolution.

    (About Author: Abhayanand Singh is the Vistas Media Capital and Fantico group CEO and co-founder)

  • Green Gold Animation announces animation series based on Leander Paes

    Green Gold Animation announces animation series based on Leander Paes

    Mumbai: Green Gold Animation – the studio behind “Chhota Bheem” – has signed tennis star Leander Paes for an animation series on his life story tentatively titled “Little Leander.”

    “This animated original will be based on Leander’s life, the challenges and his childhood experiences during his journey to becoming one of the greatest tennis stars and a global icon,” said the statement.

    Green Gold Animation is looking at creating the series in 3D/2D animation format.

    The tennis star has visited the studio’s facility in Hyderabad for multiple narration sessions and has been involved in the initial phase of visual development. “Little Leander” will not just focus on Paes’ life story, interesting incidents, and turning points but also use his childhood images for referencing and research work. The team will reach out to his family members, close friends, and associates as well to put together the background material, said the studio in a statement.

    “We are truly honoured to be able to collaborate with Leander Paes,” said Green Gold Animation founder and CEO Rajiv Chilaka. “We are privileged every time we get to witness genius, in any field. Mr. Leander has given us many of those moments and still continues to inspire us off court. But genius is nurtured through the hardest of challenges. It’s not easy to be Leander Paes, but it’s not meant to be easy. What makes a champion?”

    Paes is one of the most successful players in tennis history with eight career Grand Slam doubles titles and ten career Grand Slam mixed doubles championships. He also holds many firsts in the world of tennis.

    “I’m thrilled for this show to be made because this in a way also becomes my legacy to stay. This is a very heart-warming opportunity because through this series I will be communicating with young minds and looking to inspire them towards positive development,” said the tennis star. “I met Rajiv multiple times to understand how the story will develop and his vision for the series, I’m assured that I’m in safe hands. I would like to thank Kim and Rajiv for making this happen. I’m glad that this is taking off and can’t wait to see the pilot now.”

    The pilot/teaser is expected to be ready in three months, according to the statement.

  • Hefty Games enters metaverse with leading influencers

    Hefty Games enters metaverse with leading influencers

    Mumbai: Hefty Games has announced a partnership with leading influencers to kickstart its gaming & NFT ecosystem, and blockchain gaming in India with exclusive P2E (Play to Earn) games and a plethora of unique utilities.

    To leverage the popularity of interactive gaming and its acceptance as an emerging cultural phenomenon, the company is partnering with influencers ‘Lokesh Gamer,’ ‘Gyan Gaming,’ and ‘Two Side Gamers’ who have a combined following of close to 50 million. Through this association, Hefty Games is set to launch trading cards that will allow gaming aficionados to own a collectible from their favourite gamer.

    Hefty Games is a collaboration between new-age tech company House of Gaming, Ethereum scaling and infrastructure development platform Polygon, Hindustan Talkies – a media content conglomerate transforming entertainment across e-sports, games and blockchain technology, and Hungama – one of the largest digital media entertainment companies in South Asia.

    “With this joining of hands between the three forerunners of the gaming fraternity and Hefty Games, we are ready to lead this innovation into Web 3.0 and the metaverse,” said House of Gaming co-founder and CEO Yash Pariani. “This much-awaited drop of India’s inaugural digital collectibles in the gaming zone would set in motion a series of drops by other gaming superstars who would feature in the Hefty Metaverse.”

    As the owner of intellectual property rights of the first set of influencers, the company will soon be announcing its first drop of NFTs. The auction will be followed by the foray of other gaming superstars into the Hefty Metaverse. Via this association, Hefty Games aims to establish itself as a one-stop destination that facilitates the movement of all forms of digital art in the gaming realm onto the blockchain.

    “2022 has opened an eventful slate for us, and we are excited about launching Hefty Games for the burgeoning tribe of Metaverse enthusiasts,” shared Hungama Digital Media CEO Siddhartha Roy. “With pioneers of the YouTube gaming community – Lokesh Gamer, Gyan Gaming & Two Side Gamers – on board, we are confident of revolutionising Web 3.0 in the country.”

    Taking the association forward, the gamers will join the e-sports platform Indian Gaming League to host an on-ground, open-for-all tournament. Winners will be awarded exclusive prizes and a chance to be whitelisted for the exclusive NFT drop, said the statement.

    In addition to the above, Hefty’s collaboration with eDAO, an entertainment and creator-focused entity, will support the growth of the Hefty ecosystem enabling users to interact and engage with their favourite gamers and artists. With more high-end creations in the pipeline, Hefty Gaming looks to enable users with access to the metaverse which is a perfect synergy of all things gaming and entertainment.

