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‘Jurassic Park Dominion’ film roars at the box-office

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Mumbai: Facing mixed reviews and up against blockbusters such as “Top Gun” in the North American market and “Bhool Bhulaiyaa 2” in India, Universal/Amblin Entertainment’s “Jurassic World Dominion” roared into theatres over the weekend with estimated international box office figures at $389 million placing it on top in numerous markets and showing that it may be critic proof against any bad reviews.

“Dominion” took a bite out of the North American Market with an estimated $143.4 million in ticket sales. The film opened on 4,676 screens in the US and Canada & cost a reported $185 million to produce, not accounting for marketing & promotion.

In India, “Jurassic World Dominion” opened strong and is likely to be the highest opening ever for the franchise. The film opened on 2,749 screens and the final weekend tally could be in the vicinity of Rs 33 – 35 crore net.

The impressive figures are yet another marker that the box office continues to rebound this summer. With blockbusters like “Doctor Strange in the Multiverse of Madness,” “Top Gun: Maverick,” and “Bhool Bhulaiyaa,” audiences are now heading back into theaters with more consistency.

“Jurassic World Dominion” is the sequel to “Jurassic World: Fallen Kingdom” (2018), the sixth installment in the “Jurassic Park” franchise and the conclusion to the storyline that started in the original “Jurassic Park” trilogy.

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Colin Trevorrow directs the film and also co-wrote the screenplay with Emily Carmichael which is based on a story by Trevorrow and Derek Connolly.

In an exclusive interview with Trevorrow and cast members streamed before the release of the film at Hollywood Chinese Theatre, he expressed a wish that audience goers, “Get loud! Everyone watching, yell things at the screen, laugh, cry and do it all loudly. We are in theatres watching movies which hasn’t happened for a long time, so let’s enjoy it.”

The film stars an ensemble cast including Chris Pratt, Bryce Dallas Howard, Laura Dern, Jeff Goldblum, Sam Neill, BD Wong, Omar Sy, Isabella Sermon, Justice Smith and Daniella Pineda reprising their roles from previous films in the franchise, and are joined by DeWanda Wise, Mamoudou Athie, Campbell Scott, Scott Haze, and Dichen Lachman.

Dern, Goldblum and Neill reprise their roles from the “Jurassic Park” trilogy, appearing together for the first time since the 1993 film. The film is set four years after the events of “Fallen Kingdom,” with dinosaurs now living alongside humans around the world as locusts begin threatening the world’s food supply.

However, some film critics weren’t biting, with this sixth instalment of the franchise having gained the unwanted distinction of being the worst-reviewed yet with a Rotten Tomatoes score of just 30 per cent from critics. Yet, fans can’t seem to get enough of these dinosaurs with an audience approval rating of 80 percent.

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“Jurassic World Dominion” sold itself on a combination of nostalgia and finality, even though it may be extremely unlikely that we’ll never see another one. However, as it is billed as the last instalment of the “Jurassic” era, the film’s stars expressed a certain wistfulness. Leading lady, Bryce Dallas Howard said, “It is a very meaningful, very powerful experience. I think all of us will treasure and hold on to it forever. It’s incredibly bittersweet that it’s coming to a close.” Jeff Goldblum added, “It’s been a profound privilege. Like many moments in life or a passion at work, I’m always inspired by it.”  

As for now, you can only see “Jurassic World: Dominion” in theaters. Last year, an unprecedented number of new theatrical movies streamed online the same day they hit cinemas. But this year, as COVID-19 restrictions have eased and audiences returned to cinemas, the practice has nearly vanished. Pretty much all movies now get at least a month and a half in theaters exclusively. However, in the case of “Jurassic World: Dominion,” it may be much longer, it’s unlikely to happen anytime before late July and could be as far out as early October. “Jurassic World Dominion” will stream first on Peacock. Peacock is owned by Comcast’s NBCUniversal, and Universal Pictures is the movie’s distributor.

Elsewhere at the box office, “Top Gun: Maverick’ is still strong at No. 2 with an additional $50 million at the North American box office, bringing its total to $393 million. It flew past $700 million worldwide, earning $747 million globally. “Doctor Strange in the Multiverse of Madness” continued to conjure box office magic at third place, earning an additional $4.8 million.