    “With today’s announcement, we have been able to expand the horizon for the gaming community of India. Through Hefty Games, we have enabled gamers to monetise their worth further, and engage their followers better,” commented Polygon’s Sandeep Nailwal.

    “With Hefty Games, we are now enabling gamers to create value –. After the phenomenal response we received to Hefty Entertainment and Hefty Art, we are confident about the success that awaits Hefty Games,” said Hindustan Talkies co-founder Ashish Chowdhry.

  • DNEG receives two nominations for VFX at 94th Academy Awards

    DNEG receives two nominations for VFX at 94th Academy Awards

    Mumbai: The VFX and animation studio DNEG, led by Namit Malhotra, has received two nominations in the ‘Best Visual Effects’ category for the 94th Academy Awards, scheduled for 27 March in Los Angeles. DNEG has been nominated for its work on “Dune” and “No Time to Die.”

    “I am very grateful to the Academy of Motion Picture Arts & Sciences for these nominations and I am proud to see our teams receiving this well-deserved recognition,” said DNEG chairman and CEO Namit Malhotra. “These nominations validate our high ambitions for DNEG to become the foremost and most highly-regarded VFX and animation company in the world, and to make my country, my India, proud.”

    DNEG’s VFX work has previously won six Academy Awards for ‘Best Visual Effects’ including five of the last seven – for “Tenet,” “First Man,” “Blade Runner 2049,” “Ex Machina,” “Interstellar,” and “Inception.”

    Earlier this month, DNEG won a BAFTA for its VFX work on “Dune.” Four of the five 2022 BAFTA-nominated films in the ‘Special Visual Effects’ category feature DNEG-led VFX work including “Dune,” “Ghostbusters: Afterlife,” “The Matrix Resurrections,” and “No Time to Die.”

    DNEG also received 12 nominations for the 2022 Visual Effects Society (VES) Awards, across six shows – “Dune,” “The Matrix Resurrections,” “No Time to Die,” “Last Night In Soho,” “Venom: Let There Be Carnage” and “Foundation.” The studio picked up seven awards out of 12 nominations.

    In the past, DNEG has won seven BAFTA Awards, 18 Visual Effects Society (VES) Awards and three Primetime Emmy Awards.

  • Neeraj Khanna joins Josh Talks’ board of directors

    Neeraj Khanna joins Josh Talks’ board of directors

    Mumbai: Regional content and upskilling platform Josh Talks has announced the appointment of Neeraj Khanna as its non-executive director. He will provide strategic inputs to guide the organisation in its next phase of growth, it said.

    Khanna brings with him over 25 years of industry experience across the telecom, aviation, IT-BPO, and hospitality sectors. He has worked  with BT as head of outsourcing; ClientLogic CEO and MD; Mphasis COO and GE Capital AVP. He is also the co-founder and director of Spark Career Mentors.

    Speaking on the appointment, Josh Talks co-founder Shobhit Banga said, “Neeraj has been a mentor to me since a very young age. I have always been inspired by his work ethic and his zeal to achieve excellence. Bringing him on board is a matter of pride for me. I look forward to learning from his vast experience and working together to make Josh a household name in India.”

    “I am excited to work with Josh Talks to build a business that is not just billion dollars in valuation but also creates value for the next billion users. They are shaping the future of Bharat and I am thrilled to be a part of it and work closely with Shobhit and Supriya (co-founders) to make their vision a reality,” stated Neeraj Khanna.

  • Nepal tunes into Akashvavi as AIR’s popularity soars in neighbouring countries

    Nepal tunes into Akashvavi as AIR’s popularity soars in neighbouring countries

    Mumbai: In what’s indicative of AIR’s increasing popularity in neighbouring countries, Nepal has entered the top 10 list for the first time grabbing the last spot, while Pakistan (at the sixth position) continues to be among the top list for the second consecutive month, according to the latest ranking of top countries where AIR live-streams are most popular. The rankings are based on data from 1 to 28 February.

    United States was at the top place, followed by the UK and Canada. Apart from India, Australia, UAE, Singapore, Saudi Arabia, and Germany were other countries dominating the list.

    Country-wise ranking of top All India Radio streams (excluding India) reveal that the most heard All India Radio services in Pakistan are Vividh Bharati National, AIR Mumbai VBS, World Service 1, FM Gold Delhi, FM Rainbow Delhi, AIR Suratgarh, FM Rainbow Mumbai, FM Gold Mumbai, AIR News 24×7 and FM Rainbow Lucknow.

    In Nepal are Vividh Bharati National, AIR Ooty, FM Rainbow Delhi, AIR News 24×7, VBS Delhi, FM Rainbow Mumbai, FM Gold Mumbai and AIR Shimla, top the charts.

    Top All India Radio streams on NewsOnAir App in rest of the world include Vividh Bharati National, AIR Odia, AIR Kochi FM Rainbow, AIR Punjabi, AIR Manjeri, AIR News 24×7, AIR Kerala, FM Gold Mumbai, AIR Chennai Rainbow, AIR Pune.

    More than 240 Radio Services of All India Radio are live-streamed on NewsOnAir App, Prasar Bharati’s official App. These All India Radio Streams on NewsOnAir App have a large number of listeners not just in India, but globally, in more than 85 countries.

  • Shubman Gill, Ruturaj Gaikwad roped in as My11Circle brand ambassadors

    Shubman Gill, Ruturaj Gaikwad roped in as My11Circle brand ambassadors

    Mumbai: Homegrown online gaming company Games24x7 has appointed Indian cricketers Shubman Gill and Ruturaj Gaikwad as the new brand ambassadors for My11Circle, its fantasy sports platform. Both Shubman and Ruturaj will be seen in multimedia campaigns by My11Circle, spanning across TV, digital and social media platforms.

    “With an impressive track record, Shubman and Ruturaj have created a distinct position for themselves in the Indian batting lineup,” remarked Games24x7 co-founder and CEO Bhavin Pandya. “Their performance on field resonates with My11Circle’s performance off-field where the brand has carved a spot for itself in fantasy sports within a short span of time, witnessing a 100 per cent growth last year. One of the reasons for our success has been our ability to engage and connect with the enthusiastic Indian cricket fans by valuing and rewarding their skill and passion.”

    Gill made his entry in the Indian Cricket Team at the back of a triumphant run at ICC Under 19 World Cup in 2018. In the upcoming IPL season, he is being touted as one of the key players to watch out for. Speaking about this engagement, Gill said, “I’m very excited to be a part of My11Circle, a platform that offers access to so many people around the country to deeply engage with their favourite sport.”

    Gaikwad was the leading-run scorer/orange cap holder in IPL 2021. Commenting on the brand association, he said, “I’m really honoured to be part of such a wonderful fantasy sports platform and privileged to join my fellow mates Shubman and Siraj as a brand ambassador of My11Circle.”

    To further strengthen its association with the sport, My11Circle recently signed-up with RP-Sanjiv Goenka Group’s Lucknow franchise – called the Lucknow Super Giants as the official title sponsor. The three-year deal will see the fantasy platform’s logo featuring on the newly introduced IPL team jersey, stated the brand.

  • GUEST COLUMN: Spinning the Web 3.0 around communications and PR

    GUEST COLUMN: Spinning the Web 3.0 around communications and PR

    Mumbai: Web 3.0 has indeed taken the internet world by storm. With Facebook heavily investing in metaverse to break barriers and converge online and offline environments, it is set to redefine the way we communicate and interact in the virtual world. Virtual, instead of being separate from the physical world, will penetrate into every aspect of our daily lives with the amalgam of physical and digital data. Web 3.0, also known as the spatial web, will blur the boundaries between digital and physical worlds and this sure will tremendously influence brands’ communication and public relations (PR) efforts in the future.

    Starting with Web 1.0 till the advent of Web 3.0, the communication industry has evolved and adapted to changes. But what exactly would be the impact on the communication industry and how can the industry capitalise on new technologies to fine-tune its strategies? Let’s dive a little deeper and understand how communication strategies will shape up in the future and what PR companies can do to stay relevant and optimise their efforts in this era.

    A rise in NFT-compatible PR campaigns

    An NFT (non-fungible token) strategy is a must in the Web 3.0 era to help brands stay ahead of the competition. Powered by blockchain technology, PR companies can leverage NFTs to create new experiences for customers. NFTs facilitate immersive experiences. It is a unique digital asset that cannot be replicated and PR companies will need to shift their focus on launching NFT campaigns for brands to create exclusivity for customers. NFT campaigns can be a doorway for customers to access exclusive events, gain early access to content, or even discounts and special offers.

    Focus on content that appeals to multiple personas

    Web 3.0 takes hyper-personalisation to a whole new level. Going forward, PR and communication efforts by brands would be centered on creating content that appeals to multiple personas. There will be a shift towards bite-sized articles; but at the same time these will have enough depth to appeal to the preferences of multiple audiences. That means PR companies will now have to create content that is angled differently for different audiences to provide true value and establish thought leadership.