In India, “Bhool Bhulaiyaa 2” saw an uptick in collections on its fourth Saturday with numbers growing by 60 per cent versus Friday as it netted Rs. 2.10 – 2.25 crore. “Samrat Prithviraj” netted Rs. 54.60 crore in its first week. After Rs 1.80 crore second Friday, the film grew on its second Saturday but the numbers remained on the lower side hovering around the Rs 2.10 – 2.25 crore mark.

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The man who dubbed Harry Potter for the world is stunned by Mumbai traffic

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MUMBAI: Jacques Barreau has spent two decades helping Hollywood speak the world’s languages. From The Lord of the Rings to Harry Potter, the dubbing specialist at TransPerfect Media has built a career on making stories travel seamlessly across borders. Yet nothing in his global playbook quite prepared him for Mumbai’s streets.

On his first trip to India, Barreau is not sightseeing but sprinting between workshops and conferences, evangelising the craft of localisation. “I’m not enjoying it at all; I’m just working,” he says cheerfully. “Work, work, work. But I’m very happy and excited to share my knowledge. I just have to come back to discover more of India.” For now, India remains largely unseen beyond studios and seminar rooms.

The culture shock, however, has arrived in full force, on the roads.

“What surprises me is how people don’t get killed every day while riding their motorcycles in the traffic,” he says, still sounding incredulous. He has seen congestion in Vietnam, Rio de Janeiro and São Paulo. Mumbai, he insists, is another league. “Everybody is crossing in all directions. I’ve never seen anything like it in my life.”

Food, at least, poses no such puzzle. Barreau approaches Indian cuisine the way he approaches dubbing: as variation on a universal theme. “Indian food is just a local variation of world cuisines,” he shrugs. “It’s all the same with different variations. Overall, it’s all good.”

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That instinct for finding common structure beneath surface difference runs through his philosophy of sound and storytelling. As a classically trained musician and jazz player, Barreau leans on ideas from The Golden Number, a book on proportion he studied at the conservatory. The same ratios, he argues, shape concertos, paintings and even a snail’s shell. Art, at its core, follows patterns.

“Proportions are very important. They’re very similar across different art forms all over the world,” he says. A concerto has an introduction, development and conclusion; so does a well-built story. The principle travels.

Voice acting, in his view, is no different from music. The task is to grasp the creator’s intent, then reinterpret it without betrayal. “I understand how a character works, then I adapt it to my language, to my culture,” he explains. Indians, Chinese and Italians do the same for their audiences. Local flavour, global skeleton.

Barreau’s mission in India is to pass on that thinking to a new generation of voice talent. The Taj Mahal remains on his wish list, deferred to a future trip. For now, the classroom calls louder than the tourist trail.

He may help films cross borders for a living, but Mumbai has reminded him that some crossings, especially at rush hour, demand more courage than craft.

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Sony’s subscription story hits pause in a paid-user pullback

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MUMBAI: When the music keeps playing but fewer listeners stay on the dancefloor, it’s hard not to notice. Sony Group Corporation’s latest financial disclosures point to a sharp slowdown in paid subscriber momentum across its platform businesses, tempering an otherwise steady revenue performance.

At Sony Pictures Entertainment (SPE), operating income fell 11 per cent year on year to Rs 1,635 crore, down from Rs 1,850 crore a year earlier. Quarterly sales declined 12 per cent to Rs 19,050 crore, compared with Rs 21,740 crore in the same period last year, reflecting softer performance across films and television.

The pressure was most visible in motion pictures. Revenue from theatrical, home entertainment and streaming slid 7 per cent to Rs 6,575 crore, down sharply from Rs 9,200 crore a year earlier. While Sony released five theatrical titles during the quarter, the comparison was weighed down by the absence of a breakout hit like Venom: The Last Dance, which alone generated roughly Rs 3,970 crore in the corresponding quarter last year.

Television production revenues also weakened. The TV unit posted sales of Rs 5,960 crore, a 10 per cent decline from Rs 6,620 crore a year ago, despite a steady pipeline of scripted shows and long-running broadcast staples such as Jeopardy! and Wheel of Fortune. The numbers underline a broader challenge facing global studios: strong content output does not automatically translate into subscriber growth or retention.

The media networks business offered some relief, with revenue rising 10 per cent year on year to Rs 6,430 crore. Sony ended calendar 2025 with 535.2 million subscribers across its television channels, but the latest quarter signalled slower paid subscriber momentum across platforms, as audiences increasingly reassess subscription value amid rising costs and abundant choice.

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The same theme echoed in Game & Network Services. Operating income rose 19 per cent to Rs 11,080 crore, helped by higher software sales and currency benefits. However, segment revenue dipped 4 per cent, and PlayStation 5 hardware sales fell to 8 million units, down from 9.5 million units a year earlier, a notable drop in what is typically the strongest quarter for console sales. While PlayStation Network monthly active users climbed to 132 million, up from 129 million, engagement growth has yet to fully offset softer paid conversion and hardware momentum.

In contrast, Sony’s music division struck a stronger chord. Quarterly sales climbed 13 per cent to Rs 42,320 crore, while operating income rose 9 per cent to Rs 8,300 crore, driven by robust streaming and catalogue performance across global artists. Music once again emerged as the group’s most resilient entertainment pillar.

Yet beneath the topline, Sony acknowledged a material drop in paid subscribers across parts of its networked and digital entertainment platforms, reflecting tougher consumer choices and intensifying competition.

The impact was most visible in Sony’s Game & Network Services and Pictures segments, where growth in digital services revenue was partly offset by slower subscriber additions and higher churn. While digital software and network services revenue still grew, hardware sales declined and platform engagement softened, signalling pressure on recurring subscription income

Sony’s filings show that although network services revenue rose during the period, the pace lagged earlier quarters, underlining the challenge of retaining paid users in a market increasingly crowded by global streaming, gaming and short-form content alternatives. In the Pictures business, direct-to-consumer revenues were weighed down by weaker subscriber traction, even as traditional media networks delivered modest gains.

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The broader backdrop is changing consumer behaviour. With price hikes, subscription fatigue and a flood of competing platforms, users are becoming more selective about what they pay for and what they drop. Sony’s results suggest it is not immune to this shift, even as it continues to invest in content, technology and platform upgrades.

That said, Sony’s diversified portfolio offered a cushion. The Music segment posted solid growth, supported by streaming and publishing revenues, while Imaging & Sensing Solutions delivered one of the strongest performances of the year, helped by demand from smartphone and automotive customers

For now, the message is clear, Sony’s engines are still running, but the subscription gears need tightening. In an era where loyalty is rented month-to-month, even the biggest platforms are learning that keeping users paying can be harder than getting them to sign up in the first place.

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Amazon bets on AI studio to slash costs and speed up film making

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SEATTLE: Amazon is rolling out a new artificial intelligence initiative at Amazon MGM Studios to accelerate film and television production, as soaring budgets squeeze output and the entertainment industry braces for disruption.

The company has set up an internal unit dubbed AI Studio, led by Albert Cheng, a veteran entertainment executive, to develop tools designed to cut costs and fast-track creative processes. A closed beta programme will launch in March with selected industry partners, with early results expected by May.

Cheng described the unit as a small, agile “startup” operating under founder Jeff Bezos’s “two pizza team” philosophy, made up largely of product engineers and scientists alongside a smaller creative and business group.

Amazon is publicly embracing AI to tackle the rising expense of producing shows and films, which has limited the number of projects studios can fund. Cheng said the technology would accelerate production but not replace human creativity, stressing that writers, directors, actors and designers would remain involved at every stage.

The move comes amid growing unease in Hollywood, with leading actors voicing fears that AI could erode jobs and reshape the industry.

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Amazon has also been pushing AI adoption across its businesses following the largest layoffs in its history, cutting around 30,000 corporate roles since October, including positions at Prime Video. The company pointed to productivity gains from AI as one factor behind the restructuring.

At Amazon MGM Studios, the AI team is focusing on tools that bridge the gap between consumer AI applications and the precision required for cinematic production, including improving character consistency across scenes and integrating with industry-standard creative software.
 

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