    Customer experience will gain more prominence

    While customer experiences have always been important, the advent of Web 3.0 has increased consumer expectations resulting in a greater focus on crafting memorable experiences. PR and communication experts must help brands adopt a more holistic approach towards metaverse. Audiences now expect virtual events that offer a more immersive experience and PR companies would need to conduct virtual events with the same efficiency as they would conduct real events. PR and communication strategies will evolve to become more nuanced, helping brands provide audiences with the ability to participate and even become selective with the content they want to engage.

    Transparency and privacy will become more important than before

    With concerns looming over data privacy and transparency of data usage, Web 3.0 will see brands channeling their efforts to reinforce user privacy. It also calls for a decentralised structure which means individuals have complete control over their data and can exchange value without getting any intermediaries involved. What does this mean for the PR industry? Well, brands can derive insights from user data with AI and PR companies would need to adjust their strategies to have a more targeted approach. As cookies are slowly being eliminated, PR companies can provide solutions to secure first-party consumer data for brands.

    Blockchain will facilitate precise assessment of campaign results

    Web 3.0 has led to the rise of encrypted identities which means fake traffic from bots can be easily weeded out. This is critical to measure the actual reach of content published. PR companies can capitalise on blockchain technology to measure the actual impact and calculate ROI. Since brands are relatively new to the benefits of blockchain, PR companies can help them leverage the technology to transfer information securely, protect copyrights and create a safe space which is important for companies in fiercely competitive markets. As blockchain technology will help verify the authenticity of content, PR companies will have to be extremely careful with their content creation process. At the same time, brands creating authentic content will gain better reach without the risk of getting lost amidst a clutter of fake stories.

    Web 3.0 has huge implications for the communication industry. While it has already influenced our lives in big ways, we can expect it to further obliterate the boundaries between physical and virtual worlds and open endless possibilities for consumer-brand interactions. The longer it takes for brands and PR organisations to adapt themselves to spatial web technology, the sooner they will lose relevance in this dynamic landscape. Web 3.0 isn’t just a buzzword; it’s a new reality and is here to stay. PR companies adopting these technologies can help their clients achieve the first-mover advantage. 

    (About the author – Anindita Gupta is Scenic Communication co-founder)

  • Budget2022: Govt to set up task force to promote animation, video gaming industry

    Budget2022: Govt to set up task force to promote animation, video gaming industry

    Mumbai: The government has proposed to set up a specialised task force for the promotion of the animation, visual effects, gaming and comics (AVGC) industry. The announcement was made by finance minister Nirmala Sitharaman while presenting the annual budget 2022 on Tuesday.

    “Animation, Visual Effects, Gaming and Comics (AVGC) sector offers immense potential to employ youth. An AVGC promotion task force with all stakeholders will be set up to recommend ways to realise this and build domestic capacity for serving our markets and the global demand,” said Sitharaman.

    The announcement was welcomed by the industry, with Federation of Indian Chambers of Commerce and Industry (FICCI) hailing it as a big win for the sector.

    FICCI chairman – AVGC XR Forum and Punnaryug Artvision founder Ashish SK said that the budget announcement of the formation of task force for AVGC Promotion has come at the most appropriate time. “After setting a strong foundation in the last two decades the Indian AVGC – XR is poised to grow phenomenally in coming decade. The creative skills from India needs nurturing to a great extend to enable the growth of the sector. Setting up of a task force will definitely bring in a great focus on positioning Indian AVGC sector for services exports, co-productions, growth of Indigenous intellectual property and its consumption patterns within India and overseas,” he said.

    According to industry representatives, the Indian AVGC – XR sector is expected to have a major share of the media and entertainment industry. The horizon and use cases of AVGC – XR verticals have expanded beyond its day-to-day defined utility in architecture, life science, legal, education, industrial, urban planning, sports, digital universe, metaverse etc apart from media & entertainment.

    “The AVGC task force is a huge step by the government to promote the sector. We wholeheartedly welcome it and FICCI AVGC-XR Forum will continue to work closely with the government on various policy initiatives to realise the growth potential of the Industry. This industry vertical has tremendous scope for employment generation and exports,” said FICCI co-chairman – AVGC- XR Forum, and Graphiti Studio founder Munjal Shroff.

    In its latest report released last month, the Confederation of Indian Industry (CII) and Boston Consulting Group (BCG) had also projected that India’s media and entertainment industry which is currently valued at around $27 billion is all set to grow at 10-12 per cent CAGR to become a $55-70 billion industry by 2030. The report had also highlighted that the industry’s next phase of growth will be led by OTT, gaming, VFX and animation.

    The finance minister said the union budget seeks to lay a foundation and give blueprint of the economy over the next 25 years – from India at 75 to India at 100.